SupportsInstallInBuildFolder() public static method

public static SupportsInstallInBuildFolder ( BuildTarget target ) : bool
target BuildTarget
return bool
Esempio n. 1
0
        internal static bool ValidateLocationPathNameForBuildTargetGroup(string locationPathName, BuildTargetGroup buildTargetGroup, BuildTarget target, BuildOptions options, out string errorMessage)
        {
            if (string.IsNullOrEmpty(locationPathName))
            {
                var willInstallInBuildFolder = (options & BuildOptions.InstallInBuildFolder) != 0 &&
                                               PostprocessBuildPlayer.SupportsInstallInBuildFolder(buildTargetGroup, target);
                if (!willInstallInBuildFolder)
                {
                    errorMessage =
                        "The 'locationPathName' parameter for BuildPipeline.BuildPlayer should not be null or empty.";
                    return(false);
                }
            }
            else if (string.IsNullOrEmpty(Path.GetFileName(locationPathName)))
            {
                var extensionForBuildTarget = PostprocessBuildPlayer.GetExtensionForBuildTarget(buildTargetGroup, target, options);

                if (!string.IsNullOrEmpty(extensionForBuildTarget))
                {
                    errorMessage = string.Format(
                        "For the '{0}' target the 'locationPathName' parameter for BuildPipeline.BuildPlayer should not end with a directory separator.\n" +
                        "Provided path: '{1}', expected a path with the extension '.{2}'.", target, locationPathName,
                        extensionForBuildTarget);
                    return(false);
                }
            }

            errorMessage = "";

            return(true);
        }
		public static void Postprocess(BuildTarget target, string installPath, string companyName, string productName, int width, int height, string downloadWebplayerUrl, string manualDownloadWebplayerUrl, BuildOptions options, RuntimeClassRegistry usedClassRegistry, BuildReport report)
		{
			string stagingArea = "Temp/StagingArea";
			string stagingAreaData = "Temp/StagingArea/Data";
			string stagingAreaDataManaged = "Temp/StagingArea/Data/Managed";
			string playbackEngineDirectory = BuildPipeline.GetPlaybackEngineDirectory(target, options);
			bool flag = (options & BuildOptions.InstallInBuildFolder) != BuildOptions.None && PostprocessBuildPlayer.SupportsInstallInBuildFolder(target);
			if (installPath == string.Empty && !flag)
			{
				throw new Exception(installPath + " must not be an empty string");
			}
			IBuildPostprocessor buildPostProcessor = ModuleManager.GetBuildPostProcessor(target);
			if (buildPostProcessor != null)
			{
				BuildPostProcessArgs args;
				args.target = target;
				args.stagingAreaData = stagingAreaData;
				args.stagingArea = stagingArea;
				args.stagingAreaDataManaged = stagingAreaDataManaged;
				args.playerPackage = playbackEngineDirectory;
				args.installPath = installPath;
				args.companyName = companyName;
				args.productName = productName;
				args.productGUID = PlayerSettings.productGUID;
				args.options = options;
				args.usedClassRegistry = usedClassRegistry;
				args.report = report;
				buildPostProcessor.PostProcess(args);
				return;
			}
			throw new UnityException(string.Format("Build target '{0}' not supported", target));
		}
            internal static bool IsInstallInBuildFolderOption()
            {
                BuildTarget      buildTarget      = EditorUserBuildSettingsUtils.CalculateSelectedBuildTarget();
                BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;

                return(EditorUserBuildSettings.installInBuildFolder &&
                       PostprocessBuildPlayer.SupportsInstallInBuildFolder(buildTargetGroup, buildTarget) &&
                       (Unsupported.IsSourceBuild() || IsMetroPlayer(buildTarget)));
            }
Esempio n. 4
0
        private static string BuildPlayer(string[] scenes, string locationPathName, string assetBundleManifestPath, BuildTarget target, BuildOptions options)
        {
            if (string.IsNullOrEmpty(locationPathName))
            {
                if (!(((options & BuildOptions.InstallInBuildFolder) != BuildOptions.CompressTextures) && PostprocessBuildPlayer.SupportsInstallInBuildFolder(target)))
                {
                    return("The 'locationPathName' parameter for BuildPipeline.BuildPlayer should not be null or empty.");
                }
            }
            else if (string.IsNullOrEmpty(Path.GetFileName(locationPathName)))
            {
                string extensionForBuildTarget = PostprocessBuildPlayer.GetExtensionForBuildTarget(target, options);
                if (!string.IsNullOrEmpty(extensionForBuildTarget))
                {
                    return($"For the '{target}' target the 'locationPathName' parameter for BuildPipeline.BuildPlayer should not end with a directory separator.
Provided path: '{locationPathName}', expected a path with the extension '.{extensionForBuildTarget}'.");
                }
            }
            try
            {
                return(BuildPlayerInternal(scenes, locationPathName, assetBundleManifestPath, target, options).SummarizeErrors());
            }
            catch (Exception exception)
            {
                LogBuildExceptionAndExit("BuildPipeline.BuildPlayer", exception);
                return("");
            }
        }
        void ShowBuildTargetSettings()
        {
            EditorGUIUtility.labelWidth = Mathf.Min(180, (position.width - 265) * 0.47f);

            BuildTarget      buildTarget      = EditorUserBuildSettingsUtils.CalculateSelectedBuildTarget();
            BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
            BuildPlatform    platform         = BuildPlatforms.instance.BuildPlatformFromTargetGroup(buildTargetGroup);
            bool             licensed         = BuildPipeline.LicenseCheck(buildTarget);

            // Draw the group name
            GUILayout.Space(18);

            // Draw icon and text of title separately so we can control the space between them
            Rect r = GUILayoutUtility.GetRect(50, 36);

            r.x += 1;
            GUI.Label(new Rect(r.x + 3, r.y + 3, 32, 32), platform.title.image, GUIStyle.none);
            GUI.Toggle(r, false, platform.title.text, styles.platformSelector);

            GUILayout.Space(10);

            if (platform.targetGroup == BuildTargetGroup.WebGL && !BuildPipeline.IsBuildTargetSupported(platform.targetGroup, buildTarget))
            {
                if (IntPtr.Size == 4)
                {
                    GUILayout.Label("Building for WebGL requires a 64-bit Unity editor.");
                    GUIBuildButtons(false, false, false, platform);
                    return;
                }
            }

            string moduleName = Modules.ModuleManager.GetTargetStringFrom(buildTargetGroup, buildTarget);

            if (IsModuleNotInstalled(buildTargetGroup, buildTarget))
            {
                GUILayout.Label(EditorGUIUtility.TextContent(string.Format(styles.noModuleLoaded, BuildPlatforms.instance.GetModuleDisplayName(buildTargetGroup, buildTarget))));
                if (GUILayout.Button(styles.openDownloadPage, EditorStyles.miniButton, GUILayout.ExpandWidth(false)))
                {
                    string url = GetPlaybackEngineDownloadURL(moduleName);
                    Help.BrowseURL(url);
                }
                GUIBuildButtons(false, false, false, platform);
                return;
            }
            else if (Application.HasProLicense() && !InternalEditorUtility.HasAdvancedLicenseOnBuildTarget(buildTarget))
            {
                // Show copy for using personal edition build targets with pro edition editor
                string infoText = string.Format(styles.infoText,
                                                BuildPlatforms.instance.GetBuildTargetDisplayName(buildTargetGroup, buildTarget));

                GUILayout.BeginVertical(EditorStyles.helpBox);
                GUILayout.Label(infoText, EditorStyles.wordWrappedMiniLabel);
                GUILayout.BeginHorizontal();
                if (GUILayout.Button(styles.eula, EditorStyles.miniButton))
                {
                    Application.OpenURL("http://unity3d.com/legal/eula");
                }
                if (GUILayout.Button(string.Format(styles.addToYourPro, BuildPlatforms.instance.GetBuildTargetDisplayName(buildTargetGroup, buildTarget)), EditorStyles.miniButton))
                {
                    Application.OpenURL("http://unity3d.com/get-unity");
                }
                GUILayout.EndHorizontal();
                GUILayout.EndVertical();
            }

            GUIContent error = styles.GetDownloadErrorForTarget(buildTarget);

            if (error != null)
            {
                GUILayout.Label(error, EditorStyles.wordWrappedLabel);
                GUIBuildButtons(false, false, false, platform);
                return;
            }

            // Draw not licensed buy now UI
            if (!licensed)
            {
                string niceName   = BuildPipeline.GetBuildTargetGroupDisplayName(buildTargetGroup);
                string licenseMsg = "Your license does not cover {0} Publishing.";
                string buttonMsg  = "Go to Our Online Store";
                if (BuildTargetDiscovery.PlatformHasFlag(buildTarget, TargetAttributes.IsConsole))
                {
                    licenseMsg += "Please see the {0} section of the Platform Module Installation documentation for more details.";
                    buttonMsg   = "Platform Module Installation";
                }
                else if (BuildTargetDiscovery.PlatformHasFlag(buildTarget, TargetAttributes.IsStandalonePlatform))
                {
                    buttonMsg = "";
                }

                GUIContent[] notLicensedMessage =
                {
                    EditorGUIUtility.TextContent(string.Format(L10n.Tr(licenseMsg), niceName)),
                    EditorGUIUtility.TextContent(L10n.Tr(buttonMsg)),
                    new GUIContent(styles.shopURL)
                };

                GUILayout.Label(notLicensedMessage[0], EditorStyles.wordWrappedLabel);
                GUILayout.Space(5);
                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (notLicensedMessage[1].text.Length != 0)
                {
                    if (GUILayout.Button(notLicensedMessage[1]))
                    {
                        Application.OpenURL(notLicensedMessage[2].text);
                    }
                }
                GUILayout.EndHorizontal();
                GUIBuildButtons(false, false, false, platform);
                return;
            }

            // FIXME: WHY IS THIS ALL IN ONE FUNCTION?!
            // Draw the side bar to the right. Different options like specific Standalone player to build, profiling and debugging options, etc.
            string module = ModuleManager.GetTargetStringFrom(platform.targetGroup, buildTarget);
            IBuildWindowExtension buildWindowExtension = ModuleManager.GetBuildWindowExtension(module);

            if (buildWindowExtension != null)
            {
                buildWindowExtension.ShowPlatformBuildOptions();
            }

            GUI.changed = false;
            GUI.enabled = true;

            bool enableBuildButton = buildWindowExtension != null?buildWindowExtension.EnabledBuildButton() : true;

            bool enableBuildAndRunButton = false;

            bool shouldDrawDebuggingToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawScriptDebuggingCheckbox() : true;

            bool shouldDrawExplicitNullChecksToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawExplicitNullCheckbox() : false;

            bool shouldDrawDivideByZeroChecksToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawExplicitDivideByZeroCheckbox() : false;

            bool shouldDrawArrayBoundsChecksToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawExplicitArrayBoundsCheckbox() : false;

            bool shouldDrawDevelopmentPlayerToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawDevelopmentPlayerCheckbox() : true;

            IBuildPostprocessor postprocessor = ModuleManager.GetBuildPostProcessor(buildTargetGroup, buildTarget);
            bool enableBuildScriptsOnly       = (postprocessor != null ? postprocessor.SupportsScriptsOnlyBuild() : false);
            bool canInstallInBuildFolder      = false;

            if (BuildPipeline.IsBuildTargetSupported(buildTargetGroup, buildTarget))
            {
                bool shouldDrawConnectProfilerToggle = buildWindowExtension != null?buildWindowExtension.ShouldDrawProfilerCheckbox() : true;

                GUI.enabled = shouldDrawDevelopmentPlayerToggle;
                if (shouldDrawDevelopmentPlayerToggle)
                {
                    EditorUserBuildSettings.development = EditorGUILayout.Toggle(styles.debugBuild, EditorUserBuildSettings.development);
                }

                bool developmentBuild = EditorUserBuildSettings.development;

                GUI.enabled = developmentBuild;

                if (shouldDrawConnectProfilerToggle)
                {
                    if (!GUI.enabled)
                    {
                        if (!developmentBuild)
                        {
                            styles.profileBuild.tooltip = "Profiling only enabled in Development Player";
                        }
                    }
                    else
                    {
                        styles.profileBuild.tooltip = "";
                    }
                    EditorUserBuildSettings.connectProfiler = EditorGUILayout.Toggle(styles.profileBuild, EditorUserBuildSettings.connectProfiler);
                }

                GUI.enabled = developmentBuild;
                if (shouldDrawDebuggingToggle)
                {
                    using (new EditorGUI.DisabledScope(buildWindowExtension != null ? buildWindowExtension.ShouldDisableManagedDebuggerCheckboxes() : false))
                    {
                        EditorUserBuildSettings.allowDebugging = EditorGUILayout.Toggle(styles.allowDebugging, EditorUserBuildSettings.allowDebugging);

                        // Not all platforms have native dialog implemented in Runtime\Misc\GiveDebuggerChanceToAttachIfRequired.cpp
                        // Display this option only for developer builds
                        bool shouldDrawWaitForManagedDebugger = buildWindowExtension != null?buildWindowExtension.ShouldDrawWaitForManagedDebugger() : false;

                        if (EditorUserBuildSettings.allowDebugging && shouldDrawWaitForManagedDebugger)
                        {
                            var buildTargetName = BuildPipeline.GetBuildTargetName(buildTarget);

                            bool value = EditorGUILayout.Toggle(styles.waitForManagedDebugger, EditorUserBuildSettings.GetPlatformSettings(buildTargetName, kSettingDebuggingWaitForManagedDebugger) == "true");
                            EditorUserBuildSettings.SetPlatformSettings(buildTargetName, kSettingDebuggingWaitForManagedDebugger, value.ToString().ToLower());
                        }
                    }

                    if (EditorUserBuildSettings.allowDebugging && PlayerSettings.GetScriptingBackend(buildTargetGroup) == ScriptingImplementation.IL2CPP)
                    {
                        var  apiCompatibilityLevel = PlayerSettings.GetApiCompatibilityLevel(buildTargetGroup);
                        bool isDebuggerUsable      = apiCompatibilityLevel == ApiCompatibilityLevel.NET_4_6 || apiCompatibilityLevel == ApiCompatibilityLevel.NET_Standard_2_0;

                        if (!isDebuggerUsable)
                        {
                            EditorGUILayout.HelpBox("Script debugging is only supported with IL2CPP on .NET 4.x and .NET Standard 2.0 API Compatibility Levels.", MessageType.Warning);
                        }
                    }
                }


                if (shouldDrawExplicitNullChecksToggle)
                {
                    // Force 'ExplicitNullChecks' to true if it's a development build.
                    GUI.enabled = !developmentBuild;
                    if (GUI.enabled == false)
                    {
                        EditorUserBuildSettings.explicitNullChecks = true;
                    }
                    EditorUserBuildSettings.explicitNullChecks = EditorGUILayout.Toggle(styles.explicitNullChecks, EditorUserBuildSettings.explicitNullChecks);
                    // Undo force from above
                    GUI.enabled = developmentBuild;
                }

                if (shouldDrawDivideByZeroChecksToggle)
                {
                    // Force 'explicitDivideByZeroChecks' to true if it's a development build.
                    GUI.enabled = !developmentBuild;
                    if (GUI.enabled == false)
                    {
                        EditorUserBuildSettings.explicitDivideByZeroChecks = true;
                    }
                    EditorUserBuildSettings.explicitDivideByZeroChecks = EditorGUILayout.Toggle(styles.explicitDivideByZeroChecks, EditorUserBuildSettings.explicitDivideByZeroChecks);
                    // Undo force from above
                    GUI.enabled = developmentBuild;
                }

                if (shouldDrawArrayBoundsChecksToggle)
                {
                    // Force 'explicitArrayBoundsChecks' to true if it's a development build.
                    GUI.enabled = !developmentBuild;
                    if (GUI.enabled == false)
                    {
                        EditorUserBuildSettings.explicitArrayBoundsChecks = true;
                    }
                    EditorUserBuildSettings.explicitArrayBoundsChecks = EditorGUILayout.Toggle(styles.explicitArrayBoundsChecks, EditorUserBuildSettings.explicitArrayBoundsChecks);
                    // Undo force from above
                    GUI.enabled = developmentBuild;
                }

                if (buildWindowExtension != null && enableBuildScriptsOnly)
                {
                    buildWindowExtension.DoScriptsOnlyGUI();
                }

                GUI.enabled = true;

                GUILayout.FlexibleSpace();

                if (postprocessor != null && postprocessor.SupportsLz4Compression())
                {
                    var cmpIdx = Array.IndexOf(styles.compressionTypes, EditorUserBuildSettings.GetCompressionType(buildTargetGroup));
                    if (cmpIdx == -1)
                    {
                        cmpIdx = 1; // Lz4 by default.
                    }
                    cmpIdx = EditorGUILayout.Popup(styles.compressionMethod, cmpIdx, styles.compressionStrings);
                    EditorUserBuildSettings.SetCompressionType(buildTargetGroup, styles.compressionTypes[cmpIdx]);
                }

                canInstallInBuildFolder = Unsupported.IsSourceBuild() && PostprocessBuildPlayer.SupportsInstallInBuildFolder(buildTargetGroup, buildTarget);

                if (enableBuildButton)
                {
                    enableBuildAndRunButton = buildWindowExtension != null?buildWindowExtension.EnabledBuildAndRunButton() &&
                                              !(EditorUserBuildSettings.installInBuildFolder) : !(EditorUserBuildSettings.installInBuildFolder);
                }
            }
            else
            {
                GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));

                GUILayout.BeginVertical(GUILayout.ExpandWidth(true));

                GUILayout.Label(string.Format(L10n.Tr("{0} is not supported in this build.\nDownload a build that supports it."), BuildPipeline.GetBuildTargetGroupDisplayName(buildTargetGroup)));

                GUILayout.EndVertical();
                GUILayout.FlexibleSpace();
                GUILayout.EndHorizontal();
            }

            if (buildTarget == BuildTarget.Android)
            {
                AndroidPublishGUI();
            }

            GUIBuildButtons(buildWindowExtension, enableBuildButton, enableBuildAndRunButton,
                            canInstallInBuildFolder, platform);
        }
Esempio n. 6
0
        private static string BuildPlayer(string[] scenes, string locationPathName, string assetBundleManifestPath, BuildTarget target, BuildOptions options)
        {
            string result;

            if (string.IsNullOrEmpty(locationPathName))
            {
                if ((options & BuildOptions.InstallInBuildFolder) == BuildOptions.None || !PostprocessBuildPlayer.SupportsInstallInBuildFolder(target))
                {
                    result = "The 'locationPathName' parameter for BuildPipeline.BuildPlayer should not be null or empty.";
                    return(result);
                }
            }
            else if (string.IsNullOrEmpty(Path.GetFileName(locationPathName)))
            {
                string extensionForBuildTarget = PostprocessBuildPlayer.GetExtensionForBuildTarget(target, options);
                if (!string.IsNullOrEmpty(extensionForBuildTarget))
                {
                    result = string.Format("For the '{0}' target the 'locationPathName' parameter for BuildPipeline.BuildPlayer should not end with a directory separator.\nProvided path: '{1}', expected a path with the extension '.{2}'.", target, locationPathName, extensionForBuildTarget);
                    return(result);
                }
            }
            try
            {
                result = BuildPipeline.BuildPlayerInternal(scenes, locationPathName, assetBundleManifestPath, target, options).SummarizeErrors();
            }
            catch (Exception exception)
            {
                BuildPipeline.LogBuildExceptionAndExit("BuildPipeline.BuildPlayer", exception);
                result = "";
            }
            return(result);
        }
Esempio n. 7
0
            internal static BuildPlayerOptions GetBuildPlayerOptionsInternal(bool askForBuildLocation, BuildPlayerOptions defaultBuildPlayerOptions)
            {
                var options = defaultBuildPlayerOptions;

                bool updateExistingBuild = false;

                BuildTarget      buildTarget      = EditorUserBuildSettingsUtils.CalculateSelectedBuildTarget();
                BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;

                // Pick location for the build
                string newLocation          = "";
                bool   installInBuildFolder = EditorUserBuildSettings.installInBuildFolder && PostprocessBuildPlayer.SupportsInstallInBuildFolder(buildTargetGroup, buildTarget) && (Unsupported.IsSourceBuild() ||
                                                                                                                                                                                     IsMetroPlayer(buildTarget));

                //Check if Lz4 is supported for the current buildtargetgroup and enable it if need be
                if (PostprocessBuildPlayer.SupportsLz4Compression(buildTargetGroup, buildTarget))
                {
                    if (EditorUserBuildSettings.GetCompressionType(buildTargetGroup) == Compression.Lz4)
                    {
                        options.options |= BuildOptions.CompressWithLz4;
                    }
                    else if (EditorUserBuildSettings.GetCompressionType(buildTargetGroup) == Compression.Lz4HC)
                    {
                        options.options |= BuildOptions.CompressWithLz4HC;
                    }
                }

                bool developmentBuild = EditorUserBuildSettings.development;

                if (developmentBuild)
                {
                    options.options |= BuildOptions.Development;
                }
                if (EditorUserBuildSettings.datalessPlayer && developmentBuild)
                {
                    options.options |= BuildOptionsExperimental.DatalessPlayer;
                }
                if (EditorUserBuildSettings.allowDebugging && developmentBuild)
                {
                    options.options |= BuildOptions.AllowDebugging;
                }
                if (EditorUserBuildSettings.symlinkLibraries)
                {
                    options.options |= BuildOptions.SymlinkLibraries;
                }
                if (EditorUserBuildSettings.enableHeadlessMode)
                {
                    options.options |= BuildOptions.EnableHeadlessMode;
                }
                if (EditorUserBuildSettings.connectProfiler && (developmentBuild || buildTarget == BuildTarget.WSAPlayer))
                {
                    options.options |= BuildOptions.ConnectWithProfiler;
                }
                if (EditorUserBuildSettings.buildScriptsOnly)
                {
                    options.options |= BuildOptions.BuildScriptsOnly;
                }

                if (installInBuildFolder)
                {
                    options.options |= BuildOptions.InstallInBuildFolder;
                }

                if (!installInBuildFolder)
                {
                    if (askForBuildLocation && !PickBuildLocation(buildTargetGroup, buildTarget, options.options, out updateExistingBuild))
                    {
                        throw new BuildMethodException();
                    }

                    newLocation = EditorUserBuildSettings.GetBuildLocation(buildTarget);

                    if (newLocation.Length == 0)
                    {
                        throw new BuildMethodException("Build location for buildTarget " + buildTarget.ToString() + "is not valid.");
                    }

                    if (!askForBuildLocation)
                    {
                        switch (UnityEditorInternal.InternalEditorUtility.BuildCanBeAppended(buildTarget, newLocation))
                        {
                        case CanAppendBuild.Unsupported:
                            break;

                        case CanAppendBuild.Yes:
                            updateExistingBuild = true;
                            break;

                        case CanAppendBuild.No:
                            if (!PickBuildLocation(buildTargetGroup, buildTarget, options.options, out updateExistingBuild))
                            {
                                throw new BuildMethodException();
                            }

                            newLocation = EditorUserBuildSettings.GetBuildLocation(buildTarget);
                            if (!BuildLocationIsValid(newLocation))
                            {
                                throw new BuildMethodException("Build location for buildTarget " + buildTarget.ToString() + "is not valid.");
                            }

                            break;
                        }
                    }
                }

                if (updateExistingBuild)
                {
                    options.options |= BuildOptions.AcceptExternalModificationsToPlayer;
                }

                options.target                  = buildTarget;
                options.targetGroup             = buildTargetGroup;
                options.locationPathName        = EditorUserBuildSettings.GetBuildLocation(buildTarget);
                options.assetBundleManifestPath = null;

                // Build a list of scenes that are enabled
                ArrayList scenesList = new ArrayList();

                EditorBuildSettingsScene[] editorScenes = EditorBuildSettings.scenes;
                foreach (EditorBuildSettingsScene scene in editorScenes)
                {
                    if (scene.enabled)
                    {
                        scenesList.Add(scene.path);
                    }
                }

                options.scenes = scenesList.ToArray(typeof(string)) as string[];

                return(options);
            }