//----------------------------------------------------------------------------------------------------------------------

        void InitDefaultSISPlayableAssetFPSField(VisualElement parent)
        {
            //fps
            VisualElement   fieldContainer             = UIElementsUtility.AddElement <VisualElement>(parent, /*className=*/ "field-container");
            SISUserSettings userSettings               = SISUserSettings.GetInstance();
            int             defaultSISPlayableAssetFPS = userSettings.GetDefaultSISPlayableAssetFPS();

            IntegerField defaultSISPlayableAssetFPSField = UIElementsUtility.AddField <IntegerField, int>(fieldContainer,
                                                                                                          Contents.DEFAULT_SIS_PLAYABLE_ASSET_FPS, defaultSISPlayableAssetFPS);

            defaultSISPlayableAssetFPSField.RegisterValueChangedCallback((ChangeEvent <int> evt) => {
                userSettings.SetDefaultSISPlayableAssetFPS(evt.newValue);
                userSettings.SaveUserSettings();
            });
        }
//----------------------------------------------------------------------------------------------------------------------

        /// <inheritdoc/>
        public override void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom)
        {
            StreamingImageSequencePlayableAsset asset = clip.asset as StreamingImageSequencePlayableAsset;

            if (null == asset)
            {
                Debug.LogError("Asset is not a StreamingImageSequencePlayableAsset: " + clip.asset);
                return;
            }

            StreamingImageSequenceTrack sisTrack = track as StreamingImageSequenceTrack;

            Assert.IsNotNull(sisTrack);


            //This callback occurs before the clip is assigned to the track, but we need the track for creating curves.
            clip.parentTrack = track;

            //If we have a default asset, and clonedFrom is NULL, which means this is created by user interaction,
            //such as Folder D&D
            UnityEditor.DefaultAsset timelineDefaultAsset = asset.GetTimelineDefaultAsset();
            if (null != timelineDefaultAsset && null == clonedFrom)
            {
                InitializeAssetFromDefaultAsset(asset, timelineDefaultAsset);
            }

            //If the clip already has curves (because of cloning, etc), then we don't set anything
            if (null == clip.curves)
            {
                int numImages = asset.GetNumImages();
                if (numImages > 0)
                {
                    SISUserSettings userSettings = SISUserSettings.GetInstance();

                    clip.duration    = (double)(numImages) / (userSettings.GetDefaultSISPlayableAssetFPS());
                    clip.displayName = Path.GetFileName(asset.GetFolder());
                }
                clip.CreateCurves("Curves: " + clip.displayName);
            }


            TimelineClipSISData sisData = null;

            asset.InitTimelineClipCurve(clip);

            if (null == clonedFrom)
            {
                sisData = new TimelineClipSISData(clip);
                asset.BindTimelineClipSISData(sisData);
                return;
            }

            //Duplicate/Split process
            StreamingImageSequencePlayableAsset clonedFromAsset = clonedFrom.asset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(clonedFromAsset);

            TimelineClipSISData otherSISData = clonedFromAsset.GetBoundTimelineClipSISData();

            sisData = new TimelineClipSISData(clip, otherSISData);
            asset.BindTimelineClipSISData(sisData);
            clip.displayName = clonedFrom.displayName + " (Cloned)";
        }
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//----------------------------------------------------------------------------------------------------------------------

        /// <inheritdoc/>
        public override void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom)
        {
            StreamingImageSequencePlayableAsset asset = clip.asset as StreamingImageSequencePlayableAsset;

            if (null == asset)
            {
                Debug.LogError("Asset is not a StreamingImageSequencePlayableAsset: " + clip.asset);
                return;
            }

            //[Note-sin: 2021-2-25] Track can be null during copy and paste
            if (null != track)
            {
                //This callback occurs before the clip is assigned to the track, but we need the track for creating curves.
                clip.TryMoveToTrack(track);
            }

            //If we have a default asset, and clonedFrom is NULL, which means this is created by user interaction,
            //such as Folder D&D
            UnityEditor.DefaultAsset timelineDefaultAsset = asset.GetTimelineDefaultAsset();
            if (null != timelineDefaultAsset && null == clonedFrom)
            {
                InitializeAssetFromDefaultAsset(asset, timelineDefaultAsset);
            }

            //If the clip already has curves (because of cloning, etc), then we don't set anything
            if (null == clip.curves)
            {
                int numImages = asset.GetNumImages();
                if (numImages > 0)
                {
                    SISUserSettings userSettings = SISUserSettings.GetInstance();

                    clip.duration    = (double)(numImages) / (userSettings.GetDefaultSISPlayableAssetFPS());
                    clip.displayName = Path.GetFileName(asset.GetFolder());
                }

                ExtendedClipEditorUtility.CreateTimelineClipCurve(clip, StreamingImageSequencePlayableAsset.GetTimeCurveBinding());
            }

            if (null == clonedFrom)
            {
                asset.BindClipData(new SISClipData(clip));
                return;
            }

            //Duplicate/Split process
            StreamingImageSequencePlayableAsset clonedFromAsset = clonedFrom.asset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(clonedFromAsset);

            SISClipData otherSISData = clonedFromAsset.GetBoundClipData();

            if (null == otherSISData)
            {
                asset.BindClipData(new SISClipData(clip)); //[Note-sin: 2021-2-25] can be null during copy and paste
                return;
            }

            SISClipData sisData = new SISClipData(clip, otherSISData);

            asset.BindClipData(sisData);
            clip.displayName = clonedFrom.displayName + " (Cloned)";
        }