Esempio n. 1
0
        public void Init()
        {
            registerAllSystem();
            registerAllEntity();
            registerAllComponent();

            for (int i = 0; i < mSystemCount; i++)
            {
                mUSystem [i].Init();
            }

            for (int i = 0; i < mSystemCount; i++)
            {
                for (int j = i + 1; j < mSystemCount; j++)
                {
                    if (mUSystem [i].power > mUSystem [j].power)
                    {
                        USystem tSystem = mUSystem [i];
                        mUSystem [i] = mUSystem [j];
                        mUSystem [j] = tSystem;
                    }
                }
            }

            //ECSSort.QuickSortRelax (mUSystem,0,(int)mSystemCount-1);

            for (int i = 0; i < mEntityCount; i++)
            {
                mUEntity [i].Init();
            }

            MainWorld = this;
            MainWorld.ToString();
        }
Esempio n. 2
0
 // register the system
 public void registerSystem(USystem uSystem)
 {
     if (mSystemCount < mMaxSystemCount)
     {
         mUSystem [mSystemCount]        = uSystem;
         mUSystem [mSystemCount].mWorld = this;
         mSystemCount++;
     }
     else
     {
         mMaxSystemCount *= 2;
         USystem[] uSystems = new USystem[mMaxSystemCount];
         for (int i = 0; i < mSystemCount; i++)
         {
             uSystems [i] = mUSystem [i];
         }
         mUSystem = uSystems;
         mUSystem [mSystemCount]        = uSystem;
         mUSystem [mSystemCount].mWorld = this;
         mSystemCount++;
     }
 }