Inheritance: EditorWindow
Esempio n. 1
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        public static void Open(AssetList assets)
        {
            Task task = Provider.Status(assets);

            task.Wait();
            WindowResolve.GetWindow().DoOpen(task.assetList);
        }
Esempio n. 2
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        public static void Open(ChangeSet change)
        {
            Task task = Provider.ChangeSetStatus(change);

            task.Wait();
            WindowResolve.GetWindow().DoOpen(task.assetList);
        }
Esempio n. 3
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        // Resolve a list of files
        static public void Open(AssetList assets)
        {
            Task task = Provider.Status(assets);

            task.Wait();
            WindowResolve win = GetWindow();

            win.DoOpen(task.assetList, true);
        }
Esempio n. 4
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        // Resolve all files within a change list
        static public void Open(ChangeSet change)
        {
            Task task = Provider.ChangeSetStatus(change);

            task.Wait();
            WindowResolve win = GetWindow();

            win.DoOpen(task.assetList, true);
        }
Esempio n. 5
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        internal static void OnSubmitted(Task task)
        {
            var winsChange = Resources.FindObjectsOfTypeAll(typeof(WindowChange)) as WindowChange[];

            if (winsChange.Length == 0)
            {
                return; // user closed submit window before submit finished. Just ignore the status callback.
            }
            var win = winsChange[0];

            win.assetList          = task.assetList;
            win.submitResultCode   = task.resultCode;
            win.submitErrorMessage = null;

            if ((task.resultCode & (int)SubmitResult.Error) != 0)
            {
                string delim = "";
                foreach (Message msg in task.messages)
                {
                    if (msg.severity == Message.Severity.Error)
                    {
                        win.submitErrorMessage += delim + msg.message;
                    }
                }
            }

            if ((task.resultCode & ((int)SubmitResult.OK | (int)SubmitResult.Error)) != 0)
            {
                WindowPending.UpdateAllWindows();
                bool isNewChangeSet = win.changeSet == null;
                if (isNewChangeSet)
                {
                    // When change list becomes empty we open it to make "delete empty changessets" button visible
                    Task flushTask = Provider.Status(""); // Make a dummy task and wait for it since that will guarantee up to date lists
                    flushTask.Wait();
                    WindowPending.ExpandLatestChangeSet();
                }
            }

            if ((task.resultCode & (int)SubmitResult.OK) != 0)
            {
                win.ResetAndClose();
            }
            else
            {
                WindowResolve.Open(win.assetList);
                win.ResetAndClose();
            }
        }