internal static Rect GetSplashScreenActualUVs(Rect windowRect)
        {
            Rect result;

            PlayerSettingsSplashScreenEditor.INTERNAL_CALL_GetSplashScreenActualUVs(ref windowRect, out result);
            return(result);
        }
 public void SplashSectionGUI(BuildPlayerWindow.BuildPlatform platform, BuildTargetGroup targetGroup, ISettingEditorExtension settingsExtension)
 {
     GUI.changed = false;
     if (this.m_Owner.BeginSettingsBox(2, PlayerSettingsSplashScreenEditor.k_Texts.title))
     {
         if (targetGroup == BuildTargetGroup.Standalone)
         {
             PlayerSettingsSplashScreenEditor.ObjectReferencePropertyField <Texture2D>(this.m_ResolutionDialogBanner, PlayerSettingsSplashScreenEditor.k_Texts.configDialogBanner);
             EditorGUILayout.Space();
         }
         if (this.m_Owner.m_VRSettings.TargetGroupSupportsVirtualReality(targetGroup))
         {
             PlayerSettingsSplashScreenEditor.ObjectReferencePropertyField <Texture2D>(this.m_VirtualRealitySplashScreen, PlayerSettingsSplashScreenEditor.k_Texts.vrSplashScreen);
         }
         if (PlayerSettingsSplashScreenEditor.TargetSupportsOptionalBuiltinSplashScreen(targetGroup, settingsExtension))
         {
             this.BuiltinCustomSplashScreenGUI();
         }
         if (settingsExtension != null)
         {
             settingsExtension.SplashSectionGUI();
         }
         if (this.m_ShowUnitySplashScreen.boolValue)
         {
             this.m_Owner.ShowSharedNote();
         }
     }
     this.m_Owner.EndSettingsBox();
 }
        internal static Color GetSplashScreenActualBackgroundColor()
        {
            Color result;

            PlayerSettingsSplashScreenEditor.INTERNAL_CALL_GetSplashScreenActualBackgroundColor(out result);
            return(result);
        }
Esempio n. 4
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        internal static Rect GetSplashScreenActualUVs(Rect windowRect)
        {
            Rect result;

            PlayerSettingsSplashScreenEditor.GetSplashScreenActualUVs_Injected(ref windowRect, out result);
            return(result);
        }
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        internal static Color GetSplashScreenActualBackgroundColor()
        {
            Color result;

            PlayerSettingsSplashScreenEditor.GetSplashScreenActualBackgroundColor_Injected(out result);
            return(result);
        }
        private void BuiltinCustomSplashScreenGUI()
        {
            EditorGUILayout.LabelField(PlayerSettingsSplashScreenEditor.k_Texts.splashTitle, EditorStyles.boldLabel, new GUILayoutOption[0]);
            using (new EditorGUI.DisabledScope(!PlayerSettingsSplashScreenEditor.licenseAllowsDisabling))
            {
                EditorGUILayout.PropertyField(this.m_ShowUnitySplashScreen, PlayerSettingsSplashScreenEditor.k_Texts.showSplash, new GUILayoutOption[0]);
                if (!this.m_ShowUnitySplashScreen.boolValue)
                {
                    return;
                }
            }
            Rect rect = GUILayoutUtility.GetRect(PlayerSettingsSplashScreenEditor.k_Texts.previewSplash, "button");

            rect = EditorGUI.PrefixLabel(rect, new GUIContent(" "));
            if (GUI.Button(rect, PlayerSettingsSplashScreenEditor.k_Texts.previewSplash))
            {
                SplashScreen.Begin();
                GameView mainGameView = GameView.GetMainGameView();
                if (mainGameView)
                {
                    mainGameView.Focus();
                }
                GameView.RepaintAll();
            }
            EditorGUILayout.PropertyField(this.m_SplashScreenLogoStyle, PlayerSettingsSplashScreenEditor.k_Texts.splashStyle, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_SplashScreenAnimation, PlayerSettingsSplashScreenEditor.k_Texts.animate, new GUILayoutOption[0]);
            this.m_ShowAnimationControlsAnimator.target = (this.m_SplashScreenAnimation.intValue == 2);
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowAnimationControlsAnimator.faded))
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.Slider(this.m_SplashScreenLogoAnimationZoom, 0f, 1f, PlayerSettingsSplashScreenEditor.k_Texts.logoZoom, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_SplashScreenBackgroundAnimationZoom, 0f, 1f, PlayerSettingsSplashScreenEditor.k_Texts.backgroundZoom, new GUILayoutOption[0]);
                EditorGUI.indentLevel--;
            }
            EditorGUILayout.EndFadeGroup();
            EditorGUILayout.Space();
            EditorGUILayout.LabelField(PlayerSettingsSplashScreenEditor.k_Texts.logosTitle, EditorStyles.boldLabel, new GUILayoutOption[0]);
            using (new EditorGUI.DisabledScope(!Application.HasProLicense()))
            {
                EditorGUI.BeginChangeCheck();
                EditorGUILayout.PropertyField(this.m_ShowUnitySplashLogo, PlayerSettingsSplashScreenEditor.k_Texts.showLogo, new GUILayoutOption[0]);
                if (EditorGUI.EndChangeCheck())
                {
                    if (!this.m_ShowUnitySplashLogo.boolValue)
                    {
                        this.RemoveUnityLogoFromLogosList();
                    }
                    else if (this.m_SplashScreenDrawMode.intValue == 1)
                    {
                        this.AddUnityLogoToLogosList();
                    }
                }
                this.m_ShowLogoControlsAnimator.target = this.m_ShowUnitySplashLogo.boolValue;
            }
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowLogoControlsAnimator.faded))
            {
                EditorGUI.indentLevel++;
                EditorGUI.BeginChangeCheck();
                int intValue = this.m_SplashScreenDrawMode.intValue;
                EditorGUILayout.PropertyField(this.m_SplashScreenDrawMode, PlayerSettingsSplashScreenEditor.k_Texts.drawMode, new GUILayoutOption[0]);
                if (intValue != this.m_SplashScreenDrawMode.intValue)
                {
                    if (this.m_SplashScreenDrawMode.intValue == 0)
                    {
                        this.RemoveUnityLogoFromLogosList();
                    }
                    else
                    {
                        this.AddUnityLogoToLogosList();
                    }
                }
                EditorGUI.indentLevel--;
            }
            EditorGUILayout.EndFadeGroup();
            this.m_LogoList.DoLayoutList();
            EditorGUILayout.Space();
            EditorGUILayout.LabelField(PlayerSettingsSplashScreenEditor.k_Texts.backgroundTitle, EditorStyles.boldLabel, new GUILayoutOption[0]);
            EditorGUILayout.Slider(this.m_SplashScreenOverlayOpacity, (!Application.HasProLicense()) ? PlayerSettingsSplashScreenEditor.k_MinPersonalEditionOverlayOpacity : PlayerSettingsSplashScreenEditor.k_MinProEditionOverlayOpacity, 1f, PlayerSettingsSplashScreenEditor.k_Texts.overlayOpacity, new GUILayoutOption[0]);
            this.m_ShowBackgroundColorAnimator.target = (this.m_SplashScreenBackgroundLandscape.objectReferenceValue == null);
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowBackgroundColorAnimator.faded))
            {
                EditorGUILayout.PropertyField(this.m_SplashScreenBackgroundColor, PlayerSettingsSplashScreenEditor.k_Texts.backgroundColor, new GUILayoutOption[0]);
            }
            EditorGUILayout.EndFadeGroup();
            PlayerSettingsSplashScreenEditor.ObjectReferencePropertyField <Sprite>(this.m_SplashScreenBackgroundLandscape, PlayerSettingsSplashScreenEditor.k_Texts.backgroundImage);
            if (GUI.changed && this.m_SplashScreenBackgroundLandscape.objectReferenceValue == null)
            {
                this.m_SplashScreenBackgroundPortrait.objectReferenceValue = null;
            }
            using (new EditorGUI.DisabledScope(this.m_SplashScreenBackgroundLandscape.objectReferenceValue == null))
            {
                PlayerSettingsSplashScreenEditor.ObjectReferencePropertyField <Sprite>(this.m_SplashScreenBackgroundPortrait, PlayerSettingsSplashScreenEditor.k_Texts.backgroundPortraitImage);
            }
        }
 internal static Texture2D GetSplashScreenActualBackgroundImage(Rect windowRect)
 {
     return(PlayerSettingsSplashScreenEditor.INTERNAL_CALL_GetSplashScreenActualBackgroundImage(ref windowRect));
 }
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 internal static Texture2D GetSplashScreenActualBackgroundImage(Rect windowRect)
 {
     return(PlayerSettingsSplashScreenEditor.GetSplashScreenActualBackgroundImage_Injected(ref windowRect));
 }