public GetPlatformTextureSettings ( string platform ) : |
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platform | string | The platform whose settings are required (see below). |
return |
public void AnalyzerTexture() { this.width = this.texture.width; this.height = this.texture.height; this.size = CalculateTextureSizeBytes(this.texture); this.ti = AssetImporter.GetAtPath(path) as TextureImporter; if (ti != null) { this.isRW = ti.isReadable; androidPlatSetting.isSetting = ti.GetPlatformTextureSettings(TexturePlatSetting.PLAT_ANDROID, out androidPlatSetting.maxSize, out androidPlatSetting.textureFormat); iosPlatSetting.isSetting = ti.GetPlatformTextureSettings(TexturePlatSetting.PLAT_IPHONE, out iosPlatSetting.maxSize, out iosPlatSetting.textureFormat); standalonePlatSetting.isSetting = ti.GetPlatformTextureSettings(TexturePlatSetting.PLAT_STANDALONE, out standalonePlatSetting.maxSize, out standalonePlatSetting.textureFormat); this.isMipmap = ti.mipmapEnabled; this.isLightmap = ti.lightmap; this.anisoLevel = ti.anisoLevel; } CheckValid(); }
/// <summary> /// 设置图片 样式 /// </summary> /// <param name="iOSFroamt"></param> /// <param name="AndroidFroamt"></param> static void SettingTexture(TextureImporterFormat iOSFroamt, TextureImporterFormat?AndroidFroamt = null) { if (null == AndroidFroamt) { AndroidFroamt = iOSFroamt; } List <string> fileList = new List <string>(); /// 遍历 目录 操作 if (null != Selection.objects) { for (int index = 0; index < Selection.objects.Length; index++) { if (null != Selection.objects[index]) { string path = string.Format("{0}/../{1}", Application.dataPath, AssetDatabase.GetAssetPath(Selection.objects[index])); if (System.IO.Directory.Exists(path)) { EditorSearchFile.SearchPath(path, fileList, ""); } else { fileList.Add(path); } } } } for (int index = 0; index < fileList.Count; index++) { string path = fileList[index]; while (path.LastIndexOf("Assets/", System.StringComparison.Ordinal) != 0 && path.LastIndexOf("Assets/", System.StringComparison.Ordinal) != -1) { path = path.Substring(path.LastIndexOf("Assets/", System.StringComparison.Ordinal)); } UnityEditor.TextureImporter importer = UnityEditor.TextureImporter.GetAtPath(path) as UnityEditor.TextureImporter; if (null == importer) { continue; } importer.mipmapEnabled = false; /// 读取 TextureImporterPlatformSettings iOS = importer.GetPlatformTextureSettings("iPhone"); TextureImporterPlatformSettings Android = importer.GetPlatformTextureSettings("Android"); /// 重写 设成 true Android.overridden = iOS.overridden = true; importer.textureType = TextureImporterType.Sprite; importer.alphaSource = TextureImporterAlphaSource.FromInput; importer.alphaIsTransparency = true; importer.npotScale = TextureImporterNPOTScale.None; /// 类型设置 Android.format = (TextureImporterFormat)AndroidFroamt; iOS.format = iOSFroamt; /// 赋值 importer.SetPlatformTextureSettings(iOS); importer.SetPlatformTextureSettings(Android); /// LOG Debug.Log(string.Format("Setting Texture : [ Android = {1}, iOS = {2} ]{0}", path, AndroidFroamt, iOSFroamt)); /// 保存 importer.SaveAndReimport(); } }
protected bool HasPlatformEnabledAlphaSplittingForCompression(string targetName, TextureImporter ti) { TextureImporterPlatformSettings platformTextureSettings = ti.GetPlatformTextureSettings(targetName); return (platformTextureSettings.overridden && platformTextureSettings.allowsAlphaSplitting); }
private bool GetOverridden(TextureImporter importer) { if (!this.m_OverriddenIsDifferent) return this.m_Overridden; int maxTextureSize; TextureImporterFormat textureFormat; return importer.GetPlatformTextureSettings(this.name, out maxTextureSize, out textureFormat); }
private bool GetOverridden(TextureImporter importer) { if (!this.m_OverriddenIsDifferent) { return this.m_Overridden; } int num; TextureImporterFormat textureImporterFormat; return importer.GetPlatformTextureSettings(this.name, out num, out textureImporterFormat); }