Esempio n. 1
0
 /// <summary>
 /// Import an external texture to the Render Graph.
 /// Any pass writing to an imported texture will be considered having side effects and can't be automatically pruned.
 /// </summary>
 /// <param name="rt">External RTHandle that needs to be imported.</param>
 /// <param name="shaderProperty">Optional property that allows you to specify a Shader property name to use for automatic resource binding.</param>
 /// <returns>A new TextureHandle.</returns>
 public TextureHandle ImportTexture(RTHandle rt, int shaderProperty = 0)
 {
     return(m_Resources.ImportTexture(rt, shaderProperty));
 }
Esempio n. 2
0
 /// <summary>
 /// Import an external texture to the Render Graph.
 /// Any pass writing to an imported texture will be considered having side effects and can't be automatically culled.
 /// </summary>
 /// <param name="rt">External RTHandle that needs to be imported.</param>
 /// <returns>A new TextureHandle.</returns>
 public TextureHandle ImportTexture(RTHandle rt)
 {
     return(m_Resources.ImportTexture(rt));
 }