public void OnEnable() { this.m_Position = this.serializedObject.FindProperty("m_LocalPosition"); this.m_Scale = this.serializedObject.FindProperty("m_LocalScale"); if (this.m_RotationGUI == null) this.m_RotationGUI = new TransformRotationGUI(); this.m_RotationGUI.OnEnable(this.serializedObject.FindProperty("m_LocalRotation"), new GUIContent(LocalizationDatabase.GetLocalizedString("Rotation"))); }
public void OnEnable() { this.m_Position = this.serializedObject.FindProperty("m_LocalPosition"); this.m_Scale = this.serializedObject.FindProperty("m_LocalScale"); if (this.m_RotationGUI == null) { this.m_RotationGUI = new TransformRotationGUI(); } this.m_RotationGUI.OnEnable(this.serializedObject.FindProperty("m_LocalRotation"), new GUIContent(LocalizationDatabase.GetLocalizedString("Rotation"))); }
public void OnEnable() { this.m_Position = base.serializedObject.FindProperty("m_LocalPosition"); this.m_Scale = base.serializedObject.FindProperty("m_LocalScale"); if (this.m_RotationGUI == null) { this.m_RotationGUI = new TransformRotationGUI(); } this.m_RotationGUI.OnEnable(base.serializedObject.FindProperty("m_LocalRotation"), EditorGUIUtility.TrTextContent("Rotation", "The local rotation of this GameObject relative to the parent.", null)); }
public void OnEnable() { this.m_Position = base.serializedObject.FindProperty("m_LocalPosition"); this.m_Scale = base.serializedObject.FindProperty("m_LocalScale"); if (this.m_RotationGUI == null) { this.m_RotationGUI = new TransformRotationGUI(); } this.m_RotationGUI.OnEnable(base.serializedObject.FindProperty("m_LocalRotation"), new GUIContent("Rotation")); }
public void OnEnable() { m_Position = serializedObject.FindProperty("m_LocalPosition"); m_Scale = serializedObject.FindProperty("m_LocalScale"); m_ConstrainProportionsScaleProperty = serializedObject.FindProperty("m_ConstrainProportionsScale"); if (m_RotationGUI == null) { m_RotationGUI = new TransformRotationGUI(); } m_RotationGUI.OnEnable(serializedObject.FindProperty("m_LocalRotation"), EditorGUIUtility.TrTextContent("Rotation", "The local rotation of this GameObject relative to the parent.")); m_ConstrainProportionsScale = new ConstrainProportionsTransformScale(m_Scale.vector3Value); }
private void OnEnable() { this.m_AnchorMin = base.serializedObject.FindProperty("m_AnchorMin"); this.m_AnchorMax = base.serializedObject.FindProperty("m_AnchorMax"); this.m_AnchoredPosition = base.serializedObject.FindProperty("m_AnchoredPosition"); this.m_SizeDelta = base.serializedObject.FindProperty("m_SizeDelta"); this.m_Pivot = base.serializedObject.FindProperty("m_Pivot"); this.m_TargetCount = base.targets.Length; this.m_LocalPositionZ = base.serializedObject.FindProperty("m_LocalPosition.z"); this.m_LocalScale = base.serializedObject.FindProperty("m_LocalScale"); if (this.m_RotationGUI == null) { this.m_RotationGUI = new TransformRotationGUI(); } this.m_RotationGUI.OnEnable(base.serializedObject.FindProperty("m_LocalRotation"), new GUIContent("Rotation")); this.m_ShowLayoutOptions = EditorPrefs.GetBool("RectTransformEditor.showAnchorProperties", false); this.m_RawEditMode = EditorPrefs.GetBool("RectTransformEditor.lockRect", false); this.m_ChangingAnchors.valueChanged.AddListener(new UnityAction(this.RepaintScene)); this.m_ChangingPivot.valueChanged.AddListener(new UnityAction(this.RepaintScene)); this.m_ChangingWidth.valueChanged.AddListener(new UnityAction(this.RepaintScene)); this.m_ChangingHeight.valueChanged.AddListener(new UnityAction(this.RepaintScene)); this.m_ChangingPosX.valueChanged.AddListener(new UnityAction(this.RepaintScene)); this.m_ChangingPosY.valueChanged.AddListener(new UnityAction(this.RepaintScene)); this.m_ChangingLeft.valueChanged.AddListener(new UnityAction(this.RepaintScene)); this.m_ChangingRight.valueChanged.AddListener(new UnityAction(this.RepaintScene)); this.m_ChangingTop.valueChanged.AddListener(new UnityAction(this.RepaintScene)); this.m_ChangingBottom.valueChanged.AddListener(new UnityAction(this.RepaintScene)); ManipulationToolUtility.handleDragChange = (ManipulationToolUtility.HandleDragChange)Delegate.Combine(ManipulationToolUtility.handleDragChange, new ManipulationToolUtility.HandleDragChange(this.HandleDragChange)); }