public IEnumerable <string> GetSubshader(PBRMasterNode masterNode, GenerationMode mode) { var subShader = new ShaderGenerator(); subShader.AddShaderChunk("SubShader", true); subShader.AddShaderChunk("{", true); subShader.Indent(); subShader.AddShaderChunk("Tags{ \"RenderPipeline\" = \"LightweightPipeline\"}", true); var materialOptions = MasterNode.GetMaterialOptionsFromAlphaMode(masterNode.alphaMode); var tagsVisitor = new ShaderGenerator(); materialOptions.GetTags(tagsVisitor); subShader.AddShaderChunk(tagsVisitor.GetShaderString(0), true); subShader.AddShaderChunk( GetShaderPassFromTemplate( "lightweightPBRForwardPass.template", masterNode, masterNode.model == PBRMasterNode.Model.Metallic ? m_ForwardPassMetallic : m_ForwardPassSpecular, mode, materialOptions), true); var extraPassesTemplateLocation = ShaderGenerator.GetTemplatePath("lightweightPBRExtraPasses.template"); if (File.Exists(extraPassesTemplateLocation)) { subShader.AddShaderChunk(File.ReadAllText(extraPassesTemplateLocation), true); } subShader.Deindent(); subShader.AddShaderChunk("}", true); return(new[] { subShader.GetShaderString(0) }); }