Esempio n. 1
0
        internal void loadSplineParameter(ConfigNode node, string name, ParameterOverride <Spline> param)
        {
            Log.debug("Loading spline for: " + GetType() + " with name: " + name);
            ConfigNode splineNode = node.GetNode("SPLINE", "name", name);

            Log.debug("Node: " + splineNode);
            if (splineNode == null)
            {
                Log.debug("Node was null...");
                return;
            }
            string[]        keys   = splineNode.GetValues("key");
            List <Keyframe> frames = new List <Keyframe>();
            int             len    = keys.Length;

            for (int i = 0; i < len; i++)
            {
                float[]  vals  = Utils.safeParseFloatArray(keys[i]);
                Keyframe frame = new Keyframe(vals[0], vals[1], vals[2], vals[3], vals[4], vals[5]);
                frames.Add(frame);
            }
            frames.Sort((a, b) => { return(a.time.CompareTo(b.time)); });
            float  zero   = splineNode.GetFloatValue("zero");
            bool   loop   = splineNode.GetBoolValue("loop");
            Spline spline = new Spline(new AnimationCurve(frames.ToArray()), zero, loop, new Vector2(0f, 1f));

            param.Override(spline);
        }
Esempio n. 2
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 internal void loadColorParameter(ConfigNode node, string name, ParameterOverride <Color> param)
 {
     if (node.HasValue(name))
     {
         param.Override(node.getColor(name));
     }
 }
Esempio n. 3
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 internal void loadVector4Parameter(ConfigNode node, string name, ParameterOverride <Vector4> param)
 {
     if (node.HasValue(name))
     {
         param.Override(ConfigNode.ParseVector4(node.GetValue(name)));
     }
 }
Esempio n. 4
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 internal void loadEnumParameter <T>(ConfigNode node, string name, ParameterOverride <T> param, Type enumType)
 {
     if (node.HasValue(name))
     {
         param.Override((T)Enum.Parse(enumType, node.GetStringValue(name)));
     }
 }
Esempio n. 5
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 internal void loadFloatParameter(ConfigNode node, string name, ParameterOverride <float> param)
 {
     if (node.HasValue(name))
     {
         param.Override(node.GetFloatValue(name));
     }
 }
Esempio n. 6
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 internal void loadBoolParameter(ConfigNode node, string name, ParameterOverride <bool> param)
 {
     if (node.HasValue(name))
     {
         param.Override(node.GetBoolValue(name));
     }
 }
Esempio n. 7
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        internal void loadTextureParameter(ConfigNode node, string name, ParameterOverride <Texture> param)
        {
            if (!node.HasValue(name))
            {
                return;
            }
            string texName = node.GetStringValue(name);

            Texture2D texture = null;

            texture = GameDatabase.Instance.GetTexture(texName, false);

            if (texture != null)
            {
                param.Override(texture);
            }
        }
Esempio n. 8
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        internal void loadTextureParameter(ConfigNode node, string name, ParameterOverride <Texture> param)
        {
            if (!node.HasValue(name))
            {
                return;
            }
            string    texName = node.GetValue(name);
            Texture2D texture = null;

            if (texName.StartsWith("BUILTIN:"))
            {
                texName = texName.Substring(8);
                texture = TexturesUnlimitedFXLoader.INSTANCE.getTexture(texName);
            }
            else
            {
                texName = texName.Substring(7);
                texture = GameDatabase.Instance.GetTexture(texName, false);
            }
            if (texture != null)
            {
                param.Override(texture);
            }
        }