Esempio n. 1
0
        public override void Run()
        {
            var editorConnectionTestCollector = RemoteTestRunController.instance;

            editorConnectionTestCollector.hideFlags = HideFlags.HideAndDontSave;
            editorConnectionTestCollector.Init(m_TargetPlatform, m_HeartbeatTimeout);

            var remotePlayerLogController = RemotePlayerLogController.instance;

            remotePlayerLogController.hideFlags = HideFlags.HideAndDontSave;

            using (var settings = new PlayerLauncherContextSettings(m_OverloadTestRunSettings))
            {
                m_SceneName = CreateSceneName();
                var    scene     = PrepareScene(m_SceneName);
                string scenePath = scene.path;

                var filter          = m_Settings.BuildNUnitFilter();
                var runner          = LoadTests(filter);
                var exceptionThrown = ExecutePreBuildSetupMethods(runner.LoadedTest, filter);
                if (exceptionThrown)
                {
                    ReopenOriginalScene(m_Settings.originalScene);
                    AssetDatabase.DeleteAsset(m_SceneName);
                    CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details.");
                    return;
                }

                var playerBuildOptions = GetBuildOptions(scenePath);

                var success = BuildAndRunPlayer(playerBuildOptions);

                editorConnectionTestCollector.PostBuildAction();
                ExecutePostBuildCleanupMethods(runner.LoadedTest, filter);

                ReopenOriginalScene(m_Settings.originalScene);
                AssetDatabase.DeleteAsset(m_SceneName);

                if (!success)
                {
                    editorConnectionTestCollector.CleanUp();
                    ScriptableObject.DestroyImmediate(editorConnectionTestCollector);
                    Debug.LogError("Player build failed");
                    throw new TestLaunchFailedException("Player build failed");
                }

                if ((playerBuildOptions.BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0)
                {
                    editorConnectionTestCollector.PostSuccessfulBuildAction();
                    editorConnectionTestCollector.PostSuccessfulLaunchAction();
                }

                var runSettings = m_OverloadTestRunSettings as PlayerLauncherTestRunSettings;
                if (success && runSettings != null && runSettings.buildOnly)
                {
                    EditorUtility.RevealInFinder(playerBuildOptions.BuildPlayerOptions.locationPathName);
                }
            }
        }
Esempio n. 2
0
        public override void Run()
        {
            var editorConnectionTestCollector = RemoteTestRunController.instance;

            editorConnectionTestCollector.hideFlags = HideFlags.HideAndDontSave;
            editorConnectionTestCollector.Init(m_TargetPlatform);

            var remotePlayerLogController = RemotePlayerLogController.instance;

            remotePlayerLogController.hideFlags = HideFlags.HideAndDontSave;

            using (var settings = new PlayerLauncherContextSettings(m_OverloadTestRunSettings))
            {
                var sceneName = CreateSceneName();
                var scene     = PrepareScene(sceneName);

                var filter          = m_Settings.filter.BuildNUnitFilter();
                var runner          = LoadTests(filter);
                var exceptionThrown = ExecutePreBuildSetupMethods(runner.LoadedTest, filter);
                if (exceptionThrown)
                {
                    ReopenOriginalScene(m_Settings.originalScene);
                    AssetDatabase.DeleteAsset(sceneName);
                    CallbacksDelegator.instance.RunFailed("Run Failed: One or more errors in a prebuild setup. See the editor log for details.");
                    return;
                }

                var playerBuildOptions = GetBuildOptions(scene);

                var success = BuildAndRunPlayer(playerBuildOptions);
                editorConnectionTestCollector.PostBuildAction();
                ExecutePostBuildCleanupMethods(runner.LoadedTest, filter);

                ReopenOriginalScene(m_Settings.originalScene);
                AssetDatabase.DeleteAsset(sceneName);

                if (!success)
                {
                    ScriptableObject.DestroyImmediate(editorConnectionTestCollector);
                    Debug.LogError("Player build failed");
                    throw new TestLaunchFailedException("Player build failed");
                }

                editorConnectionTestCollector.PostSuccessfulBuildAction();
            }
        }