Esempio n. 1
0
        public bool IsEqual(VFXPropertyAttributes other)
        {
            if (m_Flag != other.m_Flag)
            {
                return(false);
            }

            if (m_AllAttributes == null)
            {
                return(other.m_AllAttributes == null);
            }

            if (other.m_AllAttributes == null)
            {
                return(false);
            }

            if (m_AllAttributes.Length != other.m_AllAttributes.Length)
            {
                return(false);
            }

            for (int i = 0; i < m_AllAttributes.Length; ++i)
            {
                if (!m_AllAttributes[i].Equals(other.m_AllAttributes[i]))
                {
                    return(false);
                }
            }

            return(true);
        }
Esempio n. 2
0
 public void UpdateAttributes(VFXPropertyAttributes attributes, bool notify)
 {
     m_FieldInfoCache      = null; // this is call by syncslot. at this point the type of our master slot might have changed.
     m_Property.attributes = attributes;
     if (notify)
     {
         Invalidate(InvalidationCause.kUIChanged);
     }
 }
 public void UpdateAttributes(VFXPropertyAttributes attributes, bool notify)
 {
     if (notify)
     {
         if (!m_Property.attributes.IsEqual(attributes))
         {
             m_Property.attributes = attributes;
             Invalidate(InvalidationCause.kUIChangedTransient); // TODO This will trigger a setDirty while it shouldn't as property attributes are not serialized
         }
     }
     else // fast path without comparison
     {
         m_Property.attributes = attributes;
     }
 }
Esempio n. 4
0
 public void UpdateAttributes(VFXPropertyAttributes attributes)
 {
     m_FieldInfoCache      = null; // this is call by syncslot. at this point the type of our master slot might have changed.
     m_Property.attributes = attributes;
 }
Esempio n. 5
0
 public VFXProperty(Type type, string name, VFXPropertyAttributes attributes)
 {
     m_serializedType = type;
     this.name        = name;
     this.attributes  = attributes;
 }