RegisterPrefab() static private method

static private RegisterPrefab ( GameObject prefab ) : void
prefab UnityEngine.GameObject
return void
 static public void RegisterPrefab(GameObject prefab)
 {
     NetworkScene.RegisterPrefab(prefab);
 }
 //add by linaibin
 static public void RegisterPrefab(GameObject prefab, SpawnExDelegate spawnHandler, UnSpawnDelegate unspawnHandler)
 {
     NetworkScene.RegisterPrefab(prefab, spawnHandler, unspawnHandler);
 }
 // this assigns the newAssetId to the prefab. This is for registering dynamically created game objects for already know assetIds.
 static public void RegisterPrefab(GameObject prefab, NetworkHash128 newAssetId)
 {
     NetworkScene.RegisterPrefab(prefab, newAssetId);
 }