private void Apply() { this.UnityManager.Filter.Name = this.TextBox_UnityFilter.Text; this.UnityManager.Filter.Path = this.TextBox_UnityFolder.Text; this.UnityManager.Filter.SaveSettings(); this.UnityManager.Unities = new Dictionary<string, Unity>(); foreach (DataRow row in this.Cpps.Rows) { string unityname = row[2] as string; if (!String.IsNullOrEmpty(unityname)) { unityname.Trim(); Unity unity = null; if (!this.UnityManager.Unities.TryGetValue(unityname, out unity)) { unity = new Unity(unityname); this.UnityManager.Unities.Add(unityname, unity); } Cpp cpp = new Cpp(row[0] as string); cpp.Condition = row[3] as string; if (cpp.Condition != null) cpp.Condition.Trim(); unity.Cpps.Add(cpp.Name, cpp); } } this.UnityManager.SaveUnities(); }
private void Project_ImportUnity(VCProject project, XmlNode xProject) { if (project == null) return; UnityManager um = new UnityManager(project); um.Filter.Name = xProject.Attributes["UnityFilterName"].Value; um.Filter.Path = xProject.Attributes["UnityFilterPath"].Value; um.Filter.SaveSettings(); um.Unities = new Dictionary<string, Unity>(); foreach (XmlNode xUnity in xProject.ChildNodes) { if (xUnity.Name != "Unity") { throw new Exception("Invalid xml file format!"); } Unity unity = new Unity(xUnity.Attributes["Name"].Value); um.Unities.Add(unity.Name, unity); foreach (XmlNode xCpp in xUnity.ChildNodes) { if (xCpp.Name != "Cpp") { throw new Exception("Invalid xml file format!"); } Cpp cpp = new Cpp(xCpp.Attributes["Name"].Value); cpp.Condition = xCpp.Attributes["Condition"].Value; unity.Cpps.Add(cpp.Name, cpp); } } um.SaveUnities(); }
public void LoadUnities() { this.Unities = new Dictionary<string, Unity>(); VCFilter unityfilter = this.Filter.GetVCFilter(); if (unityfilter != null) { foreach (VCFile file in unityfilter.Files as IVCCollection) { if (file.Extension.ToLower() == ".cpp") { Unity unity = new Unity(Path.GetFileNameWithoutExtension(file.Name)); unity.Load(file); this.Unities.Add(unity.Name, unity); } } } }