Esempio n. 1
0
    public void SelectFaces_WithoutColor()
    {
        Setup();

        //Make first faces selected
        ProBuilderMesh mesh = selectables[0];

        Assert.IsNotNull(mesh.faces);
        Face        face          = selectables[0].faces[0];
        List <Face> selectedFaces = new List <Face>();

        selectedFaces.Add(face);
        mesh.SetSelectedFaces(selectedFaces);
        Assert.AreEqual(mesh.selectedFaceCount, 1);
        MeshSelection.SetSelection(mesh.gameObject);
        MeshSelection.OnObjectSelectionChanged();

        foreach (var currObject in selectables)
        {
            //Validate that prior not all faces are selected
            Assert.AreNotEqual(currObject.selectedFacesInternal.Length, 6);
        }

        UnityEditor.ProBuilder.Actions.SelectVertexColor selectColorAction = new UnityEditor.ProBuilder.Actions.SelectVertexColor();
        selectColorAction.DoAction();

        foreach (var currObject in selectables)
        {
            //All selectable object should have all faces selected
            Assert.AreEqual(currObject.selectedFacesInternal.Length, 6);
        }
    }
Esempio n. 2
0
    public void SelectFaces_WithColor()
    {
        Setup(true /*with color*/);

        //Make first faces selected
        ProBuilderMesh mesh = selectables[0];

        Assert.IsNotNull(mesh.faces);
        Face        face          = selectables[0].faces[0];
        List <Face> selectedFaces = new List <Face>();

        selectedFaces.Add(face);
        mesh.SetSelectedFaces(selectedFaces);
        Assert.AreEqual(mesh.selectedFaceCount, 1);
        MeshSelection.SetSelection(mesh.gameObject);
        MeshSelection.OnObjectSelectionChanged();

        //Validate that prior only a face on first cube is selected
        Assert.AreEqual(selectables[0].selectedFacesInternal.Length, 1);
        Assert.AreEqual(selectables[1].selectedFacesInternal.Length, 0);

        UnityEditor.ProBuilder.Actions.SelectVertexColor selectColorAction = new UnityEditor.ProBuilder.Actions.SelectVertexColor();
        selectColorAction.DoAction();

        //Validate that after a face is selected on both cube
        Color[] colors0 = selectables[0].colorsInternal;
        Color[] colors1 = selectables[1].colorsInternal;

        Assert.AreEqual(selectables[0].selectedFacesInternal.Length, 1);
        Assert.AreEqual(selectables[1].selectedFacesInternal.Length, 1);

        int[] tris0 = selectables[0].selectedFacesInternal[0].distinctIndexesInternal;
        int[] tris1 = selectables[1].selectedFacesInternal[0].distinctIndexesInternal;
        Assert.AreEqual(tris0.Length, tris1.Length);

        //Validate that the face match
        for (int n = 0; n < tris0.Length; n++)
        {
            Assert.AreEqual(colors0[tris0[n]], colors1[tris1[n]]);
            Assert.AreEqual(colors0[tris0[n]], faceColors[0]);
        }
    }