/// <summary> /// Decodes a Save Point from JSON text format and loads it. /// </summary> public static void Decode(string saveDataJSON) { var savePointData = JsonUtility.FromJson <SavePointData>(saveDataJSON); UnityAction <Scene, LoadSceneMode> onSceneLoadedAction = null; onSceneLoadedAction = (scene, mode) => { // Additive scene loads and non-matching scene loads could happen if the client is using the // SceneManager directly. We just ignore these events and hope they know what they're doing! if (mode == LoadSceneMode.Additive || scene.name != savePointData.SceneName) { return; } SceneManager.sceneLoaded -= onSceneLoadedAction; // Look for a SaveData component in the scene to process the save data items. var saveData = GameObject.FindObjectOfType <SaveData>(); if (saveData != null) { saveData.Decode(savePointData.SaveDataItems); } SaveManagerSignals.DoSavePointLoaded(savePointData.savePointKey); }; SceneManager.sceneLoaded += onSceneLoadedAction; SceneManager.LoadScene(savePointData.SceneName); }
/// <summary> /// Creates a new Save Point using a key and description, and adds it to the Save History. /// </summary> public virtual void AddSavePoint(string savePointKey, string savePointDescription) { saveHistory.AddSavePoint(savePointKey, savePointDescription); SaveManagerSignals.DoSavePointAdded(savePointKey, savePointDescription); }