public static unsafe BlobAssetReference <Collider> CreateQuad(float3 vertex0, float3 vertex1, float3 vertex2, float3 vertex3, CollisionFilter filter, Material material) { SafetyChecks.CheckFiniteAndThrow(vertex0, nameof(vertex0)); SafetyChecks.CheckFiniteAndThrow(vertex1, nameof(vertex1)); SafetyChecks.CheckFiniteAndThrow(vertex2, nameof(vertex2)); SafetyChecks.CheckFiniteAndThrow(vertex3, nameof(vertex3)); SafetyChecks.CheckCoplanarAndThrow(vertex0, vertex1, vertex2, vertex3, nameof(vertex3)); PolygonCollider collider = default; collider.InitAsQuad(vertex0, vertex1, vertex2, vertex3, filter, material); return(BlobAssetReference <Collider> .Create(&collider, UnsafeUtility.SizeOf <PolygonCollider>())); }
public static unsafe BlobAssetReference <Collider> CreateQuad(float3 vertex0, float3 vertex1, float3 vertex2, float3 vertex3, CollisionFilter filter, Material material) { if (math.any(!math.isfinite(vertex0)) || math.any(!math.isfinite(vertex1)) || math.any(!math.isfinite(vertex2)) || math.any(!math.isfinite(vertex3))) { throw new ArgumentException("Tried to create triangle collider with nan/inf vertex"); } // check if vertices are co-planar float3 normal = math.normalize(math.cross(vertex1 - vertex0, vertex2 - vertex0)); if (math.abs(math.dot(normal, vertex3 - vertex0)) > 1e-3f) { throw new ArgumentException("Vertices for quad creation are not co-planar"); } PolygonCollider collider = default; collider.InitAsQuad(vertex0, vertex1, vertex2, vertex3, filter, material); return(BlobAssetReference <Collider> .Create(&collider, UnsafeUtility.SizeOf <PolygonCollider>())); }