Esempio n. 1
0
        void DoProperty(SerializedParameterOverride property, bool overrideState, GUIContent title)
        {
            // Check for DisplayNameAttribute first
            var displayNameAttr = property.GetAttribute <DisplayNameAttribute>();

            if (displayNameAttr != null)
            {
                title.text = displayNameAttr.displayName;
            }

            // Add tooltip if it's missing and an attribute is available
            if (string.IsNullOrEmpty(title.tooltip))
            {
                var tooltipAttr = property.GetAttribute <TooltipAttribute>();
                if (tooltipAttr != null)
                {
                    title.tooltip = tooltipAttr.tooltip;
                }
            }

            using (new EditorGUI.DisabledScope(!overrideState))
            {
                // Look for a compatible attribute decorator and break as soon as we find one
                AttributeDecorator decorator = null;
                Attribute          attribute = null;

                foreach (var attr in property.attributes)
                {
                    decorator = EditorUtilities.GetDecorator(attr.GetType());
                    attribute = attr;

                    if (decorator != null)
                    {
                        break;
                    }
                }

                if (decorator != null)
                {
                    if (decorator.OnGUI(property.value, overrideState, title, attribute))
                    {
                        return;
                    }
                }

                EditorGUILayout.PropertyField(property.value, title);
            }
        }
Esempio n. 2
0
        protected void PropertyField(SerializedParameterOverride property, GUIContent title)
        {
            // Check for DisplayNameAttribute first
            var displayNameAttr = property.GetAttribute <DisplayNameAttribute>();

            if (displayNameAttr != null)
            {
                title.text = displayNameAttr.displayName;
            }

            // Add tooltip if it's missing and an attribute is available
            if (string.IsNullOrEmpty(title.tooltip))
            {
                var tooltipAttr = property.GetAttribute <TooltipAttribute>();
                if (tooltipAttr != null)
                {
                    title.tooltip = tooltipAttr.tooltip;
                }
            }

            // Look for a compatible attribute decorator and break as soon as we find one
            AttributeDecorator decorator = null;
            Attribute          attribute = null;

            foreach (var attr in property.attributes)
            {
                decorator = EditorUtilities.GetDecorator(attr.GetType());
                attribute = attr;

                if (decorator != null)
                {
                    break;
                }
            }

            bool invalidProp = false;

            if (decorator != null && !decorator.IsAutoProperty())
            {
                if (decorator.OnGUI(property.value, property.overrideState, title, attribute))
                {
                    return;
                }

                // Attribute is invalid for the specified property; use default unity field instead
                invalidProp = true;
            }

            using (new EditorGUILayout.HorizontalScope())
            {
                // Override checkbox
                var overrideRect = GUILayoutUtility.GetRect(17f, 17f, GUILayout.ExpandWidth(false));
                overrideRect.yMin += 4f;
                EditorUtilities.DrawOverrideCheckbox(overrideRect, property.overrideState);

                // Property
                using (new EditorGUI.DisabledScope(!property.overrideState.boolValue))
                {
                    if (decorator != null && !invalidProp)
                    {
                        if (decorator.OnGUI(property.value, property.overrideState, title, attribute))
                        {
                            return;
                        }
                    }

                    // Default unity field
                    EditorGUILayout.PropertyField(property.value, title);
                }
            }
        }