private int GetAngleRange(int index)
        {
            int startPoint           = 0;
            SpriteShapeController sc = SplineEditorCache.GetTarget();

            return(GetAngleRange(sc, index, ref startPoint));
        }
Esempio n. 2
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        private void ResetTangents(int pointIndex)
        {
            Vector3 position     = GetPosition(pointIndex);
            Vector3 positionNext = GetPosition(SplineUtility.NextIndex(pointIndex, GetPointCount()));
            Vector3 positionPrev = GetPosition(SplineUtility.PreviousIndex(pointIndex, GetPointCount()));
            Vector3 forward      = Vector3.forward;

            if (SplineEditorCache.IsValid() && SplineEditorCache.GetTarget() != null)
            {
                forward = SplineEditorCache.GetTarget().transform.forward;
            }

            float scale = Mathf.Min((positionNext - position).magnitude, (positionPrev - position).magnitude) * 0.33f;

            Vector3 leftTangent  = (positionPrev - position).normalized * scale;
            Vector3 rightTangent = (positionNext - position).normalized * scale;

            if (GetTangentMode(pointIndex) == TangentMode.Continuous)
            {
                SplineUtility.CalculateTangents(position, positionPrev, positionNext, forward, scale, out rightTangent, out leftTangent);
            }

            SetLeftTangent(pointIndex, leftTangent);
            SetRightTangent(pointIndex, rightTangent);
        }
Esempio n. 3
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        public void SetTangentModeUseThisOne(int pointIndex, TangentMode mode)
        {
            SetTangentMode(pointIndex, mode);

            if (SplineEditorCache.IsValid() && SplineEditorCache.GetTarget() != null)
            {
                if (mode == TangentMode.Continuous)
                {
                    SetLeftTangent(pointIndex, SplineEditorCache.instance.GetLeftTangentContinous(pointIndex));
                    SetRightTangent(pointIndex, SplineEditorCache.instance.GetRightTangentContinous(pointIndex));
                }
                if (mode == TangentMode.Broken)
                {
                    SetLeftTangent(pointIndex, SplineEditorCache.instance.GetLeftTangentBroken(pointIndex));
                    SetRightTangent(pointIndex, SplineEditorCache.instance.GetRightTangentBroken(pointIndex));
                }
            }

            if (mode == TangentMode.Continuous || mode == TangentMode.Broken)
            {
                if (GetLeftTangent(pointIndex).sqrMagnitude == 0f && GetRightTangent(pointIndex).sqrMagnitude == 0f)
                {
                    ResetTangents(pointIndex);
                }
            }

            SetDirty();
        }
Esempio n. 4
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        public void CycleSpriteIndex()
        {
            var selection   = SplineEditorCache.GetSelection();
            var spriteShape = SplineEditorCache.GetTarget().spriteShape;

            if (selection.single == -1 || spriteShape == null)
            {
                return;
            }

            Debug.Assert(SplineEditorCache.GetTarget() != null);

            var angleRangeIndex = GetAngleRange(selection.single);

            if (angleRangeIndex != -1)
            {
                var angleRange  = spriteShape.angleRanges[angleRangeIndex];
                var spriteIndex = 0;
                if (angleRange.sprites.Count > 0)
                {
                    spriteIndex = (GetSpriteIndex(selection.single) + 1) % angleRange.sprites.Count;
                }

                RegisterUndo();
                SetSpriteIndex(selection.single, spriteIndex);
                SetDirty();
            }
        }
        private int ResolveSpriteIndex(List <int> spriteIndices, ISelection selection, ref List <int> startPoints)
        {
            var spriteIndexValue     = spriteIndices.FirstOrDefault();
            SpriteShapeController sc = SplineEditorCache.GetTarget();

            if (sc == null || sc.spriteShape == null)
            {
                return(-1);
            }

            // Either SpriteShape Asset or SpriteShape Data has changed.
            List <ShapeAngleRange> angleRanges = GetAngleRangeSorted(sc.spriteShape);

            if (m_SpriteShapeHashCode != sc.spriteShapeHashCode)
            {
                GenerateSegments(sc, angleRanges);
                m_SpriteShapeHashCode = sc.spriteShapeHashCode;
                m_SelectedPoint       = -1;
            }

            if (sc.spriteShape != null)
            {
                if (selection.single != -1)
                {
                    m_SelectedAngleRange = GetAngleRange(sc, selection.single, ref m_SelectedPoint);
                    startPoints.Add(m_SelectedPoint);
                    spriteIndexValue = m_Spline.GetSpriteIndex(m_SelectedPoint);
                }
                else
                {
                    m_SelectedAngleRange = -1;
                    foreach (var index in selection)
                    {
                        int startPoint = index;
                        int angleRange = GetAngleRange(sc, index, ref startPoint);
                        if (m_SelectedAngleRange != -1 && angleRange != m_SelectedAngleRange)
                        {
                            m_SelectedAngleRange = -1;
                            break;
                        }
                        startPoints.Add(startPoint);
                        m_SelectedAngleRange = angleRange;
                    }
                }
            }

            if (m_SelectedAngleRange != -1)
            {
                spriteSelector.UpdateSprites(sc.spriteShape.angleRanges[m_SelectedAngleRange].sprites.ToArray());
            }
            else
            {
                spriteIndexValue = -1;
            }
            return(spriteIndexValue);
        }
Esempio n. 6
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        private int GetAngleRangeLocal(int index)
        {
            var selection       = SplineEditorCache.GetSelection();
            var spriteShape     = SplineEditorCache.GetTarget().spriteShape;
            var nextIndex       = SplineUtility.NextIndex(selection.single, GetPointCount());
            var pos1            = GetLocalPosition(selection.single);
            var pos2            = GetLocalPosition(nextIndex);
            var angle           = SplineUtility.SlopeAngle(pos1, pos2) + 90;
            var angleRangeIndex = SpriteShapeEditorUtility.GetRangeIndexFromAngle(spriteShape, angle);

            return(angleRangeIndex);
        }
        private void SelectionChanged()
        {
            if (target == null)
            {
                return;
            }

            if (target != SplineEditorCache.GetTarget())
            {
                SplineEditorCache.RigisterUndo();
            }

            InvalidateShapeEditor();
        }
        private bool InitializeCheck()
        {
            if (target != SplineEditorCache.GetTarget())
            {
                InvalidateShapeEditor();
                SplineEditorCache.ClearSelection();
                SplineEditorCache.SetTarget(target);
            }

            if (target != null && m_SplineEditor == null)
            {
                SetupSpriteShapeEditor(target.spline);
            }

            return(target != null);
        }
Esempio n. 9
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        public void MirrorTangent()
        {
            if (SpriteShapeTool.instance.isActive && SplineEditorCache.IsValid() && SplineEditorCache.GetTarget() != null)
            {
                var selection = SplineEditorCache.GetSelection();

                if (selection.Count != 1)
                {
                    return;
                }

                var mode = GetTangentMode(selection.single);

                if (mode == TangentMode.Linear)
                {
                    return;
                }

                var leftTangent  = GetLeftTangent(selection.single);
                var rightTangent = GetRightTangent(selection.single);

                if (!Mathf.Approximately((leftTangent + rightTangent).sqrMagnitude, 0f))
                {
                    if (GUIUtility.hotControl == 0)
                    {
                        Undo.RegisterCompleteObjectUndo(SplineEditorCache.GetTarget(), "Mirror Tangents");
                    }

                    if (SplineEditorCache.instance.rightTangentChanged)
                    {
                        SetLeftTangent(selection.single, rightTangent * -1);
                    }
                    else
                    {
                        SetRightTangent(selection.single, leftTangent * -1);
                    }

                    UpdateTangentCache();
                }
            }
        }
 private void SetDirty()
 {
     Debug.Assert(SpriteShapeTool.instance.isActive);
     EditorUtility.SetDirty(SplineEditorCache.GetTarget());
 }
 private void RegisterUndo(string name)
 {
     Debug.Assert(SpriteShapeTool.instance.isActive);
     Undo.RegisterCompleteObjectUndo(SplineEditorCache.GetTarget(), name);
 }
 private void RegisterUndo()
 {
     Undo.RegisterCompleteObjectUndo(SplineEditorCache.GetTarget(), "Edit Sprite Shape");
 }