This class holds everything you may need in regard to uv-unwrapping.

Esempio n. 1
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        public static Vector2[] GeneratePerTriangleUV(Mesh src)
        {
            UnwrapParam settings = default(UnwrapParam);

            UnwrapParam.SetDefaults(out settings);
            return(Unwrapping.GeneratePerTriangleUV(src, settings));
        }
Esempio n. 2
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 public static void GenerateSecondaryUVSet(Mesh src, UnwrapParam settings)
 {
     MeshUtility.SetPerTriangleUV2(src, Unwrapping.GeneratePerTriangleUV(src, settings));
 }
Esempio n. 3
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 internal static Vector2[] GeneratePerTriangleUVImpl(Mesh src, UnwrapParam settings)
 {
     return(Unwrapping.INTERNAL_CALL_GeneratePerTriangleUVImpl(src, ref settings));
 }
Esempio n. 4
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 public static Vector2[] GeneratePerTriangleUV(Mesh src, UnwrapParam settings)
 {
     return(Unwrapping.GeneratePerTriangleUVImpl(src, settings));
 }