public override void Connect(Node toNode, Edge edge) { if (toNode is StateNode) { this.graphGUI.stateMachineGraph.activeStateMachine.AddStateMachineTransition(this.stateMachine, (toNode as StateNode).state); this.graphGUI.stateMachineGraph.RebuildGraph(); } else if (toNode is StateMachineNode) { Node.GenericMenuForStateMachineNode(toNode as StateMachineNode, true, delegate(object data) { if (data is AnimatorState) { this.graphGUI.stateMachineGraph.activeStateMachine.AddStateMachineTransition(this.stateMachine, data as AnimatorState); } else { this.graphGUI.stateMachineGraph.activeStateMachine.AddStateMachineTransition(this.stateMachine, data as AnimatorStateMachine); } this.graphGUI.stateMachineGraph.RebuildGraph(); }); } else if (toNode is ExitNode) { this.graphGUI.stateMachineGraph.activeStateMachine.AddStateMachineExitTransition(this.stateMachine); this.graphGUI.stateMachineGraph.RebuildGraph(); } }
public override void Connect(Node toNode, Edge edge) { if (toNode is StateNode) { this.graphGUI.stateMachineGraph.rootStateMachine.AddAnyStateTransition((toNode as StateNode).state); this.graphGUI.stateMachineGraph.RebuildGraph(); } if (toNode is StateMachineNode) { StateMachineNode stateMachineNode = toNode as StateMachineNode; if (stateMachineNode.stateMachine != this.graphGUI.parentStateMachine) { Node.GenericMenuForStateMachineNode(toNode as StateMachineNode, true, delegate(object data) { if (data is AnimatorState) { this.graphGUI.stateMachineGraph.rootStateMachine.AddAnyStateTransition(data as AnimatorState); } else if (data is AnimatorStateMachine) { this.graphGUI.stateMachineGraph.rootStateMachine.AddAnyStateTransition(data as AnimatorStateMachine); } this.graphGUI.stateMachineGraph.RebuildGraph(); }); } } if (toNode is EntryNode) { this.graphGUI.stateMachineGraph.rootStateMachine.AddAnyStateTransition(this.graphGUI.activeStateMachine); } }
public override void Connect(Node toNode, Edge edge) { if (toNode is StateNode) { if (this.draggingDefaultState) { this.m_StateMachine.defaultState = (toNode as StateNode).state; } else { this.m_StateMachine.AddEntryTransition((toNode as StateNode).state); } this.graphGUI.stateMachineGraph.RebuildGraph(); } else if (toNode is StateMachineNode) { bool isDragginDefaultState = this.draggingDefaultState; Node.GenericMenuForStateMachineNode(toNode as StateMachineNode, !this.draggingDefaultState, delegate(object data) { if (data is AnimatorState) { if (isDragginDefaultState) { this.m_StateMachine.defaultState = (data as AnimatorState); } else { this.m_StateMachine.AddEntryTransition(data as AnimatorState); } } else if (data is AnimatorStateMachine) { this.m_StateMachine.AddEntryTransition(data as AnimatorStateMachine); } this.graphGUI.stateMachineGraph.RebuildGraph(); }); } this.draggingDefaultState = false; }