Esempio n. 1
0
 public static void Clear()
 {
     if (GridSelection.active)
     {
         GridSelection.selection.m_Position = default(BoundsInt);
         Selection.activeObject             = GridSelection.selection.m_PreviousSelection;
         if (GridSelection.gridSelectionChanged != null)
         {
             GridSelection.gridSelectionChanged();
         }
     }
 }
Esempio n. 2
0
        public static void Select(UnityEngine.Object target, BoundsInt bounds)
        {
            GridSelection gridSelection = ScriptableObject.CreateInstance <GridSelection>();

            gridSelection.m_PreviousSelection = Selection.activeObject;
            gridSelection.m_Target            = (target as GameObject);
            gridSelection.m_Position          = bounds;
            Selection.activeObject            = gridSelection;
            if (GridSelection.gridSelectionChanged != null)
            {
                GridSelection.gridSelectionChanged();
            }
        }