public void PostProcess(BuildPostProcessArgs args)
 {
     base.m_PostProcessArgs = args;
     AssemblyReferenceChecker checker = new AssemblyReferenceChecker();
     checker.CollectReferences(args.stagingAreaDataManaged, false, 0f, true);
     bool flag = !string.IsNullOrEmpty(checker.WhoReferencesClass("UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform", true));
     this.SaveEditorOnlyPlayerSettingsToPlist();
     base.PostProcess();
     if (flag)
     {
         if (Application.platform != RuntimePlatform.OSXEditor)
         {
             UnityEngine.Debug.LogWarning("OS X Standalone players with GameCenter support need to be built on an OS X machine in order to pass Mac App Store validation.");
         }
         else
         {
             Console.WriteLine("Adding GameKit linkage to OS X binary.");
             ProcessStartInfo info2 = new ProcessStartInfo {
                 FileName = Path.Combine(BuildPipeline.GetPlaybackEngineDirectory(args.target, args.options), "optool")
             };
             string[] textArray1 = new string[] { "install -c weak -p /System/Library/Frameworks/GameKit.framework/Versions/A/GameKit -t \"", this.m_PostProcessArgs.installPath, "/Contents/MacOS/", this.InstallNameWithoutExtension, "\"" };
             info2.Arguments = string.Concat(textArray1);
             info2.CreateNoWindow = true;
             ProcessStartInfo si = info2;
             Program program = new Program(si);
             program.Start();
             while (!program.WaitForExit(100))
             {
             }
             if (program.ExitCode != 0)
             {
                 UnityEngine.Debug.LogError("Running optool to link GameKit failed\n" + si.FileName + " " + si.Arguments + "\n" + program.GetAllOutput());
             }
             program.Dispose();
         }
     }
 }