Esempio n. 1
0
        public void DestroyDecalEntity(DecalEntity decalEntity)
        {
            if (!m_DecalEntityIndexer.IsValid(decalEntity))
            {
                return;
            }

            var decalItem = m_DecalEntityIndexer.GetItem(decalEntity);

            m_DecalEntityIndexer.DestroyDecalEntity(decalEntity);

            int chunkIndex = decalItem.chunkIndex;
            int arrayIndex = decalItem.arrayIndex;

            DecalEntityChunk   entityChunk   = entityChunks[chunkIndex];
            DecalCachedChunk   cachedChunk   = cachedChunks[chunkIndex];
            DecalCulledChunk   culledChunk   = culledChunks[chunkIndex];
            DecalDrawCallChunk drawCallChunk = drawCallChunks[chunkIndex];

            int lastArrayIndex = entityChunk.count - 1;

            if (arrayIndex != lastArrayIndex)
            {
                m_DecalEntityIndexer.UpdateIndex(entityChunk.decalEntities[lastArrayIndex], arrayIndex);
            }

            entityChunk.RemoveAtSwapBack(arrayIndex);
            cachedChunk.RemoveAtSwapBack(arrayIndex);
            culledChunk.RemoveAtSwapBack(arrayIndex);
            drawCallChunk.RemoveAtSwapBack(arrayIndex);
        }
Esempio n. 2
0
        public DecalEntity CreateDecalEntity(DecalProjector decalProjector)
        {
            var material = decalProjector.material;

            if (material == null)
            {
                material = errorMaterial;
            }

            using (new ProfilingScope(null, m_AddDecalSampler))
            {
                int chunkIndex  = CreateChunkIndex(material);
                int entityIndex = entityChunks[chunkIndex].count;

                DecalEntity entity = m_DecalEntityIndexer.CreateDecalEntity(entityIndex, chunkIndex);

                DecalEntityChunk   entityChunk   = entityChunks[chunkIndex];
                DecalCachedChunk   cachedChunk   = cachedChunks[chunkIndex];
                DecalCulledChunk   culledChunk   = culledChunks[chunkIndex];
                DecalDrawCallChunk drawCallChunk = drawCallChunks[chunkIndex];

                // Make sure we have space to add new entity
                if (entityChunks[chunkIndex].capacity == entityChunks[chunkIndex].count)
                {
                    using (new ProfilingScope(null, m_ResizeChunks))
                    {
                        int newCapacity = entityChunks[chunkIndex].capacity + entityChunks[chunkIndex].capacity;
                        newCapacity = math.max(8, newCapacity);

                        entityChunk.SetCapacity(newCapacity);
                        cachedChunk.SetCapacity(newCapacity);
                        culledChunk.SetCapacity(newCapacity);
                        drawCallChunk.SetCapacity(newCapacity);
                    }
                }

                entityChunk.Push();
                cachedChunk.Push();
                culledChunk.Push();
                drawCallChunk.Push();

                entityChunk.decalProjectors[entityIndex] = decalProjector;
                entityChunk.decalEntities[entityIndex]   = entity;
                entityChunk.transformAccessArray.Add(decalProjector.transform);

                UpdateDecalEntityData(entity, decalProjector);

                return(entity);
            }
        }
Esempio n. 3
0
        public void Execute(DecalCachedChunk cachedChunk, DecalCulledChunk culledChunk, int count)
        {
            cachedChunk.currentJobHandle.Complete();

            CullingGroup cullingGroup = culledChunk.cullingGroups;

            cullingGroup.targetCamera = m_Camera;
            cullingGroup.SetDistanceReferencePoint(m_Camera.transform.position);
            cullingGroup.SetBoundingDistances(m_BoundingDistance);
            cachedChunk.boundingSpheres.CopyTo(cachedChunk.boundingSphereArray);
            cullingGroup.SetBoundingSpheres(cachedChunk.boundingSphereArray);
            cullingGroup.SetBoundingSphereCount(count);

            culledChunk.cameraPosition = m_Camera.transform.position;
            culledChunk.cullingMask    = m_Camera.cullingMask;
#if UNITY_EDITOR
            culledChunk.sceneCullingMask = GetSceneCullingMaskFromCamera(m_Camera);
#endif
        }
        private void Execute(DecalCulledChunk culledChunk, int count)
        {
            if (count == 0)
            {
                return;
            }

            culledChunk.currentJobHandle.Complete();

            for (int i = 0; i < count; ++i)
            {
                culledChunk.visibleDecalIndices[i] = i;
            }
            culledChunk.visibleDecalCount = count;
            culledChunk.cameraPosition    = m_Camera.transform.position;
            culledChunk.cullingMask       = m_Camera.cullingMask;
#if UNITY_EDITOR
            culledChunk.sceneCullingMask = GetSceneCullingMaskFromCamera(m_Camera);
#endif
        }