public override void OnInspectorGUI()
 {
     if (PlayerSettings.GetDisableOldInputManagerSupport())
     {
         EditorGUILayout.HelpBox("This is where you can configure the controls to use with the UnityEngine.Input API. But you have switched input handling to \"Input System Package\" in your Player Settings. The Input Manager will not be used.", MessageType.Error);
     }
     else
     {
         EditorGUILayout.HelpBox("This is where you can configure the controls to use with the UnityEngine.Input API. Consider using the new Input System Package instead.", MessageType.Info);
     }
     DrawDefaultInspector();
     EditorGUILayout.HelpBox("Physical Keys enables keyboard language layout independent mapping of key codes to physical keys. For example, 'q' will be the key to the right of the tab key no matter which (if any) key on the keyboard currently generates a 'q' character.", MessageType.Info);
 }