Esempio n. 1
0
        private GameObject[] GetValidTargets()
        {
            if (m_FlushPaintTargetCache)
            {
                m_CachedPaintTargets = null;
                if (activeBrushEditor != null)
                {
                    m_CachedPaintTargets = activeBrushEditor.validTargets;
                }
                if (m_CachedPaintTargets == null || m_CachedPaintTargets.Length == 0)
                {
                    scenePaintTarget = null;
                }
                else
                {
                    var comparer = GridPaintActiveTargetsPreferences.GetTargetComparer();
                    if (comparer != null)
                    {
                        Array.Sort(m_CachedPaintTargets, comparer);
                    }
                }

                m_FlushPaintTargetCache = false;
            }
            return(m_CachedPaintTargets);
        }
Esempio n. 2
0
        internal static SettingsProvider CreateSettingsProvider()
        {
            var settingsProvider = new SettingsProvider("Preferences/2D/Tile Palette", SettingsScope.User, SettingsProvider.GetSearchKeywordsFromGUIContentProperties <GridPaintPaletteWindowPreferences>())
            {
                guiHandler = searchContext =>
                {
                    GridPaintPaletteWindow.PreferencesGUI();
                    GridPaintActiveTargetsPreferences.PreferencesGUI();
                }
            };

            return(settingsProvider);
        }
        public static Dictionary <Vector2Int, TileBase> ConvertToTileSheet(Dictionary <Vector2Int, Object> sheet)
        {
            Dictionary <Vector2Int, TileBase> result = new Dictionary <Vector2Int, TileBase>();

            string defaultPath = ProjectBrowser.s_LastInteractedProjectBrowser
                ? ProjectBrowser.s_LastInteractedProjectBrowser.GetActiveFolderPath()
                : "Assets";

            // Early out if all objects are already tiles
            if (sheet.Values.ToList().FindAll(obj => obj is TileBase).Count == sheet.Values.Count)
            {
                foreach (KeyValuePair <Vector2Int, Object> item in sheet)
                {
                    result.Add(item.Key, item.Value as TileBase);
                }
                return(result);
            }

            UserTileCreationMode userTileCreationMode = UserTileCreationMode.Overwrite;
            string path          = "";
            bool   multipleTiles = sheet.Count > 1;

            if (multipleTiles)
            {
                bool userInterventionRequired = false;
                path = EditorUtility.SaveFolderPanel("Generate tiles into folder ", defaultPath, "");
                path = FileUtil.GetProjectRelativePath(path);

                // Check if this will overwrite any existing assets
                foreach (var item in sheet.Values)
                {
                    if (item is Sprite)
                    {
                        var tilePath = FileUtil.CombinePaths(path, String.Format("{0}.{1}", item.name, k_TileExtension));
                        if (File.Exists(tilePath))
                        {
                            userInterventionRequired = true;
                            break;
                        }
                    }
                }
                // There are existing tile assets in the folder with names matching the items to be created
                if (userInterventionRequired)
                {
                    var option = EditorUtility.DisplayDialogComplex("Overwrite?", String.Format("Assets exist at {0}. Do you wish to overwrite existing assets?", path), "Overwrite", "Create New Copy", "Reuse");
                    switch (option)
                    {
                    case 0:     // Overwrite
                    {
                        userTileCreationMode = UserTileCreationMode.Overwrite;
                    }
                    break;

                    case 1:     // Create New Copy
                    {
                        userTileCreationMode = UserTileCreationMode.CreateUnique;
                    }
                    break;

                    case 2:     // Reuse
                    {
                        userTileCreationMode = UserTileCreationMode.Reuse;
                    }
                    break;
                    }
                }
            }
            else
            {
                // Do not check if this will overwrite new tile as user has explicitly selected the file to save to
                path = EditorUtility.SaveFilePanelInProject("Generate new tile", sheet.Values.First().name, k_TileExtension, "Generate new tile", defaultPath);
            }

            if (string.IsNullOrEmpty(path))
            {
                return(result);
            }

            int i = 0;

            EditorUtility.DisplayProgressBar("Generating Tile Assets (" + i + "/" + sheet.Count + ")", "Generating tiles", 0f);

            try
            {
                MethodInfo createTileMethod = GridPaintActiveTargetsPreferences.GetCreateTileFromPaletteUsingPreferences();
                if (createTileMethod == null)
                {
                    return(null);
                }

                foreach (KeyValuePair <Vector2Int, Object> item in sheet)
                {
                    TileBase tile;
                    string   tilePath = "";
                    if (item.Value is Sprite)
                    {
                        tile = createTileMethod.Invoke(null, new object[] { item.Value as Sprite }) as TileBase;
                        if (tile == null)
                        {
                            continue;
                        }

                        tilePath = multipleTiles
                            ? FileUtil.CombinePaths(path, String.Format("{0}.{1}", tile.name, k_TileExtension))
                            : path;
                        switch (userTileCreationMode)
                        {
                        case UserTileCreationMode.CreateUnique:
                        {
                            if (File.Exists(tilePath))
                            {
                                tilePath = AssetDatabase.GenerateUniqueAssetPath(tilePath);
                            }
                            AssetDatabase.CreateAsset(tile, tilePath);
                        }
                        break;

                        case UserTileCreationMode.Overwrite:
                        {
                            AssetDatabase.CreateAsset(tile, tilePath);
                        }
                        break;

                        case UserTileCreationMode.Reuse:
                        {
                            if (File.Exists(tilePath))
                            {
                                tile = AssetDatabase.LoadAssetAtPath <TileBase>(tilePath);
                            }
                            else
                            {
                                AssetDatabase.CreateAsset(tile, tilePath);
                            }
                        }
                        break;
                        }
                    }
                    else
                    {
                        tile = item.Value as TileBase;
                    }
                    EditorUtility.DisplayProgressBar("Generating Tile Assets (" + i + "/" + sheet.Count + ")", "Generating " + tilePath, (float)i++ / sheet.Count);
                    result.Add(item.Key, tile);
                }
            }
            finally
            {
                EditorUtility.ClearProgressBar();
            }

            AssetDatabase.Refresh();
            return(result);
        }
Esempio n. 4
0
        public static List <TileBase> ConvertToTileSheet(Dictionary <Vector2Int, TileDragAndDropHoverData> sheet)
        {
            List <TileBase> result = new List <TileBase>();

            string defaultPath = TileDragAndDropManager.GetDefaultTileAssetPath();

            // Early out if all objects are already tiles
            if (sheet.Values.ToList().FindAll(data => data.hoverObject is TileBase).Count == sheet.Values.Count)
            {
                foreach (var item in sheet.Values)
                {
                    result.Add(item.hoverObject as TileBase);
                }
                return(result);
            }

            UserTileCreationMode userTileCreationMode = UserTileCreationMode.Overwrite;
            string           path          = "";
            bool             multipleTiles = sheet.Count > 1;
            int              i             = 0;
            HashSet <String> uniqueNames   = new HashSet <string>();

            if (multipleTiles)
            {
                bool userInterventionRequired = false;
                path = EditorUtility.SaveFolderPanel("Generate tiles into folder ", defaultPath, "");
                path = FileUtil.GetProjectRelativePath(path);

                // Check if this will overwrite any existing assets
                foreach (var item in sheet.Values)
                {
                    if (item.hoverObject is Sprite sprite)
                    {
                        var name = sprite.name;
                        if (String.IsNullOrEmpty(name) || uniqueNames.Contains(name))
                        {
                            name = GenerateUniqueNameForNamelessSprite(sprite, uniqueNames, ref i);
                        }
                        uniqueNames.Add(name);
                        var tilePath = FileUtil.CombinePaths(path, String.Format("{0}.{1}", name, k_TileExtension));
                        if (File.Exists(tilePath))
                        {
                            userInterventionRequired = true;
                            break;
                        }
                    }
                }
                // There are existing tile assets in the folder with names matching the items to be created
                if (userInterventionRequired)
                {
                    var option = EditorUtility.DisplayDialogComplex("Overwrite?", String.Format("Assets exist at {0}. Do you wish to overwrite existing assets?", path), "Overwrite", "Create New Copy", "Reuse");
                    switch (option)
                    {
                    case 0:     // Overwrite
                    {
                        userTileCreationMode = UserTileCreationMode.Overwrite;
                    }
                    break;

                    case 1:     // Create New Copy
                    {
                        userTileCreationMode = UserTileCreationMode.CreateUnique;
                    }
                    break;

                    case 2:     // Reuse
                    {
                        userTileCreationMode = UserTileCreationMode.Reuse;
                    }
                    break;
                    }
                }
            }
            else
            {
                // Do not check if this will overwrite new tile as user has explicitly selected the file to save to
                path = EditorUtility.SaveFilePanelInProject("Generate new tile", sheet.Values.First().hoverObject.name, k_TileExtension, "Generate new tile", defaultPath);
            }
            TileDragAndDropManager.SetUserTileAssetPath(path);

            if (string.IsNullOrEmpty(path))
            {
                return(result);
            }

            i = 0;
            uniqueNames.Clear();
            EditorUtility.DisplayProgressBar("Generating Tile Assets (" + i + "/" + sheet.Count + ")", "Generating tiles", 0f);

            try
            {
                MethodInfo createTileMethod = GridPaintActiveTargetsPreferences.GetCreateTileFromPaletteUsingPreferences();
                if (createTileMethod == null)
                {
                    return(null);
                }

                foreach (KeyValuePair <Vector2Int, TileDragAndDropHoverData> item in sheet)
                {
                    TileBase tile;
                    string   tilePath = "";
                    if (item.Value.hoverObject is Sprite sprite)
                    {
                        tile = createTileMethod.Invoke(null, new object[] { sprite }) as TileBase;
                        if (tile == null)
                        {
                            continue;
                        }

                        var name = tile.name;
                        if (String.IsNullOrEmpty(name) || uniqueNames.Contains(name))
                        {
                            name = GenerateUniqueNameForNamelessSprite(sprite, uniqueNames, ref i);
                        }
                        uniqueNames.Add(name);

                        tilePath = multipleTiles
                            ? FileUtil.CombinePaths(path, String.Format("{0}.{1}", name, k_TileExtension))
                            : path;
                        // Case 1216101: Fix path slashes for Windows
                        tilePath = FileUtil.NiceWinPath(tilePath);
                        switch (userTileCreationMode)
                        {
                        case UserTileCreationMode.CreateUnique:
                        {
                            if (File.Exists(tilePath))
                            {
                                tilePath = AssetDatabase.GenerateUniqueAssetPath(tilePath);
                            }
                            AssetDatabase.CreateAsset(tile, tilePath);
                        }
                        break;

                        case UserTileCreationMode.Overwrite:
                        {
                            AssetDatabase.CreateAsset(tile, tilePath);
                        }
                        break;

                        case UserTileCreationMode.Reuse:
                        {
                            if (File.Exists(tilePath))
                            {
                                tile = AssetDatabase.LoadAssetAtPath <TileBase>(tilePath);
                            }
                            else
                            {
                                AssetDatabase.CreateAsset(tile, tilePath);
                            }
                        }
                        break;
                        }
                    }
                    else
                    {
                        tile = item.Value.hoverObject as TileBase;
                    }
                    EditorUtility.DisplayProgressBar("Generating Tile Assets (" + i + "/" + sheet.Count + ")", "Generating " + tilePath, (float)i++ / sheet.Count);
                    result.Add(tile);
                }
            }
            finally
            {
                EditorUtility.ClearProgressBar();
            }

            AssetDatabase.Refresh();
            return(result);
        }