Esempio n. 1
0
        void OnDisable()
        {
            s_Instance = null;

            VertexManipulationTool.beforeMeshModification -= BeforeMeshModification;
            VertexManipulationTool.afterMeshModification  -= AfterMeshModification;

            if (s_EditorToolbar != null)
            {
                DestroyImmediate(s_EditorToolbar);
            }

            ClearElementSelection();

            UpdateSelection();

            if (selectionUpdated != null)
            {
                selectionUpdated(null);
            }

            SceneView.duringSceneGui -= OnSceneGUI;
            ProGridsInterface.UnsubscribePushToGridEvent(PushToGrid);
            ProGridsInterface.UnsubscribeToolbarEvent(ProGridsToolbarOpen);
            MeshSelection.objectSelectionChanged -= OnObjectSelectionChanged;

            SetOverrideWireframe(false);

            if (selectModeChanged != null)
            {
                selectModeChanged(SelectMode.Object);
            }

            SceneView.RepaintAll();
        }
        void ProGridsToolbarOpen(bool menuOpen)
        {
            bool active = ProGridsInterface.ProGridsActive();

            m_SceneInfoRect.y = active && !menuOpen ? 28 : 10;
            m_SceneInfoRect.x = active ? (menuOpen ? 64 : 8) : 10;
        }
        void OnDisable()
        {
            VertexManipulationTool.beforeMeshModification -= BeforeMeshModification;
            VertexManipulationTool.afterMeshModification  -= AfterMeshModification;

            ClearElementSelection();

            UpdateSelection();

            if (selectionUpdated != null)
            {
                selectionUpdated(null);
            }

            SceneView.duringSceneGui -= OnSceneGUI;
            ProGridsInterface.UnsubscribePushToGridEvent(PushToGrid);
            ProGridsInterface.UnsubscribeToolbarEvent(ProGridsToolbarOpen);
            MeshSelection.objectSelectionChanged -= OnObjectSelectionChanged;

            SetOverrideWireframe(false);
            m_Toolbar.Dispose();
            if (m_ToolManager != null)
            {
                m_ToolManager.Dispose();
            }
            OnSelectModeChanged();
            ProBuilderToolManager.selectModeChanged -= OnSelectModeChanged;

            SceneView.RepaintAll();

            if (s_Instance == this)
            {
                s_Instance = null;
            }
        }
        void OnEnable()
        {
            s_Instance = this;

#if UNITY_2019_1_OR_NEWER
            SceneView.duringSceneGui += OnSceneGUI;
#else
            SceneView.onSceneGUIDelegate += OnSceneGUI;
#endif
            ProGridsInterface.SubscribePushToGridEvent(PushToGrid);
            ProGridsInterface.SubscribeToolbarEvent(ProGridsToolbarOpen);
            MeshSelection.objectSelectionChanged += OnObjectSelectionChanged;

            ProGridsToolbarOpen(ProGridsInterface.SceneToolbarIsExtended());

#if !UNITY_2018_2_OR_NEWER
            s_ResetOnSceneGUIState = typeof(SceneView).GetMethod("ResetOnSceneGUIState", BindingFlags.Instance | BindingFlags.NonPublic);
#endif

            VertexManipulationTool.beforeMeshModification += BeforeMeshModification;
            VertexManipulationTool.afterMeshModification  += AfterMeshModification;

            LoadSettings();
            InitGUI();
            UpdateSelection();
            SetOverrideWireframe(true);

            if (selectModeChanged != null)
            {
                selectModeChanged(selectMode);
            }
        }
        void OnEnable()
        {
            // maximize does this weird crap where it doesn't disable or enable windows in the current layout when
            // entering or exiting maximized mode, but _does_ Enable/Disable the new maximized window instance. when
            // that happens the ProBuilderEditor loses the s_Instance due to that maximized instance taking over.
            // so in order to prevent the problems that occur when multiple instances of ProBuilderEditor, instead
            // ensure that there is always one true instance. we'll also skip initializing what are basically singleton
            // managers as well (ex, tool manager)
            if (s_Instance == null)
            {
                s_Instance = this;
            }

            ProBuilderToolManager.selectModeChanged += OnSelectModeChanged;

            m_Toolbar     = new EditorToolbar(this);
            m_ToolManager = s_Instance == this ? new ProBuilderToolManager() : null;

            SceneView.duringSceneGui += OnSceneGUI;
            ProGridsInterface.SubscribePushToGridEvent(PushToGrid);
            ProGridsInterface.SubscribeToolbarEvent(ProGridsToolbarOpen);
            MeshSelection.objectSelectionChanged += OnObjectSelectionChanged;

            ProGridsToolbarOpen(ProGridsInterface.SceneToolbarIsExtended());

            VertexManipulationTool.beforeMeshModification += BeforeMeshModification;
            VertexManipulationTool.afterMeshModification  += AfterMeshModification;

            LoadSettings();
            InitGUI();
            EditorApplication.delayCall += () => UpdateSelection();
            SetOverrideWireframe(true);

            selectMode = s_LastActiveSelectMode;
        }
Esempio n. 6
0
        void SetupInputPlane(Vector2 mousePosition)
        {
            m_Plane = EditorHandleUtility.FindBestPlane(mousePosition);

            if (ProGridsInterface.SnapEnabled())
            {
                m_Plane.SetNormalAndPosition(
                    m_Plane.normal,
                    ProGridsInterface.ProGridsSnap(m_Plane.normal * -m_Plane.distance));
            }

            var planeNormal = m_Plane.normal;
            var planeCenter = m_Plane.normal * -m_Plane.distance;

            // if hit point on plane is cardinal axis and on grid, snap to grid.
            if (Math.IsCardinalAxis(planeNormal))
            {
                const float epsilon = .00001f;
                float       snapVal = Mathf.Abs(ProGridsInterface.SnapValue());
                float       rem     = Mathf.Abs(snapVal - (Vector3.Scale(planeNormal, planeCenter).magnitude % snapVal));
                polygon.isOnGrid = (rem < epsilon || Mathf.Abs(snapVal - rem) < epsilon);
            }
            else
            {
                polygon.isOnGrid = false;
            }
        }
        void OnEnable()
        {
            s_Instance = this;

            SceneView.duringSceneGui += OnSceneGUI;
            ProGridsInterface.SubscribePushToGridEvent(PushToGrid);
            ProGridsInterface.SubscribeToolbarEvent(ProGridsToolbarOpen);
            MeshSelection.objectSelectionChanged += OnObjectSelectionChanged;

            ProGridsToolbarOpen(ProGridsInterface.SceneToolbarIsExtended());

            VertexManipulationTool.beforeMeshModification += BeforeMeshModification;
            VertexManipulationTool.afterMeshModification  += AfterMeshModification;

            ToolManager.activeToolChanged += ActiveToolChanged;

            LoadSettings();
            InitGUI();
            EditorApplication.delayCall += () => UpdateSelection();
            SetOverrideWireframe(true);

            if (selectModeChanged != null)
            {
                selectModeChanged(selectMode);
            }
        }
        /// <summary>
        /// Snap a Vector3 to the nearest point on the current ProGrids grid if ProGrids is enabled.
        /// </summary>
        /// <param name="point"></param>
        /// <returns></returns>
        public static float ProGridsSnap(float point)
        {
            if (GetProGridsType() == null)
                return point;

            if (SnapEnabled())
                return Snapping.SnapValue(point, ProGridsInterface.SnapValue());

            return point;
        }
Esempio n. 9
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        void SetPolyEditMode(PolyShape.PolyEditMode mode)
        {
            PolyShape.PolyEditMode old = polygon.polyEditMode;

            if (mode != old)
            {
                // Clear the control always
                GUIUtility.hotControl = 0;

                // Entering edit mode after the shape has been finalized once before, which means
                // possibly reverting manual changes.  Store undo state so that if this was
                // not intentional user can revert.
                if (polygon.polyEditMode == PolyShape.PolyEditMode.None && polygon.m_Points.Count > 2)
                {
                    if (ProBuilderEditor.instance != null)
                    {
                        ProBuilderEditor.instance.ClearElementSelection();
                    }

                    UndoUtility.RecordObject(polygon, "Edit Polygon Shape");
                    UndoUtility.RecordObject(polygon.mesh, "Edit Polygon Shape");
                }

                polygon.polyEditMode = mode;

                if (polygon.polyEditMode == PolyShape.PolyEditMode.None)
                {
                    ProBuilderEditor.selectMode = ProBuilderEditor.selectMode & ~(SelectMode.InputTool);
                }
                else
                {
                    ProBuilderEditor.selectMode = ProBuilderEditor.selectMode | SelectMode.InputTool;
                }

                if (polygon.polyEditMode != PolyShape.PolyEditMode.None)
                {
                    Tools.current = Tool.None;
                }

                // If coming from Path -> Height set the mouse / origin offset
                if (old == PolyShape.PolyEditMode.Path && mode == PolyShape.PolyEditMode.Height && Event.current != null)
                {
                    Vector3 up     = polygon.transform.up;
                    Vector3 origin = polygon.transform.TransformPoint(Math.Average(polygon.m_Points));
                    Ray     r      = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
                    Vector3 p      = Math.GetNearestPointRayRay(origin, up, r.origin, r.direction);
                    s_HeightMouseOffset = polygon.extrude -
                                          ProGridsInterface.ProGridsSnap(
                        Vector3.Distance(origin, p) * Mathf.Sign(Vector3.Dot(p - origin, up)));
                }

                RebuildPolyShapeMesh(polygon);
            }
        }
        // Returns a local space point,
        Vector3 GetPointInLocalSpace(Vector3 point)
        {
            var trs = polygon.transform;

            if (polygon.isOnGrid)
            {
                Vector3 snapMask = ProBuilderSnapping.GetSnappingMaskBasedOnNormalVector(m_Plane.normal);
                return(trs.InverseTransformPoint(ProGridsInterface.ProGridsSnap(point, snapMask)));
            }

            return(trs.InverseTransformPoint(point));
        }
        /// <summary>
        /// Snap a Vector3 to the nearest point on the current ProGrids grid if ProGrids is enabled, with mask.
        /// </summary>
        /// <param name="point"></param>
        /// <param name="mask"></param>
        /// <returns></returns>
        public static Vector3 ProGridsSnap(Vector3 point, Vector3 mask)
        {
            if (GetProGridsType() == null)
                return point;

            if (ProGridsInterface.SnapEnabled())
            {
                float snap = ProGridsInterface.SnapValue();
                return Snapping.SnapValue(point, mask * snap);
            }

            return point;
        }
Esempio n. 12
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        protected override void OnToolEngaged()
        {
            // If grids are enabled and "snap on all axes" is on, initialize active axes to all.
            m_ActiveAxesModel = progridsSnapEnabled && !snapAxisConstraint
                ? Vector3Mask.XYZ
                : new Vector3Mask(0x0);

#if PROBUILDER_ENABLE_TRANSFORM_ORIGIN_GIZMO
            m_DirectionOriginInitialized = false;
#endif

            m_SnapAsGroup = progridsSnapEnabled && ProGridsInterface.GetProGridsSnapAsGroup();
        }
Esempio n. 13
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        /// <summary>
        /// Snap a Vector3 to the nearest point on the current ProGrids grid if ProGrids is enabled.
        /// </summary>
        /// <param name="point"></param>
        /// <returns></returns>
        public static float ProGridsSnap(float point)
        {
            if (GetProGridsType() == null)
            {
                return(point);
            }

            if (SnapEnabled())
            {
                return(ProBuilderSnapping.SnapValue(point, ProGridsInterface.SnapValue()));
            }

            return(point);
        }
        public static Vector3 ProGridsSnap(Vector3 point, Vector3 mask)
        {
            if (GetProGridsType() == null)
            {
                return(point);
            }

            if (ProGridsInterface.SnapEnabled())
            {
                float snap = ProGridsInterface.SnapValue();
                return(ProBuilderSnapping.Snap(point, mask * snap));
            }

            return(point);
        }
Esempio n. 15
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        internal static void SetPivotLocationAndSnap(ProBuilderMesh mesh)
        {
            if (ProGridsInterface.SnapEnabled())
            {
                mesh.transform.position = Snapping.SnapValue(mesh.transform.position, ProGridsInterface.SnapValue());
            }
            else if (s_SnapNewShapesToGrid)
            {
                mesh.transform.position = Snapping.SnapValue(mesh.transform.position, new Vector3(
                                                                 EditorPrefs.GetFloat("MoveSnapX"),
                                                                 EditorPrefs.GetFloat("MoveSnapY"),
                                                                 EditorPrefs.GetFloat("MoveSnapZ")));
            }

            mesh.Optimize();
        }
Esempio n. 16
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        void OnDisable()
        {
            s_Instance = null;

            VertexManipulationTool.beforeMeshModification -= BeforeMeshModification;
            VertexManipulationTool.afterMeshModification  -= AfterMeshModification;

            if (s_EditorToolbar != null)
            {
                DestroyImmediate(s_EditorToolbar);
            }

            ClearElementSelection();

            UpdateSelection();

            if (selectionUpdated != null)
            {
                selectionUpdated(null);
            }

#if UNITY_2019_1_OR_NEWER
            SceneView.duringSceneGui -= OnSceneGUI;
#else
            SceneView.onSceneGUIDelegate -= OnSceneGUI;
#endif
            ProGridsInterface.UnsubscribePushToGridEvent(PushToGrid);
            ProGridsInterface.UnsubscribeToolbarEvent(ProGridsToolbarOpen);
            MeshSelection.objectSelectionChanged -= OnObjectSelectionChanged;

            // re-enable unity wireframe
            // todo set wireframe override in pb_Selection, no pb_Editor
            foreach (var pb in FindObjectsOfType <ProBuilderMesh>())
            {
                EditorUtility.SetSelectionRenderState(pb.gameObject.GetComponent <Renderer>(),
                                                      EditorUtility.GetSelectionRenderState());
            }

            if (selectModeChanged != null)
            {
                selectModeChanged(SelectMode.Object);
            }

            SceneView.RepaintAll();
        }
Esempio n. 17
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        protected void BeginEdit(string undoMessage)
        {
            if (m_IsEditing)
            {
                return;
            }

            // Disable iterative lightmapping
            Lightmapping.PushGIWorkflowMode();

            var selection = MeshSelection.topInternal.ToArray();

            UndoUtility.RegisterCompleteObjectUndo(selection, string.IsNullOrEmpty(undoMessage) ? "Modify Vertices" : undoMessage);

            if (beforeMeshModification != null)
            {
                beforeMeshModification(selection);
            }

            if (currentEvent.shift)
            {
                Extrude();
            }

            m_IsEditing = true;

            m_ProgridsSnapEnabled = ProGridsInterface.SnapEnabled();
            m_ProgridsSnapValue   = ProGridsInterface.SnapValue();
            m_SnapAxisConstraint  = ProGridsInterface.UseAxisConstraints();

            foreach (var mesh in selection)
            {
                mesh.ToMesh();
                mesh.Refresh();
            }

            OnToolEngaged();
        }
Esempio n. 18
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        void DoExistingPointsGUI()
        {
            Transform trs = polygon.transform;
            int       len = polygon.m_Points.Count;

            Vector3 up      = polygon.transform.up;
            Vector3 right   = polygon.transform.right;
            Vector3 forward = polygon.transform.forward;
            Vector3 center  = Vector3.zero;

            Event evt = Event.current;

            bool used = evt.type == EventType.Used;

            if (!used &&
                (evt.type == EventType.MouseDown &&
                 evt.button == 0 &&
                 !EditorHandleUtility.IsAppendModifier(evt.modifiers)))
            {
                m_SelectedIndex = -1;
                Repaint();
            }

            if (polygon.polyEditMode == PolyShape.PolyEditMode.Height)
            {
                if (!used && evt.type == EventType.MouseUp && evt.button == 0 && !EditorHandleUtility.IsAppendModifier(evt.modifiers))
                {
                    evt.Use();
                    SetPolyEditMode(PolyShape.PolyEditMode.Edit);
                }

                bool sceneInUse = EditorHandleUtility.SceneViewInUse(evt);
                Ray  r          = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                Vector3 origin  = polygon.transform.TransformPoint(Math.Average(polygon.m_Points));
                float   extrude = polygon.extrude;

                if (evt.type == EventType.MouseMove && !sceneInUse)
                {
                    Vector3 p = Math.GetNearestPointRayRay(origin, up, r.origin, r.direction);
                    extrude = ProGridsInterface.ProGridsSnap(s_HeightMouseOffset + Vector3.Distance(origin, p) * Mathf.Sign(Vector3.Dot(p - origin, up)));
                }

                Vector3 extrudePoint = origin + (extrude * up);

                Handles.color = k_HandleColor;
                Handles.DotHandleCap(-1, origin, Quaternion.identity, HandleUtility.GetHandleSize(origin) * k_HandleSize, evt.type);
                Handles.color = k_HandleColorGreen;
                Handles.DrawLine(origin, extrudePoint);
                Handles.DotHandleCap(-1, extrudePoint, Quaternion.identity, HandleUtility.GetHandleSize(extrudePoint) * k_HandleSize, evt.type);
                Handles.color = Color.white;

                if (!sceneInUse && polygon.extrude != extrude)
                {
                    OnBeginVertexMovement();
                    polygon.extrude = extrude;
                    RebuildPolyShapeMesh(false);
                }
            }
            else
            {
                // vertex dots
                for (int ii = 0; ii < len; ii++)
                {
                    Vector3 point = trs.TransformPoint(polygon.m_Points[ii]);

                    center.x += point.x;
                    center.y += point.y;
                    center.z += point.z;

                    float size = HandleUtility.GetHandleSize(point) * k_HandleSize;

                    Handles.color = ii == m_SelectedIndex ? k_HandleSelectedColor : k_HandleColor;

                    EditorGUI.BeginChangeCheck();

                    point = Handles.Slider2D(point, up, right, forward, size, Handles.DotHandleCap, Vector2.zero, true);

                    if (EditorGUI.EndChangeCheck())
                    {
                        UndoUtility.RecordObject(polygon, "Move Polygon Shape Point");

                        Vector3 snapMask = Snapping.GetSnappingMaskBasedOnNormalVector(m_Plane.normal);
                        polygon.m_Points[ii] = ProGridsInterface.ProGridsSnap(trs.InverseTransformPoint(point), snapMask);
                        OnBeginVertexMovement();
                        RebuildPolyShapeMesh(false);
                    }

                    // "clicked" a button
                    if (!used && evt.type == EventType.Used)
                    {
                        if (ii == 0 && polygon.m_Points.Count > 2 && polygon.polyEditMode == PolyShape.PolyEditMode.Path)
                        {
                            m_NextMouseUpAdvancesMode = true;
                            return;
                        }
                        else
                        {
                            used            = true;
                            m_SelectedIndex = ii;
                        }
                    }
                }

                Handles.color = Color.white;

                // height setting
                if (polygon.polyEditMode != PolyShape.PolyEditMode.Path && polygon.m_Points.Count > 2)
                {
                    center.x /= (float)len;
                    center.y /= (float)len;
                    center.z /= (float)len;

                    Vector3 extrude = center + (up * polygon.extrude);
                    m_DistanceFromHeightHandle = Vector2.Distance(HandleUtility.WorldToGUIPoint(extrude), evt.mousePosition);

                    EditorGUI.BeginChangeCheck();

                    Handles.color = k_HandleColor;
                    Handles.DotHandleCap(-1, center, Quaternion.identity, HandleUtility.GetHandleSize(center) * k_HandleSize, evt.type);
                    Handles.DrawLine(center, extrude);
                    Handles.color = k_HandleColorGreen;
                    extrude       = Handles.Slider(extrude, up, HandleUtility.GetHandleSize(extrude) * k_HandleSize, Handles.DotHandleCap, 0f);
                    Handles.color = Color.white;

                    if (EditorGUI.EndChangeCheck())
                    {
                        UndoUtility.RecordObject(polygon, "Set Polygon Shape Height");
                        polygon.extrude = ProGridsInterface.ProGridsSnap(Vector3.Distance(extrude, center) * Mathf.Sign(Vector3.Dot(up, extrude - center)));
                        OnBeginVertexMovement();
                        RebuildPolyShapeMesh(false);
                    }
                }
            }
        }
Esempio n. 19
0
        void DoPointPlacement()
        {
            Event     evt       = Event.current;
            EventType eventType = evt.type;

            if (m_PlacingPoint)
            {
                Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                if (eventType == EventType.MouseDrag)
                {
                    float hitDistance = Mathf.Infinity;

                    if (m_Plane.Raycast(ray, out hitDistance))
                    {
                        evt.Use();

                        polygon.m_Points[m_SelectedIndex] = ProGridsInterface.ProGridsSnap(polygon.transform.InverseTransformPoint(ray.GetPoint(hitDistance)), Vector3.one);
                        RebuildPolyShapeMesh(false);
                        SceneView.RepaintAll();
                    }
                }

                if (eventType == EventType.MouseUp ||
                    eventType == EventType.Ignore ||
                    eventType == EventType.KeyDown ||
                    eventType == EventType.KeyUp)
                {
                    evt.Use();
                    m_PlacingPoint  = false;
                    m_SelectedIndex = -1;
                    SceneView.RepaintAll();
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Path)
            {
                if (eventType == EventType.MouseDown)
                {
                    if (polygon.m_Points.Count < 1)
                    {
                        SetupInputPlane(evt.mousePosition);
                    }

                    float hitDistance = Mathf.Infinity;

                    Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                    if (m_Plane.Raycast(ray, out hitDistance))
                    {
                        UndoUtility.RecordObject(polygon, "Add Polygon Shape Point");

                        Vector3 hit = ray.GetPoint(hitDistance);

                        if (polygon.m_Points.Count < 1)
                        {
                            polygon.transform.position = polygon.isOnGrid ? ProGridsInterface.ProGridsSnap(hit) : hit;
                            polygon.transform.rotation = Quaternion.LookRotation(m_Plane.normal) * Quaternion.Euler(new Vector3(90f, 0f, 0f));
                        }

                        Vector3 point = ProGridsInterface.ProGridsSnap(polygon.transform.InverseTransformPoint(hit), Vector3.one);

                        if (polygon.m_Points.Count > 2 && Math.Approx3(polygon.m_Points[0], point))
                        {
                            m_NextMouseUpAdvancesMode = true;
                            return;
                        }

                        polygon.m_Points.Add(point);

                        m_PlacingPoint  = true;
                        m_SelectedIndex = polygon.m_Points.Count - 1;
                        RebuildPolyShapeMesh(polygon);

                        evt.Use();
                    }
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Edit)
            {
                if (polygon.m_Points.Count < 3)
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.Path);
                    return;
                }

                if (m_DistanceFromHeightHandle > PreferenceKeys.k_MaxPointDistanceFromControl)
                {
                    // point insertion
                    int   index;
                    float distanceToLine;

                    Vector3 p  = EditorHandleUtility.ClosestPointToPolyLine(polygon.m_Points, out index, out distanceToLine, true, polygon.transform);
                    Vector3 wp = polygon.transform.TransformPoint(p);

                    Vector2 ga = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index % polygon.m_Points.Count]));
                    Vector2 gb = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[(index - 1)]));

                    Vector2 mouse = evt.mousePosition;

                    float distanceToVertex = Mathf.Min(Vector2.Distance(mouse, ga), Vector2.Distance(mouse, gb));

                    if (distanceToVertex > PreferenceKeys.k_MaxPointDistanceFromControl && distanceToLine < PreferenceKeys.k_MaxPointDistanceFromControl)
                    {
                        Handles.color = Color.green;

                        Handles.DotHandleCap(-1, wp, Quaternion.identity, HandleUtility.GetHandleSize(wp) * k_HandleSize, evt.type);

                        if (evt.type == EventType.MouseDown)
                        {
                            evt.Use();

                            UndoUtility.RecordObject(polygon, "Insert Point");
                            polygon.m_Points.Insert(index, p);
                            m_SelectedIndex = index;
                            m_PlacingPoint  = true;
                            RebuildPolyShapeMesh(true);
                            OnBeginVertexMovement();
                        }

                        Handles.color = Color.white;
                    }
                }
            }
        }
        public override void OnInspectorGUI()
        {
            if (!m_IsEditing)
            {
                if (GUILayout.Button("Edit Bezier Shape"))
                {
                    SetIsEditing(true);
                }

                EditorGUILayout.HelpBox("Editing a Bezier Shape will erase any modifications made to the mesh!\n\nIf you accidentally enter Edit Mode you can Undo to get your changes back.", MessageType.Warning);

                return;
            }

            if (GUILayout.Button("Editing Bezier Shape", UI.EditorGUIUtility.GetActiveStyle("Button")))
            {
                SetIsEditing(false);
            }

            Event e = Event.current;

            if (m_IsMoving)
            {
                if (e.type == EventType.Ignore ||
                    e.type == EventType.MouseUp)
                {
                    OnFinishVertexModification();
                }
            }

            EditorGUI.BeginChangeCheck();

            bool handleIsValid = (m_currentHandle > -1 && m_currentHandle < m_Points.Count);

            BezierPoint inspectorPoint = handleIsValid ?
                                         m_Points[m_currentHandle] :
                                         new BezierPoint(Vector3_Zero, Vector3_Backward, Vector3_Forward, Quaternion.identity);

            inspectorPoint = DoBezierPointGUI(inspectorPoint);

            if (handleIsValid && EditorGUI.EndChangeCheck())
            {
                if (!m_IsMoving)
                {
                    OnBeginVertexModification();
                }

                m_Points[m_currentHandle] = inspectorPoint;
                UpdateMesh(false);
            }

            EditorGUI.BeginChangeCheck();

            if (GUILayout.Button("Clear Points"))
            {
                UndoUtility.RecordObject(m_Target, "Clear Bezier Spline Points");
                m_Points.Clear();
                UpdateMesh(true);
            }

            if (GUILayout.Button("Add Point"))
            {
                UndoUtility.RecordObject(m_Target, "Add Bezier Spline Point");

                if (m_Points.Count > 0)
                {
                    m_Points.Add(new BezierPoint(m_Points[m_Points.Count - 1].position,
                                                 m_Points[m_Points.Count - 1].tangentIn,
                                                 m_Points[m_Points.Count - 1].tangentOut,
                                                 Quaternion.identity));
                    UpdateMesh(true);
                }
                else
                {
                    m_Target.Init();
                }

                m_currentHandle = (BezierHandle)(m_Points.Count - 1);

                SceneView.RepaintAll();
            }

            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            m_TangentMode = (BezierTangentMode)GUILayout.Toolbar((int)m_TangentMode, s_TangentModeIcons, commandStyle);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            m_CloseLoop = EditorGUILayout.Toggle("Close Loop", m_CloseLoop);
            m_Smooth    = EditorGUILayout.Toggle("Smooth", m_Smooth);
            m_Radius    = Mathf.Max(.001f, EditorGUILayout.FloatField("Radius", m_Radius));
            m_Rows      = Math.Clamp(EditorGUILayout.IntField("Rows", m_Rows), 3, 512);
            m_Columns   = Math.Clamp(EditorGUILayout.IntField("Columns", m_Columns), 3, 512);

            if (EditorGUI.EndChangeCheck())
            {
                UpdateMesh(true);
            }

            if (ProGridsInterface.GetProGridsType() != null)
            {
                s_SnapTangents = EditorGUILayout.Toggle("Snap Tangents", s_SnapTangents);
            }
        }
        void OnSceneGUI()
        {
            Event e = Event.current;

            bool eventHasBeenUsed = false;

            if (m_IsMoving)
            {
                if (e.type == EventType.Ignore ||
                    e.type == EventType.MouseUp)
                {
                    eventHasBeenUsed = true;
                    OnFinishVertexModification();
                }
            }

            bool sceneViewInUse = EditorHandleUtility.SceneViewInUse(e);

            if (e.type == EventType.KeyDown)
            {
                if (e.keyCode == KeyCode.Backspace && m_currentHandle > -1 && m_currentHandle < m_Points.Count)
                {
                    UndoUtility.RecordObject(m_Target, "Delete Bezier Point");
                    m_Points.RemoveAt(m_currentHandle);
                    UpdateMesh(true);
                }
                else if (e.keyCode == KeyCode.Escape)
                {
                    SetIsEditing(false);
                }
            }

            int count = m_Points.Count;

            Matrix4x4 handleMatrix = Handles.matrix;

            Handles.matrix = m_Target.transform.localToWorldMatrix;

            EditorGUI.BeginChangeCheck();

            for (int index = 0; index < count; index++)
            {
                if (index < count - 1 || m_CloseLoop)
                {
                    Handles.DrawBezier(m_Points[index].position,
                                       m_Points[(index + 1) % count].position,
                                       m_Points[index].tangentOut,
                                       m_Points[(index + 1) % count].tangentIn,
                                       Color.green,
                                       EditorGUIUtility.whiteTexture,
                                       1f);
                }

                if (!m_IsEditing)
                {
                    continue;
                }

                // If the index is selected show the full transform gizmo, otherwise use free move handles
                if (m_currentHandle == index)
                {
                    BezierPoint point = m_Points[index];

                    if (!m_currentHandle.isTangent)
                    {
                        Vector3 prev = point.position;

                        prev = Handles.PositionHandle(prev, Quaternion.identity);

                        if (!Math.Approx3(prev, point.position))
                        {
                            if (!m_IsMoving)
                            {
                                OnBeginVertexModification();
                            }

                            prev = ProGridsInterface.ProGridsSnap(prev);

                            Vector3 dir = prev - point.position;
                            point.position    = prev;
                            point.tangentIn  += dir;
                            point.tangentOut += dir;
                        }

                        // rotation
                        int     prev_index = index > 0 ? index - 1 : (m_CloseLoop ? count - 1 : -1);
                        int     next_index = index < count - 1 ? index + 1 : (m_CloseLoop ? 0 : -1);
                        Vector3 rd         = BezierPoint.GetLookDirection(m_Points, index, prev_index, next_index);

                        Quaternion look = Quaternion.LookRotation(rd);
                        float      size = HandleUtility.GetHandleSize(point.position);
                        Matrix4x4  pm   = Handles.matrix;
                        Handles.matrix = pm * Matrix4x4.TRS(point.position, look, Vector3.one);
                        point.rotation = Handles.Disc(point.rotation, Vector3.zero, Vector3.forward, size, false, 0f);
                        Handles.matrix = pm;
                    }
                    else
                    {
                        Handles.color = bezierTangentHandleColor;

                        if (m_currentHandle.tangent == BezierTangentDirection.In && (m_CloseLoop || index > 0))
                        {
                            EditorGUI.BeginChangeCheck();
                            point.tangentIn = Handles.PositionHandle(point.tangentIn, Quaternion.identity);
                            if (EditorGUI.EndChangeCheck())
                            {
                                if (!m_IsMoving)
                                {
                                    OnBeginVertexModification();
                                }

                                if (s_SnapTangents)
                                {
                                    point.tangentIn = ProGridsInterface.ProGridsSnap(point.tangentIn);
                                }

                                point.EnforceTangentMode(BezierTangentDirection.In, m_TangentMode);
                            }
                            Handles.color = Color.blue;
                            Handles.DrawLine(m_Points[index].position, m_Points[index].tangentIn);
                        }

                        if (m_currentHandle.tangent == BezierTangentDirection.Out && (m_CloseLoop || index < count - 1))
                        {
                            EditorGUI.BeginChangeCheck();
                            point.tangentOut = Handles.PositionHandle(point.tangentOut, Quaternion.identity);
                            if (EditorGUI.EndChangeCheck())
                            {
                                if (!m_IsMoving)
                                {
                                    OnBeginVertexModification();
                                }

                                if (s_SnapTangents)
                                {
                                    point.tangentOut = ProGridsInterface.ProGridsSnap(point.tangentOut);
                                }

                                point.EnforceTangentMode(BezierTangentDirection.Out, m_TangentMode);
                            }
                            Handles.color = Color.red;
                            Handles.DrawLine(m_Points[index].position, m_Points[index].tangentOut);
                        }
                    }

                    m_Points[index] = point;
                }
            }

            if (!m_IsEditing)
            {
                return;
            }

            EventType eventType = e.type;

            if (!eventHasBeenUsed)
            {
                eventHasBeenUsed = eventType == EventType.Used;
            }

            for (int index = 0; index < count; index++)
            {
                Vector3     prev;
                BezierPoint point = m_Points[index];

                // Position Handle
                float size = HandleUtility.GetHandleSize(point.position) * k_HandleSize;
                Handles.color = bezierPositionHandleColor;

                if (m_currentHandle == index && !m_currentHandle.isTangent)
                {
                    Handles.DotHandleCap(0, point.position, Quaternion.identity, size, e.type);
                }
                else
                {
                    prev = point.position;
                    prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap);
                    if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used)
                    {
                        eventHasBeenUsed = true;
                        m_currentHandle  = (BezierHandle)index;
                        Repaint();
                        SceneView.RepaintAll();
                    }
                    else if (!Math.Approx3(prev, point.position))
                    {
                        if (!m_IsMoving)
                        {
                            OnBeginVertexModification();
                        }

                        point.SetPosition(ProGridsInterface.ProGridsSnap(prev));
                    }
                }

                // Tangent handles
                Handles.color = bezierTangentHandleColor;

                // Tangent In Handle
                if (m_CloseLoop || index > 0)
                {
                    size = HandleUtility.GetHandleSize(point.tangentIn) * k_HandleSize;
                    Handles.DrawLine(point.position, point.tangentIn);

                    if (index == m_currentHandle && m_currentHandle.isTangent && m_currentHandle.tangent == BezierTangentDirection.In)
                    {
                        Handles.DotHandleCap(0, point.tangentIn, Quaternion.identity, size, e.type);
                    }
                    else
                    {
                        prev = point.tangentIn;
                        prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap);

                        if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used)
                        {
                            eventHasBeenUsed = true;
                            m_currentHandle.SetIndexAndTangent(index, BezierTangentDirection.In);
                            Repaint();
                            SceneView.RepaintAll();
                        }
                        else if (!Math.Approx3(prev, point.tangentIn))
                        {
                            if (!m_IsMoving)
                            {
                                OnBeginVertexModification();
                            }
                            point.tangentIn = s_SnapTangents ? ProGridsInterface.ProGridsSnap(prev) : prev;
                            point.EnforceTangentMode(BezierTangentDirection.In, m_TangentMode);
                        }
                    }
                }

                // Tangent Out
                if (m_CloseLoop || index < count - 1)
                {
                    size = HandleUtility.GetHandleSize(point.tangentOut) * k_HandleSize;
                    Handles.DrawLine(point.position, point.tangentOut);

                    if (index == m_currentHandle && m_currentHandle.isTangent && m_currentHandle.tangent == BezierTangentDirection.Out)
                    {
                        Handles.DotHandleCap(0, point.tangentOut, Quaternion.identity, size, e.type);
                    }
                    else
                    {
                        prev = point.tangentOut;
                        prev = Handles.FreeMoveHandle(prev, Quaternion.identity, size, Vector3.zero, Handles.DotHandleCap);

                        if (!eventHasBeenUsed && eventType == EventType.MouseUp && e.type == EventType.Used)
                        {
                            eventHasBeenUsed = true;
                            m_currentHandle.SetIndexAndTangent(index, BezierTangentDirection.Out);
                            Repaint();
                            SceneView.RepaintAll();
                        }
                        else if (!Math.Approx3(prev, point.tangentOut))
                        {
                            if (!m_IsMoving)
                            {
                                OnBeginVertexModification();
                            }
                            point.tangentOut = s_SnapTangents ? ProGridsInterface.ProGridsSnap(prev) : prev;
                            point.EnforceTangentMode(BezierTangentDirection.Out, m_TangentMode);
                        }
                    }
                }

                m_Points[index] = point;
            }

            // Do control point insertion
            if (!eventHasBeenUsed && m_ControlPoints != null && m_ControlPoints.Count > 1)
            {
                int   index = -1;
                float distanceToLine;

                Vector3 p = EditorHandleUtility.ClosestPointToPolyLine(m_ControlPoints, out index, out distanceToLine, false, null);

                if (!IsHoveringHandlePoint(e.mousePosition) && distanceToLine < PreferenceKeys.k_MaxPointDistanceFromControl)
                {
                    Handles.color = Color.green;
                    Handles.DotHandleCap(-1, p, Quaternion.identity, HandleUtility.GetHandleSize(p) * .05f, e.type);
                    Handles.color = Color.white;

                    if (!eventHasBeenUsed && eventType == EventType.MouseDown && e.button == 0)
                    {
                        UndoUtility.RecordObject(m_Target, "Add Point");
                        Vector3 dir = m_ControlPoints[(index + 1) % m_ControlPoints.Count] - m_ControlPoints[index];
                        m_Points.Insert((index / m_Columns) + 1, new BezierPoint(p, p - dir, p + dir, Quaternion.identity));
                        UpdateMesh(true);
                        e.Use();
                    }

                    SceneView.RepaintAll();
                }
            }

            if (e.type == EventType.MouseUp && !sceneViewInUse)
            {
                m_currentHandle.SetIndex(-1);
            }

            Handles.matrix = handleMatrix;

            if (EditorGUI.EndChangeCheck())
            {
                UpdateMesh(false);
            }
        }
        static bool GetPlaneFromProGridsAxis(Vector2 mousePosition, out Plane plane)
        {
            if (!ProGridsInterface.ProGridsActive() || !ProGridsInterface.GridVisible())
            {
                plane = default(Plane);
                return(false);
            }

            Vector3 point = SceneView.lastActiveSceneView.pivot;
            Vector3 progridsPivot;

            if (ProGridsInterface.GetPivot(out progridsPivot))
            {
                point = progridsPivot;
            }
            Vector3 normal = Vector3.up;

            if (ProGridsInterface.IsFullGridEnabled())
            {
                var ray = HandleUtility.GUIPointToWorldRay(mousePosition);

                Plane[] planes = new Plane[3]
                {
                    new Plane(Vector3.right, point),
                    new Plane(Vector3.up, point),
                    new Plane(Vector3.forward, point)
                };

                float closestDistance = Mathf.Infinity;
                Plane closestPlane    = default(Plane);

                for (int i = 0; i < planes.Length; ++i)
                {
                    float distance;

                    if (planes[i].Raycast(ray, out distance))
                    {
                        if (distance < closestDistance)
                        {
                            closestDistance = distance;
                            closestPlane    = planes[i];
                        }
                    }
                }

                plane = new Plane(closestPlane.normal, point);
            }
            else
            {
                var   axis   = ProGridsInterface.GetActiveGridAxis();
                float offset = ProGridsInterface.GetActiveGridOffset();

                switch (axis)
                {
                case HandleAxis.X:
                    point.x += offset;
                    normal   = Vector3.right;
                    break;

                case HandleAxis.Y:
                    point.y += offset;
                    normal   = Vector3.up;
                    break;

                case HandleAxis.Z:
                    point.z += offset;
                    normal   = Vector3.forward;
                    break;
                }

                plane = new Plane(normal, point);
            }

            return(true);
        }
Esempio n. 23
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        void DoPointPlacement()
        {
            Event     evt       = Event.current;
            EventType eventType = evt.type;

            if (m_PlacingPoint)
            {
                Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                if (eventType == EventType.MouseDrag)
                {
                    float hitDistance = Mathf.Infinity;

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        evt.Use();
                        polygon.m_Points[m_SelectedIndex] = GetPointInLocalSpace(ray.GetPoint(hitDistance));
                        RebuildPolyShapeMesh(false);
                        SceneView.RepaintAll();
                    }
                }

                if (eventType == EventType.MouseUp ||
                    eventType == EventType.Ignore ||
                    eventType == EventType.KeyDown ||
                    eventType == EventType.KeyUp)
                {
                    evt.Use();
                    m_PlacingPoint  = false;
                    m_SelectedIndex = -1;
                    SceneView.RepaintAll();
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Path)
            {
                if (eventType == EventType.MouseDown && HandleUtility.nearestControl == m_ControlId)
                {
                    if (polygon.m_Points.Count < 1)
                    {
                        SetupInputPlane(evt.mousePosition);
                    }

                    float hitDistance = Mathf.Infinity;

                    Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition);

                    if (plane.Raycast(ray, out hitDistance))
                    {
                        UndoUtility.RecordObject(polygon, "Add Polygon Shape Point");

                        Vector3 hit = ray.GetPoint(hitDistance);

                        if (polygon.m_Points.Count < 1)
                        {
                            polygon.transform.position = polygon.isOnGrid ? ProGridsInterface.ProGridsSnap(hit) : hit;

                            Vector3 cameraFacingPlaneNormal = plane.normal;
                            if (Vector3.Dot(cameraFacingPlaneNormal, SceneView.lastActiveSceneView.camera.transform.forward) > 0f)
                            {
                                cameraFacingPlaneNormal *= -1;
                            }

                            polygon.transform.rotation = Quaternion.LookRotation(cameraFacingPlaneNormal) * Quaternion.Euler(new Vector3(90f, 0f, 0f));
                        }

                        Vector3 point = GetPointInLocalSpace(hit);

                        if (polygon.m_Points.Count > 2 && Math.Approx3(polygon.m_Points[0], point))
                        {
                            m_NextMouseUpAdvancesMode = true;
                            return;
                        }

                        polygon.m_Points.Add(point);

                        m_PlacingPoint  = true;
                        m_SelectedIndex = polygon.m_Points.Count - 1;
                        RebuildPolyShapeMesh(polygon);

                        evt.Use();
                    }
                }
            }
            else if (polygon.polyEditMode == PolyShape.PolyEditMode.Edit)
            {
                if (polygon.m_Points.Count < 3)
                {
                    SetPolyEditMode(PolyShape.PolyEditMode.Path);
                    return;
                }

                if (m_DistanceFromHeightHandle > PreferenceKeys.k_MaxPointDistanceFromControl)
                {
                    // point insertion
                    Vector2 mouse       = evt.mousePosition;
                    Ray     ray         = HandleUtility.GUIPointToWorldRay(mouse);
                    float   hitDistance = Mathf.Infinity;
                    if (plane.Raycast(ray, out hitDistance))
                    {
                        Vector3 hit   = ray.GetPoint(hitDistance);
                        Vector3 point = GetPointInLocalSpace(hit);

                        int polyCount = polygon.m_Points.Count;

                        float distToLineInGUI;
                        int   index;
                        EditorHandleUtility.ClosestPointToPolyLine(polygon.m_Points, out index, out distToLineInGUI, true, polygon.transform);

                        Vector3 aToPoint = point - polygon.m_Points[index - 1];
                        Vector3 aToB     = polygon.m_Points[index % polyCount] - polygon.m_Points[index - 1];

                        float   ratio = Vector3.Dot(aToPoint, aToB.normalized) / aToB.magnitude;
                        Vector3 wp    = Vector3.Lerp(polygon.m_Points[index - 1], polygon.m_Points[index % polyCount], ratio);
                        wp = polygon.transform.TransformPoint(wp);

                        Vector2 aInGUI           = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index - 1]));
                        Vector2 bInGUI           = HandleUtility.WorldToGUIPoint(polygon.transform.TransformPoint(polygon.m_Points[index % polyCount]));
                        float   distanceToVertex = Mathf.Min(Vector2.Distance(mouse, aInGUI), Vector2.Distance(mouse, bInGUI));

                        if (distanceToVertex > PreferenceKeys.k_MaxPointDistanceFromControl && distToLineInGUI < PreferenceKeys.k_MaxPointDistanceFromControl)
                        {
                            if (evt.type == EventType.Repaint)
                            {
                                Handles.color = Color.green;
                                Handles.DotHandleCap(-1, wp, Quaternion.identity,
                                                     HandleUtility.GetHandleSize(wp) * k_HandleSize, evt.type);
                            }

                            if (evt.type == EventType.MouseDown && HandleUtility.nearestControl == m_ControlId)
                            {
                                evt.Use();

                                UndoUtility.RecordObject(polygon, "Insert Point");
                                polygon.m_Points.Insert(index, point);
                                m_SelectedIndex = index;
                                m_PlacingPoint  = true;
                                RebuildPolyShapeMesh(true);
                                OnBeginVertexMovement();
                            }

                            Handles.color = Color.white;
                        }

                        if (evt.type != EventType.Repaint)
                        {
                            SceneView.RepaintAll();
                        }
                    }
                }
            }
        }