public uiMatrix3 getGradientMat(uiMatrix3 mat) { if (this.matrix != null) { mat.postConcat(this.matrix.Value); } mat.postConcat(this.ptsToUnit); return(mat); }
void _concat(uiMatrix3 matrix) { var state = this._currentLayer.currentState; matrix = new uiMatrix3(matrix); matrix.postConcat(state.matrix.Value); state.matrix = matrix; }
public uiMatrix3 getShaderMat(uiMatrix3 mat) { if (this.matrix != null) { mat.postConcat(this.matrix.Value); } mat.postScale(1f / this.image.width, 1f / this.image.height); return(mat); }