Esempio n. 1
0
//----------------------------------------------------------------------------------------------------------------------

#region IPlayableBehaviour interfaces

    public override void OnPlayableCreate(Playable playable) {
#if UNITY_EDITOR            
        m_editorUpdateTask = new SISPlayableMixerEditorUpdateTask(this);
        EditorUpdateManager.AddEditorUpdateTask( m_editorUpdateTask);
#endif //UNITY_EDITOR          
       
    }
Esempio n. 2
0
    public override void OnPlayableDestroy(Playable playable) {
        
        IEnumerable<KeyValuePair<TimelineClip, StreamingImageSequencePlayableAsset>> clipAssets = GetClipAssets();
        foreach (KeyValuePair<TimelineClip, StreamingImageSequencePlayableAsset> kv in clipAssets) {
            StreamingImageSequencePlayableAsset sisAsset = kv.Value;
            sisAsset.OnPlayableDestroy(playable);
        }
        
        base.OnPlayableDestroy(playable);
        
#if UNITY_EDITOR            
        EditorUpdateManager.RemoveEditorUpdateTask( m_editorUpdateTask);        
#endif //UNITY_EDITOR          
    }
Esempio n. 3
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        static void InitImageLoaderInEditor()
        {
            for (int i = 0; i < StreamingImageSequenceConstants.MAX_IMAGE_TYPES; ++i)
            {
                if (null != m_imageLoadEditorUpdateTasks[i])
                {
                    //Just in case: Elements of m_imageLoadEditorUpdateTasks should be back to null after entering edit mode
                    continue;
                }

                ImageLoadEditorUpdateTask task = new ImageLoadEditorUpdateTask();
                EditorUpdateManager.AddEditorUpdateTask(task);
                m_imageLoadEditorUpdateTasks[i] = task;
            }
        }