Esempio n. 1
0
        static State CreateObjectReference(State prevState, CreateObjectReferenceAction action)
        {
            var graph = action.GraphModel as VSGraphModel;

            if (action.Type == CreateObjectReferenceAction.ReferenceType.Subgraph)
            {
                DotsStencil.CreateSubGraphReference(graph, action.Objects.OfType <VSGraphAssetModel>(),
                                                    action.GraphSpacePosition);
            }
            else
            {
                if (prevState.EditorDataModel.BoundObject == null)
                {
                    Debug.LogError(
                        "Cannot create object references when a graph is opened in asset mode. Select a game object referencing this graph to do that.");
                    return(prevState);
                }

                var authoringComponent = (prevState.EditorDataModel.BoundObject as GameObject)
                                         ?.GetComponent <ScriptingGraphAuthoring>();
                Assert.IsNotNull(authoringComponent,
                                 "The currently bound object has no ScriptingGraphAuthoring component. This is impossible.");
                DotsStencil.CreateVariablesFromGameObjects(graph, authoringComponent,
                                                           action.Objects.OfType <GameObject>(), action.GraphSpacePosition,
                                                           action.Type == CreateObjectReferenceAction.ReferenceType.ObjectGraph);
            }

            prevState.MarkForUpdate(UpdateFlags.GraphTopology);
            return(prevState);
        }
Esempio n. 2
0
        static State DotsCreateGetSetVariableNodes(State prevState, DotsCreateGetSetVariableNodesAction action)
        {
            VSGraphModel vsGraphModel = ((VSGraphModel)prevState.CurrentGraphModel);

            foreach (var tuple in action.VariablesToCreate)
            {
                vsGraphModel.CreateNode <SetVariableNodeModel>(tuple.Item1.Title, tuple.Item2, SpawnFlags.Default, v =>
                {
                    v.DeclarationModel = tuple.Item1;
                    v.IsGetter         = action.CreateGetters;
                });
            }
            return(prevState);
        }