Esempio n. 1
0
        // Note: This is currently only possible because all our InitializeOnLoad calls were in Core. If we ever
        // need to put something in Flow or State, we might need to move this entire class to a shared assembly that
        // references those assemblies.
        private static void DoInitializeOnLoadCalls()
        {
            if (!isVisualScriptingUsed)
            {
                return;
            }

            if (_initializeOnLoadExecuted)
            {
                return;
            }

            _initializeOnLoadExecuted = true;

            EditorDebugUtility.DeleteDebugLogFile();

            EditorPlatformUtility.InitializeActiveBuildTarget();

            EditorApplicationUtility.Initialize();

            EditorTimeUtility.Initialize();

            UnityAPI.Initialize();

            PackageEventListener.SubscribeToEvents();

            PluginContainer.InitializeOnLoad();

            XmlDocumentation.Initialize();
        }
Esempio n. 2
0
        private static void Initialize()
        {
            EditorApplication.delayCall -= initializeCallbackFunction;

            using (ProfilingUtility.SampleBlock("Plugin Container Initialization"))
            {
                initializing = true;

                pluginTypesById = Codebase.ludiqEditorTypes
                                  .Where(t => typeof(Plugin).IsAssignableFrom(t) && t.IsConcrete())
                                  .ToDictionary(GetPluginID);

                pluginDependencies = new Dictionary <string, HashSet <string> >();

                foreach (var pluginTypeById in pluginTypesById)
                {
                    pluginDependencies.Add(pluginTypeById.Key, pluginTypeById.Value.GetAttributes <PluginDependencyAttribute>().Select(pda => pda.id).ToHashSet());
                }

                var moduleTypes = Codebase.ludiqEditorTypes
                                  .Where(t => typeof(IPluginModule).IsAssignableFrom(t) && t.HasAttribute <PluginModuleAttribute>(false))
                                  .OrderByDependencies(t => t.GetAttributes <PluginModuleDependencyAttribute>().Select(pmda => pmda.moduleType))
                                  .ToArray();

                pluginsById = new Dictionary <string, Plugin>();

                var allModules = new List <IPluginModule>();

                foreach (var pluginId in pluginTypesById.Keys.OrderByDependencies(pluginId => pluginDependencies[pluginId]))
                {
                    var pluginType = pluginTypesById[pluginId];

                    Plugin plugin;

                    try
                    {
                        using (ProfilingUtility.SampleBlock($"{pluginType.Name} (Instantiation)"))
                        {
                            plugin = (Plugin)pluginType.Instantiate();
                        }
                    }
                    catch (Exception ex)
                    {
                        throw new TargetInvocationException($"Could not instantiate plugin '{pluginId}' ('{pluginType.CSharpName()}').", ex);
                    }

                    var modules = new List <IPluginModule>();

                    foreach (var moduleType in moduleTypes)
                    {
                        try
                        {
                            var required = moduleType.GetAttribute <PluginModuleAttribute>(false).required;

                            var moduleProperty = pluginType.GetProperties().FirstOrDefault(p => p.PropertyType.IsAssignableFrom(moduleType));

                            if (moduleProperty == null)
                            {
                                continue;
                            }

                            IPluginModule module = null;

                            var moduleOverrideType = Codebase.ludiqEditorTypes
                                                     .FirstOrDefault(t => moduleType.IsAssignableFrom(t) && t.IsConcrete() && t.HasAttribute <PluginAttribute>() && t.GetAttribute <PluginAttribute>().id == pluginId);

                            if (moduleOverrideType != null)
                            {
                                try
                                {
                                    using (ProfilingUtility.SampleBlock($"{moduleOverrideType.Name} (Instantiation)"))
                                    {
                                        module = (IPluginModule)InstantiateLinkedType(moduleOverrideType, plugin);
                                    }
                                }
                                catch (Exception ex)
                                {
                                    throw new TargetInvocationException($"Failed to instantiate user-defined plugin module '{moduleOverrideType.CSharpName()}' for '{pluginId}'.", ex);
                                }
                            }
                            else if (moduleType.IsConcrete())
                            {
                                try
                                {
                                    using (ProfilingUtility.SampleBlock($"{moduleType.Name} (Instantiation)"))
                                    {
                                        module = (IPluginModule)InstantiateLinkedType(moduleType, plugin);
                                    }
                                }
                                catch (Exception ex)
                                {
                                    throw new TargetInvocationException($"Failed to instantiate built-in plugin module '{moduleType.CSharpName()}' for '{pluginId}'.", ex);
                                }
                            }
                            else if (required)
                            {
                                throw new InvalidImplementationException($"Missing implementation of plugin module '{moduleType.CSharpName()}' for '{pluginId}'.");
                            }

                            if (module != null)
                            {
                                moduleProperty.SetValue(plugin, module, null);

                                modules.Add(module);
                                allModules.Add(module);
                            }
                        }
                        catch (Exception ex)
                        {
                            Debug.LogException(ex);
                        }
                    }

                    pluginsById.Add(plugin.id, plugin);

                    foreach (var module in modules)
                    {
                        try
                        {
                            using (ProfilingUtility.SampleBlock($"{module.GetType().Name} (Initialization)"))
                            {
                                module.Initialize();
                            }
                        }
                        catch (Exception ex)
                        {
                            Debug.LogException(new Exception($"Failed to initialize plugin module '{plugin.id}.{module.GetType().CSharpName()}'.", ex));
                        }
                    }

                    if (plugin.manifest.versionMismatch)
                    {
                        anyVersionMismatch = true;
                    }
                }

                foreach (var module in allModules)
                {
                    try
                    {
                        using (ProfilingUtility.SampleBlock($"{module.GetType().Name} (Late Initialization)"))
                        {
                            module.LateInitialize();
                        }
                    }
                    catch (Exception ex)
                    {
                        Debug.LogException(new Exception($"Failed to late initialize plugin module '{module.plugin.id}.{module.GetType().CSharpName()}'.", ex));
                    }
                }

                var afterPluginTypes = Codebase.ludiqEditorTypes
                                       .Where(t => t.HasAttribute <InitializeAfterPluginsAttribute>());

                using (ProfilingUtility.SampleBlock($"BeforeInitializeAfterPlugins"))
                {
                    EditorApplicationUtility.BeforeInitializeAfterPlugins();
                }

                foreach (var afterPluginType in afterPluginTypes)
                {
                    using (ProfilingUtility.SampleBlock($"{afterPluginType.Name} (Static Initializer)"))
                    {
                        RuntimeHelpers.RunClassConstructor(afterPluginType.TypeHandle);
                    }
                }

                using (ProfilingUtility.SampleBlock($"AfterInitializeAfterPlugins"))
                {
                    EditorApplicationUtility.AfterInitializeAfterPlugins();
                }

                using (ProfilingUtility.SampleBlock($"Delayed Calls"))
                {
                    lock (delayQueue)
                    {
                        while (delayQueue.Count > 0)
                        {
                            delayQueue.Dequeue().Invoke();
                        }
                    }
                }

                InternalEditorUtility.RepaintAllViews();

                ProfilingUtility.Clear();

                using (ProfilingUtility.SampleBlock($"Product Container Initialization"))
                {
                    ProductContainer.Initialize();
                }

                initializing = false;

                initialized = true;

                using (ProfilingUtility.SampleBlock($"Update Process"))
                {
                    // Automatically show update wizard

                    if (!EditorApplication.isPlayingOrWillChangePlaymode && plugins.Any(plugin => plugin.manifest.versionMismatch))
                    {
                        // Delay call seems to be needed here to avoid arcane exceptions...
                        // Too lazy to debug why, it works that way.
                        EditorApplication.delayCall += PerformUpdate;
                    }
                }
            }
        }
Esempio n. 3
0
 private void OnDisable()
 {
     wrapper?.OnClose();
     EditorApplicationUtility.UnlockReloadAssemblies();
 }
Esempio n. 4
0
 private void OnEnable()
 {
     EditorApplicationUtility.LockReloadAssemblies();
     wrapper?.OnShow();
 }