private Vector3 SnapToSprites(Vector3 position)
 {
     position = Joint2DEditor.SnapToSprite(this.anchorJoint2D.GetComponent <SpriteRenderer>(), position, 0.13f);
     if (this.anchorJoint2D.connectedBody != null)
     {
         position = Joint2DEditor.SnapToSprite(this.anchorJoint2D.connectedBody.GetComponent <SpriteRenderer>(), position, 0.13f);
     }
     return(position);
 }