protected StateForMouseButton ( int buttonId ) : PointerEventData.FramePressState | ||
buttonId | int | Mouse Button id. |
return | PointerEventData.FramePressState |
/// <summary> /// /// <para> /// Return the current MouseState. /// </para> /// /// </summary> /// <param name="id"/> protected virtual PointerInputModule.MouseState GetMousePointerEventData(int id) { PointerEventData data1; bool pointerData = this.GetPointerData(-1, out data1, true); data1.Reset(); if (pointerData) { data1.position = (Vector2)Input.mousePosition; } Vector2 vector2 = (Vector2)Input.mousePosition; data1.delta = vector2 - data1.position; data1.position = vector2; data1.scrollDelta = Input.mouseScrollDelta; data1.button = PointerEventData.InputButton.Left; this.eventSystem.RaycastAll(data1, this.m_RaycastResultCache); RaycastResult firstRaycast = BaseInputModule.FindFirstRaycast(this.m_RaycastResultCache); data1.pointerCurrentRaycast = firstRaycast; this.m_RaycastResultCache.Clear(); PointerEventData data2; this.GetPointerData(-2, out data2, true); this.CopyFromTo(data1, data2); data2.button = PointerEventData.InputButton.Right; PointerEventData data3; this.GetPointerData(-3, out data3, true); this.CopyFromTo(data1, data3); data3.button = PointerEventData.InputButton.Middle; this.m_MouseState.SetButtonState(PointerEventData.InputButton.Left, PointerInputModule.StateForMouseButton(0), data1); this.m_MouseState.SetButtonState(PointerEventData.InputButton.Right, PointerInputModule.StateForMouseButton(1), data2); this.m_MouseState.SetButtonState(PointerEventData.InputButton.Middle, PointerInputModule.StateForMouseButton(2), data3); return(this.m_MouseState); }