Esempio n. 1
0
        private void OnItemDoubleClicked(ActionTreeItemBase item, SerializedProperty property)
        {
            var viewData = GetOrCreateViewData(property);

            // Double-clicking on binding or action item opens property popup.
            PropertiesViewBase propertyView = null;

            if (item is BindingTreeItem)
            {
                if (viewData.ControlPickerState == null)
                {
                    viewData.ControlPickerState = new InputControlPickerState();
                }
                propertyView = new InputBindingPropertiesView(item.property,
                                                              controlPickerState: viewData.ControlPickerState,
                                                              expectedControlLayout: item.expectedControlLayout,
                                                              onChange:
                                                              change => viewData.TreeView.Reload());
            }
            else if (item is ActionTreeItem)
            {
                propertyView = new InputActionPropertiesView(item.property,
                                                             onChange: change => viewData.TreeView.Reload());
            }

            if (propertyView != null)
            {
                var rect = new Rect(GUIUtility.GUIToScreenPoint(Event.current.mousePosition), Vector2.zero);
                PropertiesViewPopup.Show(rect, propertyView);
            }
        }
        private void LoadPropertiesForSelection()
        {
            m_BindingPropertyView = null;
            m_ActionPropertyView  = null;

            ////TODO: preserve interaction/processor selection when reloading

            // Nothing else to do if we don't have a selection in the middle pane or if
            // multiple items are selected (we don't currently have the ability to multi-edit).
            if (!m_ActionsTree.HasSelection() || m_ActionsTree.GetSelection().Count != 1)
            {
                return;
            }

            var item = m_ActionsTree.GetSelectedItems().FirstOrDefault();

            if (item is BindingTreeItem)
            {
                // Grab the action for the binding and see if we have an expected control layout
                // set on it. Pass that on to the control picking machinery.
                var isCompositePartBinding = item is PartOfCompositeBindingTreeItem;
                var isCompositeBinding     = item is CompositeBindingTreeItem;
                var actionItem             = (isCompositePartBinding ? item.parent.parent : item.parent) as ActionTreeItem;
                Debug.Assert(actionItem != null);

                if (m_ControlPickerViewState == null)
                {
                    m_ControlPickerViewState = new InputControlPickerState();
                }

                // The toolbar may constrain the set of devices we're currently interested in by either
                // having one specific device selected from the current scheme or having at least a control
                // scheme selected.
                var controlPathsToMatch = (IEnumerable <string>)null;
                if (m_Toolbar.selectedDeviceRequirement != null)
                {
                    // Single device selected from set of devices in control scheme.
                    controlPathsToMatch = new[] { m_Toolbar.selectedDeviceRequirement.Value.controlPath };
                }
                else if (m_Toolbar.selectedControlScheme != null)
                {
                    // Constrain to devices from current control scheme.
                    controlPathsToMatch =
                        m_Toolbar.selectedControlScheme.Value.deviceRequirements.Select(x => x.controlPath);
                }
                else
                {
                    // If there's no device filter coming from a control scheme, filter by supported
                    // devices as given by settings.
                    controlPathsToMatch = InputSystem.settings.supportedDevices;
                }

                // Show properties for binding.
                m_BindingPropertyView =
                    new InputBindingPropertiesView(
                        item.property,
                        change =>
                {
                    if (change == InputBindingPropertiesView.k_PathChanged ||
                        change == InputBindingPropertiesView.k_CompositePartAssignmentChanged ||
                        change == InputBindingPropertiesView.k_CompositeTypeChanged)
                    {
                        ApplyAndReloadTrees();
                    }
                    else
                    {
                        // Simple property change that doesn't affect the rest of the UI.
                        Apply();
                    }
                },
                        m_ControlPickerViewState,
                        expectedControlLayout: item.expectedControlLayout,
                        controlSchemes: m_Toolbar.controlSchemes,
                        controlPathsToMatch: controlPathsToMatch);
            }
            else if (item is ActionTreeItem actionItem)
            {
                // Show properties for action.
                m_ActionPropertyView =
                    new InputActionPropertiesView(
                        actionItem.property,
                        // Apply without reload is enough here as modifying the properties of an action will
                        // never change the structure of the data.
                        change => Apply());
            }
        }