Esempio n. 1
0
        public static void DrawPreview(Rect position)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }
            if (EyeDropper.styles == null)
            {
                EyeDropper.styles = new EyeDropper.Styles();
            }
            Texture2D texture2D = EyeDropper.get.m_Preview;
            int       num1      = (int)Mathf.Ceil(position.width / 10f);
            int       num2      = (int)Mathf.Ceil(position.height / 10f);

            if ((Object)texture2D == (Object)null)
            {
                EyeDropper.get.m_Preview = texture2D = ColorPicker.MakeTexture(num1, num2);
                texture2D.filterMode     = UnityEngine.FilterMode.Point;
            }
            if (texture2D.width != num1 || texture2D.height != num2)
            {
                texture2D.Resize(num1, num2);
            }
            Vector2 screenPoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
            Vector2 pixelPos    = screenPoint - new Vector2((float)(num1 / 2), (float)(num2 / 2));

            texture2D.SetPixels(InternalEditorUtility.ReadScreenPixel(pixelPos, num1, num2), 0);
            texture2D.Apply(true);
            Graphics.DrawTexture(position, (Texture)texture2D);
            float    width = position.width / (float)num1;
            GUIStyle dropperVerticalLine = EyeDropper.styles.eyeDropperVerticalLine;
            float    x = position.x;

            while ((double)x < (double)position.xMax)
            {
                Rect position1 = new Rect(Mathf.Round(x), position.y, width, position.height);
                dropperVerticalLine.Draw(position1, false, false, false, false);
                x += width;
            }
            float    height = position.height / (float)num2;
            GUIStyle dropperHorizontalLine = EyeDropper.styles.eyeDropperHorizontalLine;
            float    y = position.y;

            while ((double)y < (double)position.yMax)
            {
                Rect position1 = new Rect(position.x, Mathf.Floor(y), position.width, height);
                dropperHorizontalLine.Draw(position1, false, false, false, false);
                y += height;
            }
            Rect position2 = new Rect((screenPoint.x - pixelPos.x) * width + position.x, (screenPoint.y - pixelPos.y) * height + position.y, width, height);

            EyeDropper.styles.eyeDropperPickedPixel.Draw(position2, false, false, false, false);
        }
Esempio n. 2
0
        public static void DrawPreview(Rect position)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }
            if (EyeDropper.styles == null)
            {
                EyeDropper.styles = new EyeDropper.Styles();
            }
            GL.sRGBWrite = (QualitySettings.activeColorSpace == ColorSpace.Linear);
            Texture2D texture2D = EyeDropper.get.m_Preview;
            int       num       = (int)Mathf.Ceil(position.width / 10f);
            int       num2      = (int)Mathf.Ceil(position.height / 10f);

            if (texture2D == null)
            {
                texture2D            = (EyeDropper.get.m_Preview = ColorPicker.MakeTexture(num, num2));
                texture2D.filterMode = FilterMode.Point;
            }
            if (texture2D.width != num || texture2D.height != num2)
            {
                texture2D.Resize(num, num2);
            }
            Vector2 a        = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
            Vector2 pixelPos = a - new Vector2((float)(num / 2), (float)(num2 / 2));

            texture2D.SetPixels(InternalEditorUtility.ReadScreenPixel(pixelPos, num, num2), 0);
            texture2D.Apply(true);
            Graphics.DrawTexture(position, texture2D);
            float    num3     = position.width / (float)num;
            GUIStyle gUIStyle = EyeDropper.styles.eyeDropperVerticalLine;

            for (float num4 = position.x; num4 < position.xMax; num4 += num3)
            {
                Rect position2 = new Rect(Mathf.Round(num4), position.y, num3, position.height);
                gUIStyle.Draw(position2, false, false, false, false);
            }
            float num5 = position.height / (float)num2;

            gUIStyle = EyeDropper.styles.eyeDropperHorizontalLine;
            for (float num6 = position.y; num6 < position.yMax; num6 += num5)
            {
                Rect position3 = new Rect(position.x, Mathf.Floor(num6), position.width, num5);
                gUIStyle.Draw(position3, false, false, false, false);
            }
            Rect position4 = new Rect((a.x - pixelPos.x) * num3 + position.x, (a.y - pixelPos.y) * num5 + position.y, num3, num5);

            EyeDropper.styles.eyeDropperPickedPixel.Draw(position4, false, false, false, false);
            GL.sRGBWrite = false;
        }
Esempio n. 3
0
		public static void DrawPreview(Rect position)
		{
			if (Event.current.type != EventType.Repaint)
			{
				return;
			}
			if (EyeDropper.styles == null)
			{
				EyeDropper.styles = new EyeDropper.Styles();
			}
			Texture2D texture2D = EyeDropper.get.m_Preview;
			int num = (int)Mathf.Ceil(position.width / 10f);
			int num2 = (int)Mathf.Ceil(position.height / 10f);
			if (texture2D == null)
			{
				texture2D = (EyeDropper.get.m_Preview = ColorPicker.MakeTexture(num, num2));
				texture2D.filterMode = FilterMode.Point;
			}
			if (texture2D.width != num || texture2D.height != num2)
			{
				texture2D.Resize(num, num2);
			}
			Vector2 a = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
			Vector2 pixelPos = a - new Vector2((float)(num / 2), (float)(num2 / 2));
			texture2D.SetPixels(InternalEditorUtility.ReadScreenPixel(pixelPos, num, num2), 0);
			texture2D.Apply(true);
			Graphics.DrawTexture(position, texture2D);
			float num3 = position.width / (float)num;
			GUIStyle gUIStyle = EyeDropper.styles.eyeDropperVerticalLine;
			for (float num4 = position.x; num4 < position.xMax; num4 += num3)
			{
				Rect position2 = new Rect(Mathf.Round(num4), position.y, num3, position.height);
				gUIStyle.Draw(position2, false, false, false, false);
			}
			float num5 = position.height / (float)num2;
			gUIStyle = EyeDropper.styles.eyeDropperHorizontalLine;
			for (float num6 = position.y; num6 < position.yMax; num6 += num5)
			{
				Rect position3 = new Rect(position.x, Mathf.Floor(num6), position.width, num5);
				gUIStyle.Draw(position3, false, false, false, false);
			}
			Rect position4 = new Rect((a.x - pixelPos.x) * num3 + position.x, (a.y - pixelPos.y) * num5 + position.y, num3, num5);
			EyeDropper.styles.eyeDropperPickedPixel.Draw(position4, false, false, false, false);
		}
Esempio n. 4
0
 public static void DrawPreview(Rect position)
 {
   if (Event.current.type != EventType.Repaint)
     return;
   if (EyeDropper.styles == null)
     EyeDropper.styles = new EyeDropper.Styles();
   Texture2D texture2D = EyeDropper.get.m_Preview;
   int num1 = (int) Mathf.Ceil(position.width / 10f);
   int num2 = (int) Mathf.Ceil(position.height / 10f);
   if ((Object) texture2D == (Object) null)
   {
     EyeDropper.get.m_Preview = texture2D = ColorPicker.MakeTexture(num1, num2);
     texture2D.filterMode = UnityEngine.FilterMode.Point;
   }
   if (texture2D.width != num1 || texture2D.height != num2)
     texture2D.Resize(num1, num2);
   Vector2 screenPoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
   Vector2 pixelPos = screenPoint - new Vector2((float) (num1 / 2), (float) (num2 / 2));
   texture2D.SetPixels(InternalEditorUtility.ReadScreenPixel(pixelPos, num1, num2), 0);
   texture2D.Apply(true);
   Graphics.DrawTexture(position, (Texture) texture2D);
   float width = position.width / (float) num1;
   GUIStyle dropperVerticalLine = EyeDropper.styles.eyeDropperVerticalLine;
   float x = position.x;
   while ((double) x < (double) position.xMax)
   {
     Rect position1 = new Rect(Mathf.Round(x), position.y, width, position.height);
     dropperVerticalLine.Draw(position1, false, false, false, false);
     x += width;
   }
   float height = position.height / (float) num2;
   GUIStyle dropperHorizontalLine = EyeDropper.styles.eyeDropperHorizontalLine;
   float y = position.y;
   while ((double) y < (double) position.yMax)
   {
     Rect position1 = new Rect(position.x, Mathf.Floor(y), position.width, height);
     dropperHorizontalLine.Draw(position1, false, false, false, false);
     y += height;
   }
   Rect position2 = new Rect((screenPoint.x - pixelPos.x) * width + position.x, (screenPoint.y - pixelPos.y) * height + position.y, width, height);
   EyeDropper.styles.eyeDropperPickedPixel.Draw(position2, false, false, false, false);
 }