Esempio n. 1
0
        private T GetExistingItemWithType <T>(string name) where T : class
        {
            AssetCatalogItem child = this.GetChild(name);

            if (child == null)
            {
                return(default(T));
            }
            if (child is T)
            {
                return(child as T);
            }
            throw new Exception("The given path is already occupied with an asset");
        }
Esempio n. 2
0
        public AssetFolder OpenFolder(string name)
        {
            AssetCatalogItem child = this.GetChild(name);

            if (child != null)
            {
                if (child is AssetFolder)
                {
                    return(child as AssetFolder);
                }
                throw new Exception("The given path is already occupied with an asset");
            }
            AssetFolder assetFolder = new AssetFolder(this.m_Path, name, this.authorId);

            this.m_Items.Add((AssetCatalogItem)assetFolder);
            return(assetFolder);
        }
Esempio n. 3
0
        public AssetFolder OpenFolder(string name)
        {
            AssetCatalogItem child = this.GetChild(name);

            if (child != null)
            {
                if (!(child is AssetFolder))
                {
                    throw new Exception("The given path is already occupied with an asset");
                }
                return(child as AssetFolder);
            }
            AssetFolder item = new AssetFolder(base.m_Path, name, base.authorId);

            this.m_Items.Add(item);
            return(item);
        }
Esempio n. 4
0
 private void AddItem(AssetCatalogItem item, string idiom, string role, int width, int height)
 {
     foreach (AssetBrandAssetGroup.AssetBrandAssetItem assetBrandAssetItem in this.m_Items)
     {
         if (assetBrandAssetItem.item.name == item.name)
         {
             throw new Exception("An item with given name already exists");
         }
     }
     this.m_Items.Add(new AssetBrandAssetGroup.AssetBrandAssetItem()
     {
         item   = item,
         idiom  = idiom,
         role   = role,
         width  = width,
         height = height
     });
 }
 private void AddItem(AssetCatalogItem item, string idiom, string role, int width, int height)
 {
     foreach (AssetBrandAssetItem item2 in this.m_Items)
     {
         if (item2.item.name == item.name)
         {
             throw new Exception("An item with given name already exists");
         }
     }
     AssetBrandAssetItem item3 = new AssetBrandAssetItem {
         item = item,
         idiom = idiom,
         role = role,
         width = width,
         height = height
     };
     this.m_Items.Add(item3);
 }
Esempio n. 6
0
        void AddItem(AssetCatalogItem item, string idiom, string role, int width, int height)
        {
            foreach (var it in m_Items)
            {
                if (it.item.name == item.name)
                {
                    throw new Exception("An item with given name already exists");
                }
            }
            var newItem = new AssetBrandAssetItem();

            newItem.item   = item;
            newItem.idiom  = idiom;
            newItem.role   = role;
            newItem.width  = width;
            newItem.height = height;
            m_Items.Add(newItem);
        }