//--------------------------------------------------------------------------------------------------------------------- void ResetTexture() { if (!m_texture.IsNullRef()) { ObjectUtility.Destroy(m_texture); m_texture = null; } }
/// <summary> /// Capture the contents of RenderTexture into file /// </summary> /// <param name="outputFilePath">The path of the file</param> /// <param name="outputFormat">The output file format</param> public void CaptureToFile(string outputFilePath, RenderCacheOutputFormat outputFormat = RenderCacheOutputFormat.PNG) { RenderTexture prevRenderTexture = RenderTexture.active; RenderTexture rt = UpdateRenderTextureV(); RenderTexture.active = rt; TextureFormat textureFormat = TextureFormat.RGBA32; if (RenderCacheOutputFormat.EXR == outputFormat) { textureFormat = TextureFormat.RGBAFloat; } Texture2D tempTex = new Texture2D(rt.width, rt.height, textureFormat, false); tempTex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0, false); tempTex.Apply(); try { byte[] encodedData = null; switch (outputFormat) { case RenderCacheOutputFormat.EXR: encodedData = tempTex.EncodeToEXR(); break; default: encodedData = tempTex.EncodeToPNG(); break; } File.WriteAllBytes(outputFilePath, encodedData); } catch (Exception e) { Debug.LogError($"[SIS] Can't write to file: {outputFilePath}." + Environment.NewLine + $"Error: {e.ToString()}"); } //Cleanup ObjectUtility.Destroy(tempTex); RenderTexture.active = prevRenderTexture; }
/// <summary> /// Capture the contents of RenderTexture into file /// </summary> /// <param name="outputFilePath">The path of the file</param> public void CaptureToFile(string outputFilePath) { RenderTexture prevRenderTexture = RenderTexture.active; RenderTexture rt = UpdateRenderTexture(); RenderTexture.active = rt; Texture2D tempTex = new Texture2D(rt.width, rt.height, TextureFormat.RGBA32, false); tempTex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0, false); tempTex.Apply(); try { File.WriteAllBytes(outputFilePath, tempTex.EncodeToPNG()); } catch (Exception e) { Debug.LogError($"[SIS] Can't write to file: {outputFilePath}." + Environment.NewLine + $"Error: {e.ToString()}"); } //Cleanup ObjectUtility.Destroy(tempTex); RenderTexture.active = prevRenderTexture; }