ToString() public method

Returns a string representation of a NetworkHash object.

public ToString ( ) : string
return string
Esempio n. 1
0
    public void CmdSendGamePrefab(NetworkHash128 vHash)
    {
        //Debug.Log(vHash.ToString());
        //LobbyManager.Instance.spawnPrefabs.ForEach(x => Debug.Log(x.GetComponent<NetworkIdentity>().assetId.ToString()));

        GameObject hGamePrefab = LobbyManager.Instance.spawnPrefabs.Where(x => x.GetComponent<NetworkIdentity>().assetId.ToString() == vHash.ToString()).FirstOrDefault();
        if (hGamePrefab == null)
            throw new Exception("Requested Prefab Not Found!");

        PrefabToSpawn = hGamePrefab;
    }
Esempio n. 2
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    private GameObject SpawnPoolable(Vector3 position, NetworkHash128 assetId)
    {
        for (int i = 0; i < localInstances.Count; i ++) {
            if (localInstances[i].position == position &&
                localInstances[i].GetComponent<NetworkIdentity>().assetId.ToString() == assetId.ToString())
            {
                if (i > 0) {
                    Debug.LogWarning ("The local instance we found as not the first one.  That's odd.");
                }
                Transform inst = localInstances[i];
                localInstances.RemoveAt (i);
        /*
                if (callbacks[i] != null) {
                    callbacks[i](inst);
                }
                callbacks.RemoveAt (i);
        */
                return inst.gameObject;
            }
        }

        for (int i = 0; i < queuedInstances.Count; i ++) {
            if (queuedInstances[i].index == assetIdToIndex[assetId] && queuedInstances[i].position == position) {
                Transform newInst = InstantiateInternal (assetIdToIndex[assetId], queuedInstances[i].tag, queuedInstances[i].layer, position, queuedInstances[i].rotation);
                return newInst.gameObject;
            }
        }

        Debug.LogWarning ("No queued info available for Spawned prefab");
        return null;
    }