static void InitializeLatest(Material material, ShaderID shaderID) { // newly created shadergraph materials should reset their keywords immediately (in case inspector doesn't get invoked) ShaderUtils.ResetMaterialKeywords(material); }
static void InitializeLatest(Material material, ShaderID shaderID) { // newly created shadergraph materials should reset their keywords immediately (in case inspector doesn't get invoked) ShaderUtils.ResetMaterialKeywords(material); }