Esempio n. 1
0
        /// <summary>Constructor will create the key to store in the EditorPref the state given generic type passed.</summary>
        /// <param name="defaultValue">If key did not exist, it will be created with this value for initialization.</param>
        public ExpandedState(TState defaultValue, string prefix = "CoreRP")
        {
            String Key = string.Format("{0}:{1}:UI_State", prefix, typeof(TTarget).Name);

            m_State = new EditorPrefBoolFlags <TState>(Key);

            //register key if not already there
            if (!EditorPrefs.HasKey(Key))
            {
                EditorPrefs.SetInt(Key, (int)(object)defaultValue);
            }
        }
Esempio n. 2
0
        static HDCameraUI()
        {
            Inspector = new[]
            {
                CED.space,
                SectionGeneralSettings,
                SectionFrameSettings,
                SectionPhysicalSettings,
                SectionOutputSettings,
                SectionXRSettings
            };

            string key = $"HDRP:{typeof(HDCameraUI).Name}:ShutterSpeedState";

            m_ShutterSpeedState = new EditorPrefBoolFlags <ShutterSpeedUnit>(key);
        }
        public HDShadowSettingsEditor()
        {
            string Key = string.Format("{0}:{1}:UI_State", "HDRP", typeof(HDShadowSettingsEditor).Name);

            m_State = new EditorPrefBoolFlags <Unit>(Key);
        }