private void Update() { AssetBundleState.Update(); if (m_assetList != null) { m_assetList.Update(); } if (AssetBundleState.CheckAndClearDirtyFlag()) { if (m_bundleTree != null) { m_bundleTree.Refresh(); Repaint(); } } }
private void Update() { AssetBundleState.Update(); if (m_assetList != null) { m_assetList.Update(); } if (AssetBundleState.CheckAndClearDirtyFlag()) { if (m_bundleTree != null) { m_bundleTree.Refresh(); Repaint(); } } }