public override bool Execute(IEnumerable <TimelineClip> clips) { var clip = clips.FirstOrDefault(); if (clip != null && (clip.curves != null || clip.animationClip != null)) { var clipToEdit = clip.animationClip != null ? clip.animationClip : clip.curves; if (clipToEdit == null) { return(false); } GameObject gameObject = null; if (TimelineEditor.inspectedDirector != null) { gameObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.parentTrack); } var timeController = TimelineAnimationUtilities.CreateTimeController(clip); TimelineAnimationUtilities.EditAnimationClipWithTimeController( clipToEdit, timeController, clip.animationClip != null ? gameObject : null); return(true); } return(false); }
public static bool Do(WindowState state, TrackAsset track) { AnimationClip clipToEdit = null; AnimationTrack animationTrack = track as AnimationTrack; if (animationTrack != null) { if (!animationTrack.CanConvertToClipMode()) { return(false); } clipToEdit = animationTrack.infiniteClip; } else if (track.hasCurves) { clipToEdit = track.curves; } if (clipToEdit == null) { return(false); } var gameObject = state.GetSceneReference(track); var timeController = TimelineAnimationUtilities.CreateTimeController(state, CreateTimeControlClipData(track)); TimelineAnimationUtilities.EditAnimationClipWithTimeController(clipToEdit, timeController, gameObject); return(true); }
public override bool Execute(TimelineWindow.TimelineState state, TimelineClip[] clips) { TimelineClip timelineClip = clips[0]; bool result; if (timelineClip.curves != null || timelineClip.animationClip != null) { AnimationClip animationClip = (!(timelineClip.animationClip != null)) ? timelineClip.curves : timelineClip.animationClip; if (animationClip == null) { result = false; } else { Component bindingForTrack = state.GetBindingForTrack(timelineClip.parentTrack); TimelineWindowTimeControl timeController = TimelineAnimationUtilities.CreateTimeController(state, timelineClip); TimelineAnimationUtilities.EditAnimationClipWithTimeController(animationClip, timeController, (!(timelineClip.animationClip != null)) ? null : bindingForTrack); result = true; } } else { result = false; } return(result); }
public override bool Execute(WindowState state, TimelineClip[] clips) { var clip = clips[0]; if (clip.curves != null || clip.animationClip != null) { var clipToEdit = clip.animationClip != null ? clip.animationClip : clip.curves; if (clipToEdit == null) { return(false); } var gameObject = state.GetSceneReference(clip.parentTrack); var timeController = TimelineAnimationUtilities.CreateTimeController(state, clip); TimelineAnimationUtilities.EditAnimationClipWithTimeController( clipToEdit, timeController, clip.animationClip != null ? gameObject : null); return(true); } return(false); }
public static bool Do(TimelineWindow.TimelineState state, TrackAsset track) { AnimationTrack animationTrack = track as AnimationTrack; bool result; if (animationTrack == null) { result = false; } else if (!animationTrack.CanConvertToClipMode()) { result = false; } else { Component bindingForTrack = state.GetBindingForTrack(animationTrack); TimelineWindowTimeControl timeController = TimelineAnimationUtilities.CreateTimeController(state, EditTrackInAnimationWindow.CreateTimeControlClipData(animationTrack)); TimelineAnimationUtilities.EditAnimationClipWithTimeController(animationTrack.animClip, timeController, (!(bindingForTrack != null)) ? null : bindingForTrack.get_gameObject()); result = true; } return(result); }
public static bool Do(TrackAsset track) { AnimationClip clipToEdit = null; AnimationTrack animationTrack = track as AnimationTrack; if (animationTrack != null) { if (!animationTrack.CanConvertToClipMode()) { return(false); } clipToEdit = animationTrack.infiniteClip; } else if (track.hasCurves) { clipToEdit = track.curves; } if (clipToEdit == null) { return(false); } GameObject gameObject = null; if (TimelineEditor.inspectedDirector != null) { gameObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, track); } var timeController = TimelineAnimationUtilities.CreateTimeController(CreateTimeControlClipData(track)); TimelineAnimationUtilities.EditAnimationClipWithTimeController(clipToEdit, timeController, gameObject); return(true); }
public override bool Execute(IEnumerable <TimelineClip> clips) { TimelineClip clip; AnimationClip clipToEdit; if (!GetEditableClip(clips, out clip, out clipToEdit)) { return(false); } GameObject gameObject = null; if (TimelineEditor.inspectedDirector != null) { gameObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.parentTrack); } var timeController = TimelineAnimationUtilities.CreateTimeController(clip); TimelineAnimationUtilities.EditAnimationClipWithTimeController( clipToEdit, timeController, clip.animationClip != null ? gameObject : null); return(true); }