Esempio n. 1
0
        public override void OnGUI(string searchContext)
        {
            GUILayout.Space(10);

            const float indent = 8;

            // Small indent to match the other preference editors.
            var rect = EditorGUILayout.GetControlRect();

            rect.xMin += indent;

            EditorGUI.BeginChangeCheck();
            LocalizationEditorSettings.ShowLocaleMenuInGameView = EditorGUI.Toggle(rect, showGameViewToolbar, LocalizationEditorSettings.ShowLocaleMenuInGameView);
            if (EditorGUI.EndChangeCheck() && Application.isPlaying)
            {
                if (LocalizationEditorSettings.ShowLocaleMenuInGameView)
                {
                    GameViewLanguageMenu.Show();
                }
                else
                {
                    GameViewLanguageMenu.Hide();
                }
            }
        }
Esempio n. 2
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            DrawActiveSettings();

            // Player
            EditorGUILayout.BeginVertical(EditorStyles.helpBox);

            EditorGUILayout.LabelField(Styles.player, EditorStyles.boldLabel);
            EditorGUILayout.Space();

            EditorGUILayout.PropertyField(m_AvailableLocales, true);

            m_StartupSelectorsList.DoLayoutList();

            EditorGUILayout.PropertyField(m_AssetDatabase, true);
            EditorGUILayout.PropertyField(m_StringDatabase, true);

            EditorGUILayout.EndVertical();

            // Editor
            EditorGUILayout.BeginVertical(EditorStyles.helpBox);
            EditorGUILayout.LabelField(Styles.editor, EditorStyles.boldLabel);
            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(m_ShowLocaleMenuInGameView, Styles.showGameViewToolbar, true);
            if (EditorGUI.EndChangeCheck() && Application.isPlaying)
            {
                if (m_ShowLocaleMenuInGameView.boolValue)
                {
                    GameViewLanguageMenu.Show();
                }
                else
                {
                    GameViewLanguageMenu.Hide();
                }
            }

            EditorGUILayout.EndVertical();

            serializedObject.ApplyModifiedProperties();
        }