Esempio n. 1
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 static public VFXExpression BuildRandom(VFXSeedMode seedMode, bool constant, RandId randId, VFXExpression seed = null)
 {
     if (seedMode == VFXSeedMode.PerParticleStrip || constant)
     {
         if (seed == null)
         {
             throw new ArgumentNullException("seed");
         }
         return(FixedRandom(seed, seedMode));
     }
     return(new VFXExpressionRandom(seedMode == VFXSeedMode.PerParticle, randId));
 }
 static VFXExpression RandomFromVector2(VFXExpression input, RandId randId)
 {
     return(VFXOperatorUtility.Lerp(input.x, input.y, new VFXExpressionRandom(false, randId)));
 }
Esempio n. 3
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 public VFXExpressionRandom(bool perElement, RandId id) : base(perElement ? VFXExpression.Flags.PerElement : VFXExpression.Flags.None)
 {
     m_Id = id;
 }