/// <summary>
 /// Tints a newly created texture.
 /// </summary>
 public static Texture2D Tint(this HUMTexture.Data.Create texture, Color color, float amount)
 {
     return(Tint(texture, color, amount));
 }
 /// <summary>
 /// Colors a newly created texture.
 /// </summary>
 public static Texture2D Color(this HUMTexture.Data.Create texture, Color color)
 {
     return(HUMTexture.Color(texture.texture, color));
 }