ReadFromFile() public method

public ReadFromFile ( string path ) : void
path string
return void
Esempio n. 1
0
    public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
    {
        Debug.LogWarning("IphoneX Fiter");
        if (target != BuildTarget.iOS)
        {
            Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run");
            return;
        }
        // Create a new project object from build target
        UnityEditor.iOS.Xcode.PBXProject project = new UnityEditor.iOS.Xcode.PBXProject();
        string configFilePath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(pathToBuiltProject);

        project.ReadFromFile(configFilePath);
        string targetGuid = project.TargetGuidByName("Unity-iPhone");
        string debug      = project.BuildConfigByName(targetGuid, "Debug");
        string release    = project.BuildConfigByName(targetGuid, "Release");

        project.AddBuildPropertyForConfig(debug, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist");
        project.AddBuildPropertyForConfig(release, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist");

        project.AddFrameworkToProject(targetGuid, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(targetGuid, "Security.framework", true);
        project.AddFrameworkToProject(targetGuid, "libz.tbd", true);
        project.AddFrameworkToProject(targetGuid, "libc++.tbd", true);

        project.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");

        project.WriteToFile(configFilePath);

        EditSuitIpXCode(pathToBuiltProject);
    }
Esempio n. 2
0
    private static void EditorIOSAutoBuild(string buildPath)
    {
        #if UNITY_IOS
        var dummy = ScriptableObject.CreateInstance <XCodePostProcess>();
        var file  = dummy.m_entitlementsFile;
        ScriptableObject.DestroyImmediate(dummy);
        if (file == null)
        {
            return;
        }

        var proj_path = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(buildPath);
        var proj      = new UnityEditor.iOS.Xcode.PBXProject();
        proj.ReadFromFile(proj_path);

        // target_name = "Unity-iPhone"
        var target_name = UnityEditor.iOS.Xcode.PBXProject.GetUnityTargetName();
        var target_guid = proj.TargetGuidByName(target_name);
        var src         = AssetDatabase.GetAssetPath(file);
        var file_name   = Path.GetFileName(src);
        var dst         = buildPath + "/" + target_name + "/" + file_name;
        FileUtil.CopyFileOrDirectory(src, dst);
        proj.AddFile(target_name + "/" + file_name, file_name);
        proj.AddBuildProperty(target_guid, "CODE_SIGN_ENTITLEMENTS", target_name + "/" + file_name);

        proj.WriteToFile(proj_path);
        #endif
    }
 private static void EditXcodeProject(string buildFolder)
 {
     PBXProject project = new PBXProject();
     string path = Path.Combine(buildFolder, FileUtil.NiceWinPath("Unity-iPhone.xcodeproj/project.pbxproj"));
     project.ReadFromFile(path);
     string targetGuid = project.TargetGuidByName(PBXProject.GetUnityTargetName());
     if (AdvertisementSettings.enabled && AdvertisementSettings.IsPlatformEnabled(RuntimePlatform.IPhonePlayer))
     {
         string target = Path.Combine(buildFolder, Path.Combine("UnityAds", "UnityAds.framework"));
         FileUtil.CopyDirectoryRecursive(Path.Combine(extensionPath, FileUtil.NiceWinPath("Editor/Resources/iOS/builds/UnityAds.framework")), target, true);
         project.AddFileToBuild(targetGuid, project.AddFile(Path.Combine("UnityAds", "UnityAds.framework"), "Frameworks/UnityAds.framework", PBXSourceTree.Source));
         project.AddBuildProperty(targetGuid, "FRAMEWORK_SEARCH_PATHS", "$(SRCROOT)/UnityAds");
         project.AddFrameworkToProject(targetGuid, "AdSupport.framework", true);
         project.AddFrameworkToProject(targetGuid, "StoreKit.framework", false);
         project.AddFrameworkToProject(targetGuid, "CoreTelephony.framework", false);
     }
     else
     {
         project.RemoveFile(project.FindFileGuidByRealPath(Path.Combine("UnityAds", "UnityAds.framework")));
         string[] removeValues = new string[] { "$(SRCROOT)/UnityAds" };
         project.UpdateBuildProperty(targetGuid, "FRAMEWORK_SEARCH_PATHS", null, removeValues);
         string str5 = Path.Combine(buildFolder, "UnityAds");
         if (Directory.Exists(str5))
         {
             Directory.Delete(str5, true);
         }
     }
     project.AddFileToBuild(targetGuid, project.AddFile("UnityAdsConfig.h", "Classes/UnityAds/UnityAdsConfig.h"));
     project.WriteToFile(path);
 }
Esempio n. 4
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    private static void PostProcessIosBuild(string pathToBuiltProject)
    {
        UnityEditor.iOS.Xcode.PBXProject project = new UnityEditor.iOS.Xcode.PBXProject();
        string pbxPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(pathToBuiltProject);

        project.ReadFromFile(pbxPath);

#if UNITY_2019_3_OR_NEWER
        string targetId = project.GetUnityFrameworkTargetGuid();
#else
        string targetId = project.TargetGuidByName(UnityEditor.iOS.Xcode.PBXProject.GetUnityTargetName());
#endif

        project.AddFrameworkToProject(targetId, "AdSupport.framework", false);
        project.AddFrameworkToProject(targetId, "CoreTelephony.framework", false);
        project.AddFrameworkToProject(targetId, "StoreKit.framework", false);
        project.AddFrameworkToProject(targetId, "WebKit.framework", false);

        project.AddFileToBuild(targetId, project.AddFile("usr/lib/libsqlite3.dylib", "Frameworks/libsqlite3.dylib", UnityEditor.iOS.Xcode.PBXSourceTree.Sdk));
        project.AddFileToBuild(targetId, project.AddFile("usr/lib/libz.1.1.3.dylib", "Frameworks/libz.1.1.3.dylib", UnityEditor.iOS.Xcode.PBXSourceTree.Sdk));

        project.AddBuildProperty(targetId, "OTHER_LDFLAGS", "-ObjC");

        project.WriteToFile(pbxPath);

        Debug.Log("Vungle iOS post processor completed.");
    }
Esempio n. 5
0
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        UnityEngine.Debug.Log("OnPostprocessBuild "+buildTarget+" "+path);

        if (buildTarget == BuildTarget.iOS) {

            string projectPath = PBXProject.GetPBXProjectPath(path);

            PBXProject project = new PBXProject();
            project.ReadFromFile(projectPath);

            UnityEngine.Debug.Log(PBXProject.GetUnityTargetName());
            string target = project.TargetGuidByName(PBXProject.GetUnityTargetName());

            UnityEngine.Debug.Log(target);

            // Add build settings for CocoaPods
            project.AddBuildProperty(target, "HEADER_SEARCH_PATHS", "$(inherited)");
            project.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
            project.AddBuildProperty(target, "OTHER_CFLAGS", "$(inherited)");
            project.AddBuildProperty(target, "OTHER_LDFLAGS", "$(inherited)");

            // Disable Bitcode
            project.SetBuildProperty(target, "ENABLE_BITCODE", "NO");

            // Copy Podfile into project
            string unityProjectRootPath = Path.GetFullPath("./").Normalize();
            UnityEngine.Debug.Log(unityProjectRootPath);

            // Default src location is the project root
            FileUtil.ReplaceFile("Assets/DeltaDNAAds/Editor/iOS/Podfile", path + "/Podfile");

            // Set Podfile platform version to match Unity
            #if UNITY_5_5_OR_NEWER
            var targetOSVersion = PlayerSettings.iOS.targetOSVersionString;
            string iosPlatform = targetOSVersion.ToString();
            UnityEngine.Debug.Log(iosPlatform);
            #else
            var targetOSVersion = PlayerSettings.iOS.targetOSVersion;
            string iosPlatform = targetOSVersion.ToString().Substring(4).Replace('_', '.');
            #endif

            var podfile = new List<string>(File.ReadAllLines(path + "/Podfile"));
            podfile = new List<string>(podfile.Select(e => e.StartsWith("platform") ? string.Format("platform :ios, '{0}'", iosPlatform) : e).AsEnumerable());
            File.WriteAllLines(path + "/Podfile", podfile.ToArray());

            // Update the XCode project on disk
            project.WriteToFile(projectPath);

            // Run pod update
            Process proc = new Process();
            proc.StartInfo.FileName = "/usr/local/bin/pod";
            proc.StartInfo.Arguments = "install --project-directory=\""+path+"\"";
            proc.StartInfo.UseShellExecute = false;
            proc.Start();
            proc.WaitForExit();
        }
    }
    private static void fixPbxproject(string path)
    {
#if UNITY_IOS
        UnityEditor.iOS.Xcode.PBXProject pbxProj = new UnityEditor.iOS.Xcode.PBXProject();
        pbxProj.ReadFromFile(path);

        string targetGuid = pbxProj.TargetGuidByName("Unity-iPhone");
        pbxProj.SetBuildProperty(targetGuid, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");

        pbxProj.WriteToFile(path);

        AddDynamicFrameworksForUnity5(path);
#endif
    }
Esempio n. 7
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    private static void DoAddLocalizationFolder(string projectPath)
    {
        string pbxProjectPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(projectPath);

        UnityEditor.iOS.Xcode.PBXProject originalProj = new UnityEditor.iOS.Xcode.PBXProject();

        originalProj.ReadFromFile(pbxProjectPath);
        string localizationFolderPath = $"{projectPath}/Localization";

        if (false == Directory.Exists(localizationFolderPath))
        {
            Directory.CreateDirectory(localizationFolderPath);
        }
        originalProj.AddFolderReference(localizationFolderPath, "Localization");
        originalProj.WriteToFile(pbxProjectPath);
    }
Esempio n. 8
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    public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
    {
    #if UNITY_IPHONE
        if (buildTarget == BuildTarget.iOS)
        {
            Debug.Log("DisableBitCodePostProcessor - start");
            string projectPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
            UnityEditor.iOS.Xcode.PBXProject pbxProject = new UnityEditor.iOS.Xcode.PBXProject();
            pbxProject.ReadFromFile(projectPath);

            string target = pbxProject.TargetGuidByName("Unity-iPhone");
            pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");

            pbxProject.WriteToFile(projectPath);
            Debug.Log("DisableBitCodePostProcessor - done");
        }
    #endif
    }
Esempio n. 9
0
    private static void removeCompatibilityLibraryFromProject(XCProject project)
    {
        string folderPath = Path.Combine(Application.dataPath, "Fyber/iOS/fyber-sdk-compat-lib");

        if (Directory.Exists(folderPath))
        {
            Debug.Log(folderPath + " exists. Deleting it");
            Directory.Delete(folderPath, true);
        }

        string libPath = Path.Combine(project.projectRootPath, "Libraries/Fyber/iOS/fyber-sdk-compat-lib");

        if (Directory.Exists(libPath))
        {
            Debug.Log(libPath + " exists. Deleting it");
            Directory.Delete(libPath, true);
        }

#if UNITY_5
        var      compatGroup   = "Libraries/Fyber/iOS/fyber-sdk-compat-lib";
        string[] filesToRemove = { "FYBBannerSize.h", "FYBBannerView.h", "libFyberSDKCompat.a" };

        UnityEditor.iOS.Xcode.PBXProject pbxProject = new UnityEditor.iOS.Xcode.PBXProject();
        string pbxprojPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(project.projectRootPath);
        pbxProject.ReadFromFile(pbxprojPath);

        foreach (string file in filesToRemove)
        {
            var fileToRemove = compatGroup + "/" + file;
            if (pbxProject.ContainsFileByProjectPath(fileToRemove))
            {
                string guid = pbxProject.FindFileGuidByProjectPath(fileToRemove);
                pbxProject.RemoveFile(guid);
            }
        }

        pbxProject.WriteToFile(pbxprojPath);
#endif // UNITY_5
    }
Esempio n. 10
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 public static void OnPostProcessBuild(BuildTarget platform, string projectPath)
 {
     if (platform != BuildTarget.iOS) {
       return;
     }
     string pbxFile = PBXProject.GetPBXProjectPath(projectPath);
     PBXProject pbxProject = new PBXProject();
     pbxProject.ReadFromFile(pbxFile);
     string target = pbxProject.TargetGuidByName(PBXProject.GetUnityTargetName());
     pbxProject.AddFrameworkToProject(target, "Security.framework", false);
     pbxProject.AddFrameworkToProject(target, "GLKit.framework", false);
     pbxProject.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
     pbxProject.WriteToFile(pbxFile);
 }
Esempio n. 11
0
	public static void OnPostProcessBuild (BuildTarget buildTarget, string path)
	{
		#if UNITY_ANDROID

		#elif UNITY_IPHONE
		string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
		PBXProject pbxProj = new PBXProject ();
		pbxProj.ReadFromFile (projPath);
		string target = pbxProj.TargetGuidByName (PBXProject.GetUnityTargetName ());

		pbxProj.AddFrameworkToProject (target, "AssetsLibrary.framework", false);
		pbxProj.AddFrameworkToProject (target, "AudioToolbox.framework", false);
		pbxProj.AddFrameworkToProject (target, "AVFoundation.framework", false);
		pbxProj.AddFrameworkToProject (target, "CFNetwork.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreAudio.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreLocation.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreMedia.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreTelephony.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreVideo.framework", false);
		pbxProj.AddFrameworkToProject (target, "CoreGraphics.framework", false);
		pbxProj.AddFrameworkToProject (target, "ImageIO.framework", false);

		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libc++.dylib", "Frameworks/libc++.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libc++abi.dylib", "Frameworks/libc++abi.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libsqlite3.dylib", "Frameworks/libsqlite3.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libstdc++.dylib", "Frameworks/libstdc++.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libxml2.dylib", "Frameworks/libxml2.dylib", PBXSourceTree.Sdk));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile ("usr/lib/libz.dylib", "Frameworks/libz.dylib", PBXSourceTree.Sdk));

		pbxProj.AddFrameworkToProject (target, "MapKit.framework", false);
		pbxProj.AddFrameworkToProject (target, "OpenGLES.framework", false);
		pbxProj.AddFrameworkToProject (target, "QuartzCore.framework", false);
		pbxProj.AddFrameworkToProject (target, "SystemConfiguration.framework", false);
		pbxProj.AddFrameworkToProject (target, "UIKit.framework", false);

		DirectoryInfo di = new DirectoryInfo (Application.dataPath);
		string rongCloudLibFloder = Path.Combine (di.Parent.FullName, "RongCloudLib");




		CopyAndReplaceDirectory(Path.Combine (rongCloudLibFloder, "RongIMLib.framework"), Path.Combine(path, "Frameworks/RongIMLib.framework"));
		pbxProj.AddFileToBuild(target, pbxProj.AddFile("Frameworks/RongIMLib.framework", "Frameworks/RongIMLib.framework", PBXSourceTree.Source));


//		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (rongCloudLibFloder, "RongIMLib.framework"), "Frameworks/RongIMLib.framework", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudBinding.m"), "Libraries/RongCloudBinding.m", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudManager.m"), "Libraries/RongCloudManager.m", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/RongCloudManager.h"), "Libraries/RongCloudManager.h", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupOperationMessage.h"), "Libraries/GroupOperationMessage.h", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupOperationMessage.m"), "Libraries/GroupOperationMessage.m", PBXSourceTree.Absolute));

		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupRequestMessage.h"), "Libraries/GroupRequestMessage.h", PBXSourceTree.Absolute));
		pbxProj.AddFileToBuild (target, pbxProj.AddFile (Path.Combine (Application.dataPath, "Editor/RongCloud/iOS/GroupRequestMessage.m"), "Libraries/GroupRequestMessage.m", PBXSourceTree.Absolute));



		pbxProj.SetBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
		pbxProj.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks");

		pbxProj.WriteToFile (projPath);
		PlistDocument plist = new PlistDocument ();
		string plistPath = Path.Combine (path, "Info.plist");
		plist.ReadFromFile (plistPath);
		var deviceCapabilities = plist.root ["UIRequiredDeviceCapabilities"].AsArray ();
		deviceCapabilities.AddString ("front-facing-camera");
		deviceCapabilities.AddString ("video-camera");
//		plist.root.SetBoolean ("LSHasLocalizedDisplayName", true);

		plist.WriteToFile (plistPath);
		#endif

	}
    public static void OnPostProcessBuildFirst(BuildTarget bt, string path)
    {
        if(bt == BuildTarget.WebGL){
            moveResources("levels",false);
        }else{
            moveResources("webLevels",false);
        }
        if(bt == BuildTarget.iOS || bt == BuildTarget.StandaloneOSXUniversal){
            moveResources("achievementIcons",false);
        }
        AssetDatabase.Refresh();
        switch(lastPlatform){
            case platform.osx:
                if(PlayerSettings.useMacAppStoreValidation){
                    runShell("/Volumes/Jesper Ext/unity/ZeGame/ZeGame_osx/fixAndSign.sh");
                }else{
                    runShell("/Volumes/Jesper Ext/unity/ZeGame/ZeGame_osx/fixSignAndOpen.sh");
                }
                break;
            case platform.ios:
                //I know I should make the paths relative but you can't tell me what to do
                runShell("/Volumes/Jesper Ext/unity/ZeGame/ZeGame_ios/build.sh");

                //find project
                string projectPath = "/Volumes/Jesper Ext/unity/ZeGame/ZeGame_ios/xcode/Unity-iPhone.xcodeproj/project.pbxproj";
                PBXProject project = new PBXProject();
                project.ReadFromFile(projectPath);
                string targetGuid = project.TargetGuidByName("Unity-iPhone");

                //add cloudkit framework (this is still easy)
                project.AddFrameworkToProject(targetGuid,"CloudKit.framework",false);

                //copy the entitlements file, you should generate this once
                //using xcode, then put it somewhere on your disk so
                //you can copy it to this location later
                File.Copy("/Volumes/Jesper Ext/unity/ZeGame/ZeGame_ios/ZeGame.entitlements","/Volumes/Jesper Ext/unity/ZeGame/ZeGame_ios/xcode/Unity-iPhone/ZeGame.entitlements");

                //now this is where it gets messy, because the PBXProject
                //class doesn't support enabling iCloud so you'll
                //have to change the string manually
                //I suggest you build your xcode project once (without
                //playing it automatically, so you'll have to remove
                // BuildOptions.AutoRunPlayer; from the buildoptions
                //then duplicate your xcode project folder and enable
                //iCloud in one of them. You can then use a site like
                //https://www.diffnow.com/ to find the difference
                //between the two projects.
                //not all differences have to be included but these are
                //the ones I found that are necessary.

                string projectString = project.WriteToString();

                //add entitlements file
                projectString = projectString.Replace("/* Begin PBXFileReference section */",
                    "/* Begin PBXFileReference section */\n\t\t244C317F1B8BE5CF00F39B20 /* ZeGame.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.xml; name = ZeGame.entitlements; path = \"Unity-iPhone/ZeGame.entitlements\"; sourceTree = \"<group>\"; };");

                //add entitlements file (again)
                projectString = projectString.Replace("/* CustomTemplate */ = {\n			isa = PBXGroup;\n			children = (",
                    "/* CustomTemplate */ = {\n			isa = PBXGroup;\n			children = (\n				244C317F1B8BE5CF00F39B20 /* ZeGame.entitlements */,");

                //add some kind of entitlements command
                projectString = projectString.Replace("CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;",
                    "CLANG_WARN_DEPRECATED_OBJC_IMPLEMENTATIONS = YES;\n\t\t\t\tCODE_SIGN_ENTITLEMENTS = \"Unity-iPhone/ZeGame.entitlements\";");

                //add development team you'll have to replace ****
                //with your own development string, which you can find
                //in your project.pbxproj file after enabling icloud
                projectString = projectString.Replace("TargetAttributes = {",
                    "TargetAttributes = {\n					1D6058900D05DD3D006BFB54 = {\n						DevelopmentTeam = ******;\n					};");

                //save the file
                File.WriteAllText(projectPath, projectString);

                break;
            case platform.windows:
                lastPlatform = platform.windows64;
                buildLast();
                break;
            case platform.windows64:
                lastPlatform = platform.windows;
                File.Delete("/Volumes/Jesper Ext/unity/ZeGame/ZeGame_windows/64/player_win_x64_s.pdb");
                File.Delete("/Volumes/Jesper Ext/unity/ZeGame/ZeGame_windows/64/player_win_x64.pdb");
                File.Delete("/Volumes/Jesper Ext/unity/ZeGame/ZeGame_windows/32/player_win_x86_s.pdb");
                File.Delete("/Volumes/Jesper Ext/unity/ZeGame/ZeGame_windows/32/player_win_x86.pdb");
                break;
            case platform.linux:
                runShell("/Volumes/Jesper Ext/unity/ZeGame/ZeGame_linux/build.sh");
                break;
        }
    }
Esempio n. 13
0
    public static void OnPostProcessBuild(BuildTarget target, string path)
    {
#if UNITY_IPHONE || UNITY_IOS
#if UNITY_5
        if (target == BuildTarget.iOS)
#else
        if (target == BuildTarget.iPhone)
#endif // UNITY_5
        {
            string folderPath = Path.Combine(Application.dataPath, "Fyber/iOS/fyber-sdk-compat-lib");
            if (Directory.Exists(folderPath))
            {
                Directory.Delete(folderPath, true);
            }

            XCProject project = new XCProject(path);

            string libPath = Path.Combine(project.projectRootPath, "Libraries/Fyber/iOS/fyber-sdk-compat-lib");

            if (Directory.Exists(libPath))
            {
                Directory.Delete(libPath, true);
            }

            // Find and run through all projmods files to patch the project
            string   projModPath = System.IO.Path.Combine(Application.dataPath, "Fyber/iOS");
            string[] files       = System.IO.Directory.GetFiles(projModPath, "*.projmods", System.IO.SearchOption.AllDirectories);
            foreach (var file in files)
            {
                project.ApplyMod(Application.dataPath, file);

                if (file.Contains("NativeX"))
                {
                    string unityVersionPlist = "<plist><key>name</key><string>Nativex</string><key>settings</key><dict><key>FYBNativeXUnityBuildFlag</key><true /></dict></plist>";
                    PlistUpdater.UpdatePlist(project.projectRootPath, unityVersionPlist);
                }
            }
            project.Save();

#if UNITY_5
            var      compatGroup   = "Libraries/Fyber/iOS/fyber-sdk-compat-lib";
            string[] filesToRemove = { "FYBBannerSize.h", "FYBBannerView.h", "libFyberSDKCompat.a" };

            UnityEditor.iOS.Xcode.PBXProject pbxProject = new UnityEditor.iOS.Xcode.PBXProject();
            string pbxprojPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(path);
            pbxProject.ReadFromFile(pbxprojPath);

            foreach (string file in filesToRemove)
            {
                var fileToRemove = compatGroup + "/" + file;
                if (pbxProject.ContainsFileByProjectPath(fileToRemove))
                {
                    string guid = pbxProject.FindFileGuidByProjectPath(fileToRemove);
                    pbxProject.RemoveFile(guid);
                }
            }

            pbxProject.WriteToFile(pbxprojPath);
#endif // UNITY_5
        }
#endif //UNITY_IPHONE || UNITY_IOS
    }
	public static void PatchXcodeProject (string pathToBuiltProject)
	{
		PBXProject project = new PBXProject();
		
		string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);

		projectPath = checkPBXProjectPath(projectPath);

		project.ReadFromFile(projectPath);
		
		string guid = project.TargetGuidByName("Unity-iPhone");
		project.AddFrameworkToProject(guid, "ExternalAccessory.framework", false);
		
		// The following settings lead to a quicker build
		string releaseConfig = project.BuildConfigByName(guid, "Release");
		project.SetBuildPropertyForConfig(releaseConfig, "DEBUG_INFORMATION_FORMAT", "dwarf");
		project.SetBuildPropertyForConfig(releaseConfig, "ONLY_ACTIVE_ARCH", "YES");
		// XCode7 enables BitCode for all projects by default.  Neither the Structure SDK nor Unity support BitCode at this time
		project.SetBuildPropertyForConfig(releaseConfig, "ENABLE_BITCODE", "NO");
		string debugConfig = project.BuildConfigByName(guid, "Debug");
		project.SetBuildPropertyForConfig(debugConfig, "ENABLE_BITCODE", "NO"); 
		project.WriteToFile(projectPath);
	}