Esempio n. 1
0
        public static void DrawArrow(Vector3 start, Vector3 end, Color color)
        {
            var arrowHead = new Vector3[3];
            var h         = 10f;
            var w         = h / 2f;
            var forward   = (end - start).normalized;
            var right     = Vector3.Cross(Vector3.forward, forward).normalized;

            arrowHead[0] = start + forward * Vector3.Distance(start, end) / 2f + forward * h / 3f * 2f;
            arrowHead[1] = start + forward * Vector3.Distance(start, end) / 2f - forward * h / 3f + right * w;
            arrowHead[2] = start + forward * Vector3.Distance(start, end) / 2f - forward * h / 3f - right * w;

            Handles.color = color;
            Handles.DrawAAConvexPolygon(arrowHead);
        }
        private void DrawAgentDiagram(Rect rect, float agentRadius, float agentHeight, float agentClimb, float agentSlope)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }
            float num  = 0.35f;
            float num2 = 15f;
            float num3 = rect.height - num2 * 2f;
            float num4 = Mathf.Min(num3 / (agentHeight + agentRadius * 2f * num), num3 / (agentRadius * 2f));
            float num5 = agentHeight * num4;
            float num6 = agentRadius * num4;
            float num7 = agentClimb * num4;
            float num8 = rect.xMin + rect.width * 0.5f;
            float num9 = rect.yMax - num2 - num6 * num;

            Vector3[] array  = new Vector3[40];
            Vector3[] array2 = new Vector3[20];
            Vector3[] array3 = new Vector3[20];
            for (int i = 0; i < 20; i++)
            {
                float f     = (float)i / 19f * 3.14159274f;
                float num10 = Mathf.Cos(f);
                float num11 = Mathf.Sin(f);
                array[i]      = new Vector3(num8 + num10 * num6, num9 - num5 - num11 * num6 * num, 0f);
                array[i + 20] = new Vector3(num8 - num10 * num6, num9 + num11 * num6 * num, 0f);
                array2[i]     = new Vector3(num8 - num10 * num6, num9 - num5 + num11 * num6 * num, 0f);
                array3[i]     = new Vector3(num8 - num10 * num6, num9 - num7 + num11 * num6 * num, 0f);
            }
            Color color = Handles.color;
            float xMin  = rect.xMin;
            float num12 = num9 - num7;
            float num13 = num8 - num3 * 0.75f;
            float y     = num9;
            float num14 = num8 + num3 * 0.75f;
            float num15 = num9;
            float num16 = num14;
            float num17 = num15;
            float num18 = rect.xMax - num14;

            num16 += Mathf.Cos(agentSlope * 0.0174532924f) * num18;
            num17 -= Mathf.Sin(agentSlope * 0.0174532924f) * num18;
            Vector3[] points = new Vector3[]
            {
                new Vector3(xMin, num9, 0f),
                new Vector3(num16, num9, 0f)
            };
            Vector3[] points2 = new Vector3[]
            {
                new Vector3(xMin, num12, 0f),
                new Vector3(num13, num12, 0f),
                new Vector3(num13, y, 0f),
                new Vector3(num14, num15, 0f),
                new Vector3(num16, num17, 0f)
            };
            Handles.color = ((!EditorGUIUtility.isProSkin) ? new Color(1f, 1f, 1f, 0.5f) : new Color(0f, 0f, 0f, 0.5f));
            Handles.DrawAAPolyLine(2f, points);
            Handles.color = ((!EditorGUIUtility.isProSkin) ? new Color(0f, 0f, 0f, 0.5f) : new Color(1f, 1f, 1f, 0.5f));
            Handles.DrawAAPolyLine(3f, points2);
            Handles.color = Color.Lerp(new Color(0f, 0.75f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f, 0.5f), 0.2f);
            Handles.DrawAAConvexPolygon(array);
            Handles.color = new Color(0f, 0f, 0f, 0.5f);
            Handles.DrawAAPolyLine(2f, array3);
            Handles.color = new Color(1f, 1f, 1f, 0.4f);
            Handles.DrawAAPolyLine(2f, array2);
            Vector3[] points3 = new Vector3[]
            {
                new Vector3(num8, num9 - num5, 0f),
                new Vector3(num8 + num6, num9 - num5, 0f)
            };
            Handles.color = new Color(0f, 0f, 0f, 0.5f);
            Handles.DrawAAPolyLine(2f, points3);
            GUI.Label(new Rect(num8 + num6 + 5f, num9 - num5 * 0.5f - 10f, 150f, 20f), string.Format("H = {0}", agentHeight));
            GUI.Label(new Rect(num8, num9 - num5 - num6 * num - 15f, 150f, 20f), string.Format("R = {0}", agentRadius));
            GUI.Label(new Rect((xMin + num13) * 0.5f - 20f, num12 - 15f, 150f, 20f), string.Format("{0}", agentClimb));
            GUI.Label(new Rect(num14 + 20f, num15 - 15f, 150f, 20f), string.Format("{0}°", agentSlope));
            Handles.color = color;
        }
Esempio n. 3
0
 private void DrawAgentDiagram(Rect rect, float agentRadius, float agentHeight, float agentClimb, float agentSlope)
 {
     if (Event.current.type == EventType.Repaint)
     {
         float num  = agentRadius;
         float num2 = agentHeight;
         float num3 = agentClimb;
         float num4 = 1f;
         float num5 = 0.35f;
         float num6 = 15f;
         float num7 = rect.height - (num6 * 2f);
         num4  = Mathf.Min((float)(num7 / (num2 + ((num * 2f) * num5))), (float)(num7 / (num * 2f)));
         num2 *= num4;
         num  *= num4;
         num3 *= num4;
         float     x            = rect.xMin + (rect.width * 0.5f);
         float     y            = (rect.yMax - num6) - (num * num5);
         Vector3[] points       = new Vector3[40];
         Vector3[] vectorArray2 = new Vector3[20];
         Vector3[] vectorArray3 = new Vector3[20];
         for (int i = 0; i < 20; i++)
         {
             float f     = (((float)i) / 19f) * 3.141593f;
             float num13 = Mathf.Cos(f);
             float num14 = Mathf.Sin(f);
             points[i]       = new Vector3(x + (num13 * num), (y - num2) - ((num14 * num) * num5), 0f);
             points[i + 20]  = new Vector3(x - (num13 * num), y + ((num14 * num) * num5), 0f);
             vectorArray2[i] = new Vector3(x - (num13 * num), (y - num2) + ((num14 * num) * num5), 0f);
             vectorArray3[i] = new Vector3(x - (num13 * num), (y - num3) + ((num14 * num) * num5), 0f);
         }
         Color color = Handles.color;
         float xMin  = rect.xMin;
         float num16 = y - num3;
         float num17 = x - (num7 * 0.75f);
         float num18 = y;
         float num19 = x + (num7 * 0.75f);
         float num20 = y;
         float num21 = num19;
         float num22 = num20;
         float num23 = rect.xMax - num19;
         num21 += Mathf.Cos(agentSlope * 0.01745329f) * num23;
         num22 -= Mathf.Sin(agentSlope * 0.01745329f) * num23;
         Vector3[] vectorArray4 = new Vector3[] { new Vector3(xMin, y, 0f), new Vector3(num21, y, 0f) };
         Vector3[] vectorArray5 = new Vector3[] { new Vector3(xMin, num16, 0f), new Vector3(num17, num16, 0f), new Vector3(num17, num18, 0f), new Vector3(num19, num20, 0f), new Vector3(num21, num22, 0f) };
         Handles.color = !EditorGUIUtility.isProSkin ? new Color(1f, 1f, 1f, 0.5f) : new Color(0f, 0f, 0f, 0.5f);
         Handles.DrawAAPolyLine((float)2f, vectorArray4);
         Handles.color = !EditorGUIUtility.isProSkin ? new Color(0f, 0f, 0f, 0.5f) : new Color(1f, 1f, 1f, 0.5f);
         Handles.DrawAAPolyLine((float)3f, vectorArray5);
         Handles.color = Color.Lerp(new Color(0f, 0.75f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f, 0.5f), 0.2f);
         Handles.DrawAAConvexPolygon(points);
         Handles.color = new Color(0f, 0f, 0f, 0.5f);
         Handles.DrawAAPolyLine((float)2f, vectorArray3);
         Handles.color = new Color(1f, 1f, 1f, 0.4f);
         Handles.DrawAAPolyLine((float)2f, vectorArray2);
         Vector3[] vectorArray6 = new Vector3[] { new Vector3(x, y - num2, 0f), new Vector3(x + num, y - num2, 0f) };
         Handles.color = new Color(0f, 0f, 0f, 0.5f);
         Handles.DrawAAPolyLine((float)2f, vectorArray6);
         GUI.Label(new Rect((x + num) + 5f, (y - (num2 * 0.5f)) - 10f, 150f, 20f), string.Format("H = {0}", agentHeight));
         GUI.Label(new Rect(x, ((y - num2) - (num * num5)) - 15f, 150f, 20f), string.Format("R = {0}", agentRadius));
         GUI.Label(new Rect(((xMin + num17) * 0.5f) - 20f, num16 - 15f, 150f, 20f), string.Format("{0}", agentClimb));
         GUI.Label(new Rect(num19 + 20f, num20 - 15f, 150f, 20f), string.Format("{0}\x00b0", agentSlope));
         Handles.color = color;
     }
 }
Esempio n. 4
0
        private void DrawAgentDiagram(Rect rect, float agentRadius, float agentHeight, float agentClimb, float agentSlope)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }
            float num1  = agentRadius;
            float num2  = agentHeight;
            float num3  = agentClimb;
            float num4  = 0.35f;
            float num5  = 15f;
            float num6  = rect.height - num5 * 2f;
            float num7  = Mathf.Min(num6 / (num2 + num1 * 2f * num4), num6 / (num1 * 2f));
            float num8  = num2 * num7;
            float num9  = num1 * num7;
            float num10 = num3 * num7;
            float x1    = rect.xMin + rect.width * 0.5f;
            float y1    = (float)((double)rect.yMax - (double)num5 - (double)num9 * (double)num4);

            Vector3[] vector3Array1 = new Vector3[40];
            Vector3[] vector3Array2 = new Vector3[20];
            Vector3[] vector3Array3 = new Vector3[20];
            for (int index = 0; index < 20; ++index)
            {
                float f     = (float)((double)index / 19.0 * 3.14159274101257);
                float num11 = Mathf.Cos(f);
                float num12 = Mathf.Sin(f);
                vector3Array1[index]      = new Vector3(x1 + num11 * num9, (float)((double)y1 - (double)num8 - (double)num12 * (double)num9 * (double)num4), 0.0f);
                vector3Array1[index + 20] = new Vector3(x1 - num11 * num9, y1 + num12 * num9 * num4, 0.0f);
                vector3Array2[index]      = new Vector3(x1 - num11 * num9, (float)((double)y1 - (double)num8 + (double)num12 * (double)num9 * (double)num4), 0.0f);
                vector3Array3[index]      = new Vector3(x1 - num11 * num9, (float)((double)y1 - (double)num10 + (double)num12 * (double)num9 * (double)num4), 0.0f);
            }
            Color color = Handles.color;
            float xMin  = rect.xMin;
            float y2    = y1 - num10;
            float x2    = x1 - num6 * 0.75f;
            float y3    = y1;
            float x3    = x1 + num6 * 0.75f;
            float y4    = y1;
            float num13 = x3;
            float num14 = y4;
            float num15 = rect.xMax - x3;
            float x4    = num13 + Mathf.Cos(agentSlope * ((float)Math.PI / 180f)) * num15;
            float y5    = num14 - Mathf.Sin(agentSlope * ((float)Math.PI / 180f)) * num15;

            Vector3[] vector3Array4 = new Vector3[2] {
                new Vector3(xMin, y1, 0.0f), new Vector3(x4, y1, 0.0f)
            };
            Vector3[] vector3Array5 = new Vector3[5] {
                new Vector3(xMin, y2, 0.0f), new Vector3(x2, y2, 0.0f), new Vector3(x2, y3, 0.0f), new Vector3(x3, y4, 0.0f), new Vector3(x4, y5, 0.0f)
            };
            Handles.color = !EditorGUIUtility.isProSkin ? new Color(1f, 1f, 1f, 0.5f) : new Color(0.0f, 0.0f, 0.0f, 0.5f);
            Handles.DrawAAPolyLine(2f, vector3Array4);
            Handles.color = !EditorGUIUtility.isProSkin ? new Color(0.0f, 0.0f, 0.0f, 0.5f) : new Color(1f, 1f, 1f, 0.5f);
            Handles.DrawAAPolyLine(3f, vector3Array5);
            Handles.color = Color.Lerp(new Color(0.0f, 0.75f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f, 0.5f), 0.2f);
            Handles.DrawAAConvexPolygon(vector3Array1);
            Handles.color = new Color(0.0f, 0.0f, 0.0f, 0.5f);
            Handles.DrawAAPolyLine(2f, vector3Array3);
            Handles.color = new Color(1f, 1f, 1f, 0.4f);
            Handles.DrawAAPolyLine(2f, vector3Array2);
            Vector3[] vector3Array6 = new Vector3[2] {
                new Vector3(x1, y1 - num8, 0.0f), new Vector3(x1 + num9, y1 - num8, 0.0f)
            };
            Handles.color = new Color(0.0f, 0.0f, 0.0f, 0.5f);
            Handles.DrawAAPolyLine(2f, vector3Array6);
            GUI.Label(new Rect((float)((double)x1 + (double)num9 + 5.0), (float)((double)y1 - (double)num8 * 0.5 - 10.0), 150f, 20f), string.Format("H = {0}", (object)agentHeight));
            GUI.Label(new Rect(x1, (float)((double)y1 - (double)num8 - (double)num9 * (double)num4 - 15.0), 150f, 20f), string.Format("R = {0}", (object)agentRadius));
            GUI.Label(new Rect((float)(((double)xMin + (double)x2) * 0.5 - 20.0), y2 - 15f, 150f, 20f), string.Format("{0}", (object)agentClimb));
            GUI.Label(new Rect(x3 + 20f, y4 - 15f, 150f, 20f), string.Format("{0}°", (object)agentSlope));
            Handles.color = color;
        }
Esempio n. 5
0
 public static void DrawAgentDiagram(Rect rect, float agentRadius, float agentHeight, float agentClimb, float agentSlope)
 {
     if (Event.current.type == EventType.Repaint)
     {
         float     num    = 0.35f;
         float     num2   = 20f;
         float     num3   = 10f;
         float     num4   = rect.height - (num2 + num3);
         float     num5   = Mathf.Min(num4 / (agentHeight + agentRadius * 2f * num), num4 / (agentRadius * 2f));
         float     num6   = agentHeight * num5;
         float     num7   = agentRadius * num5;
         float     num8   = agentClimb * num5;
         float     num9   = rect.xMin + rect.width * 0.5f;
         float     num10  = rect.yMax - num3 - num7 * num;
         Vector3[] array  = new Vector3[40];
         Vector3[] array2 = new Vector3[20];
         Vector3[] array3 = new Vector3[20];
         for (int i = 0; i < 20; i++)
         {
             float f     = (float)i / 19f * 3.14159274f;
             float num11 = Mathf.Cos(f);
             float num12 = Mathf.Sin(f);
             array[i]      = new Vector3(num9 + num11 * num7, num10 - num6 - num12 * num7 * num, 0f);
             array[i + 20] = new Vector3(num9 - num11 * num7, num10 + num12 * num7 * num, 0f);
             array2[i]     = new Vector3(num9 - num11 * num7, num10 - num6 + num12 * num7 * num, 0f);
             array3[i]     = new Vector3(num9 - num11 * num7, num10 - num8 + num12 * num7 * num, 0f);
         }
         Color color = Handles.color;
         float xMin  = rect.xMin;
         float num13 = num10 - num8;
         float num14 = num9 - num4 * 0.75f;
         float y     = num10;
         float num15 = num9 + num4 * 0.75f;
         float num16 = num10;
         float num17 = num15;
         float num18 = num16;
         float num19 = Mathf.Min(rect.xMax - num15, num6);
         num17 += Mathf.Cos(agentSlope * 0.0174532924f) * num19;
         num18 -= Mathf.Sin(agentSlope * 0.0174532924f) * num19;
         Vector3[] points = new Vector3[]
         {
             new Vector3(xMin, num10, 0f),
             new Vector3(num17, num10, 0f)
         };
         Vector3[] points2 = new Vector3[]
         {
             new Vector3(xMin, num13, 0f),
             new Vector3(num14, num13, 0f),
             new Vector3(num14, y, 0f),
             new Vector3(num15, num16, 0f),
             new Vector3(num17, num18, 0f)
         };
         Handles.color = ((!EditorGUIUtility.isProSkin) ? new Color(1f, 1f, 1f, 0.5f) : new Color(0f, 0f, 0f, 0.5f));
         Handles.DrawAAPolyLine(2f, points);
         Handles.color = ((!EditorGUIUtility.isProSkin) ? new Color(0f, 0f, 0f, 0.5f) : new Color(1f, 1f, 1f, 0.5f));
         Handles.DrawAAPolyLine(3f, points2);
         Handles.color = Color.Lerp(new Color(0f, 0.75f, 1f, 1f), new Color(0.5f, 0.5f, 0.5f, 0.5f), 0.2f);
         Handles.DrawAAConvexPolygon(array);
         Handles.color = new Color(0f, 0f, 0f, 0.5f);
         Handles.DrawAAPolyLine(2f, array3);
         Handles.color = new Color(1f, 1f, 1f, 0.4f);
         Handles.DrawAAPolyLine(2f, array2);
         Vector3[] points3 = new Vector3[]
         {
             new Vector3(num9, num10 - num6, 0f),
             new Vector3(num9 + num7, num10 - num6, 0f)
         };
         Handles.color = new Color(0f, 0f, 0f, 0.5f);
         Handles.DrawAAPolyLine(2f, points3);
         GUI.Label(new Rect(num9 + num7 + 5f, num10 - num6 * 0.5f - 10f, 150f, 20f), string.Format("H = {0}", agentHeight));
         GUI.Label(new Rect(num9, num10 - num6 - num7 * num - 15f, 150f, 20f), string.Format("R = {0}", agentRadius));
         GUI.Label(new Rect((xMin + num14) * 0.5f - 20f, num13 - 15f, 150f, 20f), string.Format("{0}", agentClimb));
         GUI.Label(new Rect(num15 + 20f, num16 - 15f, 150f, 20f), string.Format("{0}°", agentSlope));
         Handles.color = color;
     }
 }