public override int GetHashCode()
 {
     unchecked
     {
         int hashCode = (gameObject != null ? gameObject.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ (mesh != null ? mesh.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ (vertexes != null ? vertexes.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ (edges != null ? edges.GetHashCode() : 0);
         hashCode = (hashCode * 397) ^ (faces != null ? faces.GetHashCode() : 0);
         return(hashCode);
     }
 }