Esempio n. 1
0
        public virtual void GenerateNodeFunction(FunctionRegistry registry, GenerationMode generationMode)
        {
            if (asset == null || hasError)
            {
                return;
            }

            registry.RequiresIncludes(asset.includes);

            foreach (var function in asset.functions)
            {
                registry.ProvideFunction(function.key, s =>
                {
                    s.AppendLines(function.value);
                });
            }
        }
Esempio n. 2
0
        public virtual void GenerateNodeFunction(FunctionRegistry registry, GenerationMode generationMode)
        {
            if (asset == null || hasError)
            {
                return;
            }

            registry.RequiresIncludes(asset.includes);

            var graphData = registry.builder.currentNode.owner;
            var graphDefaultConcretePrecision = graphData.graphDefaultConcretePrecision;

            foreach (var function in asset.functions)
            {
                var name   = function.key;
                var source = function.value;
                var graphPrecisionFlags = function.graphPrecisionFlags;

                // the subgraph may use multiple precision variants of this function internally
                // here we iterate through all the requested precisions and forward those requests out to the graph
                for (int requestedGraphPrecision = 0; requestedGraphPrecision <= (int)GraphPrecision.Half; requestedGraphPrecision++)
                {
                    // only provide requested precisions
                    if ((graphPrecisionFlags & (1 << requestedGraphPrecision)) != 0)
                    {
                        // when a function coming from a subgraph asset has a graph precision of "Graph",
                        // that means it is up to the subgraph NODE to decide (i.e. us!)
                        GraphPrecision actualGraphPrecision = (GraphPrecision)requestedGraphPrecision;

                        // subgraph asset setting falls back to this node setting (when switchable)
                        actualGraphPrecision = actualGraphPrecision.GraphFallback(this.graphPrecision);

                        // which falls back to the graph default concrete precision
                        ConcretePrecision actualConcretePrecision = actualGraphPrecision.ToConcrete(graphDefaultConcretePrecision);

                        // forward the function into the current graph
                        registry.ProvideFunction(name, actualGraphPrecision, actualConcretePrecision, sb => sb.AppendLines(source));
                    }
                }
            }
        }