public PreviewRenderUtility() { m_PreviewScene = new PreviewScene("Preview Scene"); var l0 = CreateLight(); previewScene.AddGameObject(l0); Light0 = l0.GetComponent <Light>(); var l1 = CreateLight(); previewScene.AddGameObject(l1); Light1 = l1.GetComponent <Light>(); Light0.color = SceneView.kSceneViewFrontLight; Light1.transform.rotation = Quaternion.Euler(340, 218, 177); Light1.color = new Color(.4f, .4f, .45f, 0f) * .7f; m_PixelPerfect = false; if (Unsupported.IsDeveloperMode()) { var stackTrace = new StackTrace(); for (int i = 0; i < stackTrace.FrameCount; i++) { var frame = stackTrace.GetFrame(i); var type = frame.GetMethod().DeclaringType; if (type != null && (type.IsSubclassOf(typeof(Editor)) || type.IsSubclassOf(typeof(EditorWindow)))) { m_Type = type.Name; break; } } } }
public PreviewRenderUtility() { this.m_PreviewScene = new PreviewScene("Preview Scene"); GameObject gameObject = PreviewRenderUtility.CreateLight(); this.previewScene.AddGameObject(gameObject); this.Light0 = gameObject.GetComponent <Light>(); GameObject gameObject2 = PreviewRenderUtility.CreateLight(); this.previewScene.AddGameObject(gameObject2); this.Light1 = gameObject2.GetComponent <Light>(); this.Light0.color = SceneView.kSceneViewFrontLight; this.Light1.transform.rotation = Quaternion.Euler(340f, 218f, 177f); this.Light1.color = new Color(0.4f, 0.4f, 0.45f, 0f) * 0.7f; }
public PreviewRenderUtility() { m_PreviewScene = new PreviewScene("Preview Scene"); var l0 = CreateLight(); previewScene.AddGameObject(l0); Light0 = l0.GetComponent <Light>(); var l1 = CreateLight(); previewScene.AddGameObject(l1); Light1 = l1.GetComponent <Light>(); Light0.color = SceneView.kSceneViewFrontLight; Light1.transform.rotation = Quaternion.Euler(340, 218, 177); Light1.color = new Color(.4f, .4f, .45f, 0f) * .7f; m_PixelPerfect = false; // Set a default background color defaultBackgroundColor = new Color(49.0f / 255.0f, 49.0f / 255.0f, 49.0f / 255.0f, 1.0f); colorSpace = QualitySettings.activeColorSpace; camera.backgroundColor = colorSpace == ColorSpace.Gamma ? defaultBackgroundColor : defaultBackgroundColor.linear; if (Unsupported.IsDeveloperMode()) { var stackTrace = new StackTrace(); for (int i = 0; i < stackTrace.FrameCount; i++) { var frame = stackTrace.GetFrame(i); var type = frame.GetMethod().DeclaringType; if (type != null && (type.IsSubclassOf(typeof(Editor)) || type.IsSubclassOf(typeof(EditorWindow)))) { m_Type = type.Name; break; } } } m_previewOpened = false; }
public PreviewRenderUtility() { m_PreviewScene = new PreviewScene("Preview Scene"); var l0 = CreateLight(); previewScene.AddGameObject(l0); Light0 = l0.GetComponent <Light>(); var l1 = CreateLight(); previewScene.AddGameObject(l1); Light1 = l1.GetComponent <Light>(); Light0.color = SceneView.kSceneViewFrontLight; Light1.transform.rotation = Quaternion.Euler(340, 218, 177); Light1.color = new Color(.4f, .4f, .45f, 0f) * .7f; m_PixelPerfect = false; }